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Free time is still my 2nd name so lets start a topic about that subject :
How easy to get the card etc p2w vs f2p is not taken into acount but i ll leave my comment why i think certain card deserve to be on the list.
1**.Fatal Injector**
Where to start haha :)
ZERO delay that can be used with great efficency as offensive or defensive tool
2x bodies + 1 extra one sporting insane synergy with strongest meta cards
Venom almost always lands and thats without Delphi !
Combo card that is easy to setup
Can be strong play as 1st or last drop its that flexble !
Dual injector + Delphi = **600 dmg** to the face / tower with wall
Little advice if you buy the box just two times better DON'T quad injectors ..its all about synergy and consistancy and 2x dual will preform way better !
2.**Kazarix Carrier**
A very scary card to fight against . Brings a lot more then just a very big body . 0 delay card 150 face dmg + rly strong tower. 250 counter dont sound like super much but its FREE ! and can be stacked. Has synergy with strike decks cuz why da fvck not after it had so much other things already going on for it .
Totaly gets out of control if you dont have perfect answers(yes not one but muliple) in time.
Devs did try to do this with all new mythic summoning cards but they really nailed it on xeno version (progenator/RT/raider they all are strong but Carrier actually carry ( i have seen mine 4700ata/6800hp!)
3.**Quar Timereaper** -
The most strong recovery card in game atm imho thats it !
I dont have this card but i respect its power lvl
4.**Prixis WorldBender** -
Its so high on the list cuz unchecked prixie wins games on the spot. Win condition and fists really well into any rainbowish decks. Ticking bomb can be jammed/sundered for 5 turns and still 1 shoot you out of the blue !
5.**Delphi the Holy City**
So much going on for 1 delay tower. Eneble decks / win condition / strong heal that still matters in meta where cards get to 2k+ dmg in no time/ insane synergy with injectors. Sometimes its correct play to use this card even u know it ll take 500 dmg on next turn ...1 round of activation is difference between winning and loosing so its worth sacrificing itjust for that 1 around and it has enough HP for it !
6. **Rage of Tiriton** is like Mogrithar Growler+Delphi in one very playble 1 delay card that deserve a spot in top 10. Enable any token decks and combinating of rally+ enrage is very poweful combo ignoring almost any weaken effects. Card might become even more powerful with future cards added to game that can juice up that tribute skill to the sky ! Worth considering keeping 2x duals vs 1 quad
7.**Spawning Pod** No need for comment its just a strong card but not as strong it was before 350 seige all entered the game with last box .
8.**Stereo Sonocoil** 350 seige all in a meta full of towers with absorb as def skill its GG (delphi can survive sonocoil + one big mortal 250 hit just think about that for a sec).
9.**Rogue Constuction ** As well can be n1 on the list . This card can do things unheard before . Very strong answer on surge mode
10.**Industry of Eden** ! I HATE THIS CARD !!! Mosty game i loose its cuuz of this card or prixie Kappa.
Did i say this is the most annoying card in the game ...well nvm :)
Few honorble mentions : Duke Sallos, Mogrithar Growler , Kinaxa , Winterheart ,Tetrapede Volt , Horus' Testament, Serath Wrath , Skyrender , Baldur , AD4M-4 , Nomad Warband , General Charge - all great cards and all very situational :)
Feel free to share your top 10 :) !
p.s. sorry for the bad spelling -.-
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What do you think of Cleric transformer?
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Scary if activate and stack those buffs on the right card but lil too slow and situational
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I'd only have injector at one if Delpi is available.
Prixis can single handedly win a game from anywhere.
Transformer I'd have the same prority as Delphi when defending against.
Eden is like a virus, can be tricky to eliminate completely but it can also be exploited. Is effective against summon spam by being able to reclone itself on loop.
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please nerf delphi. it realy sucks, there is almost no counter against early delphi plus 0 delay pierce unit. 2delay would help or half hp
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> *Originally posted by **[leifisleif](/forums/2468/topics/1943985?page=1#13640806)**:*
> please nerf delphi. it realy sucks, there is almost no counter against early delphi plus 0 delay pierce unit. 2delay would help or half hp
I saw Iskren1 said this before.
there is no such a thing like unbeatble decks mate lets be real here please ...you always might get countered hard no matter what !
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I dont agree at all about nerfing cards atm cuz of synergy :) Introducing new one that helps you in the current meta is the way to go and ComDev does exactly that so cheers !
After all this is quad vidni box card that didnt saw much play until recently. Only reason Delphi is that strong atm is the pierce on the 0 delay cards in the last box.
Delphi also dies in no time when they start spaming those Gates of gehenas/Eden btw -.-
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> *Originally posted by **[Iskren1](/forums/2468/topics/1943985?page=1#13640843)**:*
> I dont agree at all about nerfing cards atm cuz of synergy :) Introducing new one that helps you in the current meta is the way to go and ComDev does exactly that so cheers !
> After all this is quad vidni box card that didnt saw much play until recently. Only reason Delphi is that strong atm is the pierce on the 0 delay cards in the last box.
> Delphi also dies in no time when they start spaming those Gates of gehenas/Eden btw -.-
Synergy is not Delphi + Injector.
Synergy is having a card with huge weaken next to a card that has Bravery to make the chance of proccing Bravery more likely or cards with Protect next to cards with Strike.
And an even dumber example of Synergy is cards with summon/summon on death to feed cards with Avenge and Scavenge.
Delphi has no synergy with anything purely because it doesn't matter if you pack cards with Pierce or not it is still useful regardless of the situation.
Delphi has far too much HP.
And Gates of Gehena is a plague as well.
The only upside to Gehena is that it dies to Eden.
Delphi only dies to Eden if you have a card with Flurry in front of it and that's on you for having cards with flurry when Eden is the most useful anti structure card.
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> *Originally posted by **[LincolnHawk](/forums/2468/topics/1943985?page=1#13640838)**:*
> > *Originally posted by **[leifisleif](/forums/2468/topics/1943985?page=1#13640806)**:*
> > please nerf delphi. it realy sucks, there is almost no counter against early delphi plus 0 delay pierce unit. 2delay would help or half hp
>
> I saw Iskren1 said this before.
> there is no such a thing like unbeatble decks mate lets be real here please ...you always might get countered hard no matter what !
right, there will always be at least one answer. but for me balance means to have not only one constellation in a perfect draw to get rid of this card or get it somehow manged to deal with it.
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Delphi has INSANE synergy with injectors omfg do i really need to explain why :P ?
I play a deck with 4-5 cards with scavange so this is extra syngergy with injectors too (3 bodies , dies 3 times get the buffs 3 times)
I play a deck with many cards that summon 2 cards so i have an easier time getting ahead on the board and unleash THE COMBO (1st delphi then injecros ...btw only noticeble card pierce wont cut it is winterheart)
Its all about 0 delay 2x bodies that got buffed rly nicely with Delphi but sometimes you just play it for the venom if that means hitting and killing over few turns some very high prio card)
And Delphi does sux in slow decks btw tried it many times with mixed success always end up removing it
And yes i agree it has a lot of HP for 1 delay and its good regadless ...but just good is not enough now days ITS HAS TO BE AMAZING to find a place in your deck.
For 6 months Delphi was good ..right now its amazing thats it ...thats the whole point of this list :) <3 !
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sungod can wreak having in a defense deck and suddenly you regret playing Eden
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That still isn't synergy Iskren.
Sure,it's a broken card,especially with Injectors,but even without Injectors it's a broken cards.
It has humongous HP,Heal and Enrage along with Evolving Pierce to Rupture.
Rupture is an incredibly powerful skill.
If the Injectors had 1 turn waits before activating they wouldn't be a problem because then Jam,Sunder and Inhibit could catch them.
But they don't.
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Dunno how u define syngergy but for me its when 1 card is making the other way stronger and the other way around. When based on those 2 card you build your whole deck around boosting that major win condition you got ! I know card games that use 20 or even 30 cards deck and whole deck is build around drawing and playing that single combo. See here is way simpler but the idea is the same .
City of Delphy is beefy 1 delay tower that does nothing when you play it and dont help you recover at all in future turns from a bad board position. Its might help you a lil to reocver you if have several rly big cards that are injured but this is very rare case .Overall its a win more card !
Now from win more card it become combo/rush deck tool and DEFENSIVE tool all this in a single 1 delay card :O !
Right now its worth playing delphi just hoping you ll draw next injectors (got 2x duals in deck so chacne to draw is descent !!) and all of a suddent to kill 2x top tier 2 delay cards by playing delphi turn 1 + charge turn 2 and enemy cant do very lil about it
Also delph evole pierce to rapture so here is your direct synergy :) !
Its not that delphi makes injectors a lot stronger ...its also that injector buffed indirectly the power lvl of the tower BY A LOT ! and this is not synergy ? ok i am out ! <3
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The reason I don't consider it synergy is because regardless of the cards you pair with Delphi it will always be useful.
Whether you run Delphi in a deck with units with pierce is beside the point.
Like I said earlier.
Delphi is an insanely powerful support structure with too much health given it's power.
Synergy is cards that you use to provide benefit to others that aren't specifically expressed by the card itself.
Delphi has Evolve Pierce which means that it is telling you to run cards with pierce so it can evolve to rupture.
Cards with Weaken played next to cards with Bravery cause the cards with Bravery to more frequently activate Bravery on the off chance the enemy has cards with Revenge.
Cards with on attacked skills don't want you to run cards that prevent cards from attacking.
Cards vulnerable to Revenge want you avoid using enfeeble/strike unless you have a reliable source of protect or Barrier to mitigate damage done by your other units.
Cards with Scavenge or Avenge want you or your opponent to run lots of summon to feed their numbers.
Cards with Flurry want you to have some Enrage so they can become monsters after a few turns.
Delphi is simply "Play this and win".
Especially with Injectors.
Two cards destroys so many decks.
Armour?
Useless.
Protect?
Useless.
Inhibit?
Injector doesn't have an activation wait time so it kills the cards with Inhibit immediately.
Weaken/Sunder?
0 Drop so it still kills off cards first.
Strike?
It will kill the first two but then the last summon will mow through everything because it has Evade.
Counter?
Kinda works,unless they have Protect.
And Delphi itself on top of having Evolve Pierce also has Heal All 500 and Enrage All Assault 300 meaning said pierce units gain a guaranteed 300 extra attack each turn they are not Sundered or Inhibited.
Even if those cards get inhibited first,they have still attacked once meaning regardless of whether they have Rupture or not they are still killing off most cards on their second attack barring super weaken/sunder.
Cards should not be able to do that.
There should not be any super quick auto win conditions in this game **AT ALL.**
Yes,decks should be strong if work is put into them.
But not that strong.
Never.
And lately we haven't been getting enough cards with on attacked skills or adequate protection ability.
So far all we have been getting is summon and more summon.
And cards that might be useful in this shitty meta we have right now are not being buffed and the ComDevs keep wasting their time buffing useless Epic cards instead of buffing cards that could help change things for the better.
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The most overpowered card in the game is and always has been Blitzplate
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> _Originally posted by **[richladysguy](/forums/338/topics/1943985?page=1#13641840):**_
> The most overpowered card in the game is and always has been Blitzplate
U're mom is the most overpowered card in the game. Also, Orbo would like to have a word with you.
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