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The following buffs will go live sometime next week.
Imperial:
Epic:
Steady Gavel
120/200/2
Armor 200
Fortify 200
Legion 40
Legendary:
Lt. Col. Jane Duke
80/150/1
Avenge 80
Allegiance 80
Berserk 160
Vindicator:
Advance Parastrider
100/250/2
Allegiance 100
Barrier 300
Summon Paracannon
Paracannon
0/300/3
Absorb 200
OA Heal all Imp
Mortar 200
Raider:
Epic:
Shock Disruptor
100/250/2
Armor 200
Protect all RD 100
Rally all RD 100
Legendary:
Bloodgod's Cultist
100/300/3
OA Fortify 100
Allegiance 100
Refresh 100
Vindicator:
Gamma Hammer
0/250/2
Evade 10
Mortar all 250
Refresh 250
Bloodthirsty:
Epic:
Disdain of Tartarus
150/300/3
Evade 8
OA Heal all BT 200
OA Entrap all BT 200
Legendary:
Hurkol Bloodvessel
0/400/4
Revenge 10
Stasis 300
OA Heal all BT 300
Vindicator:
Kablorbblorb
120/300/3
Counter 150
Allegiance 110
OA Fortify 110
Xeno:
Epic:
Heigudo Strategist
200/400/4
Scavenge 100
OA Rally all XN 100
Refresh 200
Legendary:
Vissark Transfuser
200/400/4
OA Heal all XN 300
Counter 200
Summon Arkolyte
Arkolyte
150/250/2
Counter 200
Mimic 200
Swipe 200
Vindicator:
Spawning Pods
-/200/1
OP Summon Ominous Overseer
Absorb 250
Enrage all 100
Ominous Overseer
200/400/4
Avenge 200
Barrier 300
OA Heal all XN 400
Righteous:
Epic:
Emrys' Apprentice
100/200/2
Allegiance 60
Heal all RT 200
Protect all RT 120
Legendary:
Revelator Zephon
100/300/3
Armor 300
Allegiance 100
Hunt 150
Vindicator:
Silversteel Relic
100/150/1
Fortify 250
Legion 50
Hunt 200
Rewards:
Rigtheous Legendary:
Barracus Redeemed
100/150/1
Evade 8
Fortify 200
Strike all 150
Progenitor Legendary:
Ezamit Tranq
200/250/2
Disease 300
Heal all 300
Enfeeble all 300
Progenitor Legendary:
Savant Ascendant
10/150/1
Bravery 200
Strike all 200
Jam 3 every 2
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I've got 10 Advance Parastriders ready to go.
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> *Originally posted by **[AwfulMatt](/forums/2468/topics/1937473?page=1#13573175)**:*
> I've got 10 Advance Parastriders ready to go.
Get ready for them to get *Sundered*, and for **Paracannons** to get *Sabotaged* in the current meta.
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Almost all of them have at least 1 skill that benefits from playing a mono-deck. It's seems like you're really trying to shake up the meta by printing mono oriented cards. Gamma hammer is probably the most interesting. Mortar + Evade is always relevant due to the insane power of structure meta.
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Wow cool, that's a huge update!) Thank you!
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All Barrier card should be around 400-450 like shanika keen eye and Cavewurm.
Bloodgod refresh is too low, should be around 250-300.
And Hunt skill both righteous should add more 50-150 point, we need high Hunt now due current meta that have huge Absorb, Stasis and Scavenge.
Reason is all for compete with current meta. Just gamma hammer and 3 Reward card that i can say suitable buff.
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> *Originally posted by **[zuaibakhmady](/forums/2468/topics/1937473?page=1#13573197)**:*
> All Barrier card should be around 400-450 like shanika keen eye and Cavewurm.
> Bloodgod refresh is too low, should be around 250-300.
> And Hunt skill both righteous should add more 50-150 point, we need high Hunt now due current meta that have huge Absorb and Scavenge.
> Reason is all for compete with current meta. Just gamma hammer and 3 Reward card that i can say suitable buff.
have you considered joining the com-dev team? they are recruiting...
your suggestions like this would be taken quite seriously, as they are from most of the com-devs.
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Ezamit Tranq - Please replace Disease with a some useful.... Thx a lot !
Gamma Hammer looks nice but probably wont make it anytime soon cuz i am with 0 reactors atm -.-
I really like Barracus Redeemed - solid skill set for 1 drop !
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> *Originally posted by **[Iskren1](/forums/2468/topics/1937473?page=1#13573242)**:*
> Ezamit Tranq - Please replace Disease with a some useful.... Thx a lot !
*Disease* is useful vs **Cavewurm** and other meta *Avenge* cards.
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>**Kablorbblorb 150/250/2 Counter 250 Allegiance 150 OA Fortify 200**
>
>**Kablorbblorb 250/400/3 Counter 400 Allegiance 200 OA Fortify 300**
Kab is a vindi without proper defense skills. Imho there's two ways to handle that card, which is either boostings all values waaay higher, or make it a 2cd like my example up there. In todays meta with sonar and god engine killing everything without evade, absorb or stasis, a card without defense skill needs something else to even activate. oh have I mentioned the common sunder on commander? atm Kablor has a skillset that doesn't work in his favour, so please consider altering it a bit to make it a card that might fit in somewhere. I mean, its a vindi after all. It shouldn't insta die when played.
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> *Originally posted by **[Bulzome69](/forums/2468/topics/1937473?page=1#13573428)**:*
> >**Kablorbblorb 150/250/2 Counter 250 Allegiance 150 OA Fortify 200**
> >
> >**Kablorbblorb 250/400/3 Counter 400 Allegiance 200 OA Fortify 300**
>
> Kab is a vindi without proper defense skills. Imho there's two ways to handle that card, which is either boostings all values waaay higher, or make it a 2cd like my example up there. In todays meta with sonar and god engine killing everything without evade, absorb or stasis, a card without defense skill needs something else to even activate. oh have I mentioned the common sunder on commander? atm Kablor has a skillset that doesn't work in his favour, so please consider altering it a bit to make it a card that might fit in somewhere. I mean, its a vindi after all. It shouldn't insta die when played.
1 minute silence for all Raider mutant cards. So powerful on paper but die in 1 turn because of abomination called Armada Xonar. Play structures (full structure deck is legit defense nowadays) or gtfo is this meta called.
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Yea man tell me about it . I bascilly use the 2x God Engine i got from last box in all my decks..all the time! They are almost un replaceble for me ( i did all 6x mutants till lvl 100 for the record)
When i look at a card atm if i dont see at least one layer of protection (Ezamit just dies before doing anything, 250 hp 2 drop no Sabotage/Inhibit/Evade/Armor/Absorb/Protect/Barrier etc ..just just a target dummy).
Cards like Skyrneder is what i love to see /Team utility/ 2 type of def skill- both working vs skill and normal attacks/prevending enemy zerk duo statis, an on top of that offensive skill !
When u look at other 2 buffed cards both are good and i dare to say Barracus Redeemed is very good and Savant Ascendant lil more situational but still can be game very strong play.
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> *Originally posted by **[Bulzome69](/forums/2468/topics/1937473?page=1#13573428)**:*
>
> In todays meta with sonar and god engine killing everything without evade, absorb or stasis, a card without defense skill needs something else to even activate.
Even *Absorb* is weak in today's meta, since *Enfeeble* just steamrolls it.
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> *Originally posted by **[MasterionX](/forums/2468/topics/1937473?page=1#13573702)**:*
> > *Originally posted by **[Bulzome69](/forums/2468/topics/1937473?page=1#13573428)**:*
> >
> > In todays meta with sonar and god engine killing everything without evade, absorb or stasis, a card without defense skill needs something else to even activate.
>
> Even *Absorb* is weak in today's meta, since *Enfeeble* just steamrolls it.
>
Depends !
Jotun can slam with easy 3 cards in a row that are good play and have 300+300+600 absorb (2 cidatels + Sunlight Safekeeper) followed by a single God Engine so u can also heal all in play .At this point u can get rekt only by perfect draw that ends with 0/1 drop overloaded strike all and still ll be fair fight !
New addition to the deck Yavan's (got dual for now:) is also a power house imho . That skill set(Absorb+Revenge is so good combo) + summon token that does something for sure on play and helps a lot vs heavy tower/strike (witch i also have and will totaly destory you unless u have deck that is made to be a counter (and sux vs everything else lol).You think that mortal on play 260(for quad) is a ranbom number ? Its exactly how much Xonar hp has Kappa !
All i can tell you the Devs team does very good job with introducing new cards that help counter old meta decks ...so we ll end up with players playing many different decks witch is great !
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> > > *Originally posted by **[Bulzome69](/forums/2468/topics/1937473?page=1#13573428)**:*
> > >
> > > In todays meta with sonar and god engine killing everything without evade, absorb or stasis, a card without defense skill needs something else to even activate.
> >
> > Even *Absorb* is weak in today's meta, since *Enfeeble* just steamrolls it.
> >
> Depends !
> Jotun can slam with easy 3 cards in a row that are good play and have 300+300+600 absorb (2 cidatels + Sunlight Safekeeper) followed by a single God Engine so u can also heal all in play .At this point u can get rekt only by perfect draw that ends with 0/1 drop overloaded strike all and still ll be fair fight !
> New addition to the deck Yavan's (got dual for now:) is also a power house imho . That skill set(Absorb+Revenge is so good combo) + summon token that does something for sure on play and helps a lot vs heavy tower/strike (witch i also have and will totaly destory you unless u have deck that is made to be a counter (and sux vs everything else lol).You think that mortal on play 260(for quad) is a ranbom number ? Its exactly how much Xonar hp has Kappa !
> All i can tell you the Devs team does very good job with introducing new cards that help counter old meta decks ...so we ll end up with players playing many different decks witch is great !
>
Man, which lvl battle u have said Yavan is good combo to meta? Yavan is not that good to compete in meta.no one will add 2 Yavan in deck coz he dont have enough damage to assault. Dev should improve number skill as it should be to counter old meta (like meta Citadel+Baldur annoying). With this buff low Hunt even 3 Silversteel Relic can't harm anycard with Hunt if Citadel+Baldur dropped in 2 turn (unless Silversteel got TWO Xonar). Fortify will get muted due sabotage+inhibit, Legion? there Xonar/Commander will sunder. Small Hunt and without Flurry is just tickle to Huge Stasis, Absorb and Scavenge. So what i said is, why not make it Hunt 300-350. I have 2 Minerva Fortifide that i throw them from deck coz 200 Hunt do nothing (Hope Dev buff that Hunt to 400-500 due slow cd card)
Reason increase Barrier point is like Shanika&Cavewurm even with 400 barrier it's not enough to protect from Xonar+Strike/Normal Attack, and they buff old card Barrier below that number. If u think my reason is not understinable, there Gamma Hammer that not long ago got buff, then dev buff it again(twice buff). So if Dev not buff that number skill properly, is just like we still wasted Vindicator Reactor to build Silversteel, Kablorbblorb, Parastrider.
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