|
metadata
> _Originally posted by **[ShawnLeonard](/forums/338/topics/547204?page=52#13530430):**_
> I have noticed that my Scarsnout is not being covered by BT Stasis. That makes me also wonder if it is activating Legion or Alligence. Thank you
Only BT cards with a delay will be affected by BT stasis. Since Scarsnout is a 0 delay card, it will not get stasis. Allegiance and legion on other cards will be activated by Scarsnout, those skills don't work like stasis.
|
|
|
metadata
Unsure if it is a bug or just intended, but if there are two quests for victories for the same event, it seems the higher one in the list gets priority. This is not at all intuitive and would be nice if we could move the quest order.
For example, if there are two quests that require you to beat a raid level 5 or higher to receive a "medal", it seems you can only get the "medal" of the first quest and the "medal"s for the second must wait. In these screenshots you can see I have two quests for exactly this scenario, and in the recent raid I was only able to get the "Pantheon Idols" and not any of the "Marks of the Mythic".
I assume this is going to work the same way with brawls and battles, which again, due to not controlling the order of the quests can lock people out from completing things.
In my case it really sucks because now it is preventing me from moving on in the mythic quest chain so that I can get another neocyte core (which I honestly dont need at this point).

|
|
|
metadata
The last 3 times I played Avalanche Mutant, it freezes when I get all cards played. The only way I can close it is to surrender
|
|
|
metadata
> *Originally posted by **[dannyverb](/forums/2468/topics/547204?page=53#13530542)**:*
> Only BT cards with a delay will be affected by BT stasis. Since Scarsnout is a 0 delay card, it will not get stasis.
I'd call that a bug. A 1-delay card gets stasis for a turn and a half (longer if it gets jammed, of course); it's still stasis-ed when it's down to 0 delay but has not itself acted yet. A 0-delay card should, correspondingly, get stasis for the half-turn between being played and getting to act (and longer if, for some weird reason such as Revenge or On Death, it manages to get jammed in that first turn before acting). Likely difficult to fix (and unlikely to be fixed), but I don't see a good reason why it should be this way.
|
|
|
metadata
I currently see a possible recruit, q2cker, twice in the list. Not a big issue, but I don't think that's intended.

|
|
|
metadata
For the August 2020 megamorphosis effect, it is not affecting legion as stated in the comdev update. See screenshot. Will also cross post in the comdev august/september post for clarity

(unsure why images are not processing...)
|
|
|
metadata
I have just recently been confronted with Hypersec Hunter, 50 Attack, 100 Coalition, 100 Berserk, Flurry 2 every 3. First, it is odd I have never seen this card until recently and my bug report is, this thing flurries 3 right out of the gate!
|
|
|
metadata
> *Originally posted by **[Timeless](/forums/2468/topics/547204?page=53#13531687)**:*
First, it is odd I have never seen this card until recently and my bug report is, this thing flurries 3 right out of the gate!
That's because Flurry works like this:
First Attack (Normal attack upon activation)
Then flurry activates giving it an extra attack for each flurry number it has,X being the number of times it can flurry and Y being the cooldown before it flurries again.
|
|
|
metadata
Arkadios Enhance Protect is not working. No green effect for protect on cards, and when I check a card after protect is applied, the protect stat is not enhanced.
|
|
|
metadata
> *Originally posted by **[Shieru](/forums/2468/topics/547204?page=53#13531703)**:*
> > *Originally posted by **[Timeless](/forums/2468/topics/547204?page=53#13531687)**:*
> First, it is odd I have never seen this card until recently and my bug report is, this thing flurries 3 right out of the gate!
>
> That's because Flurry works like this:
> First Attack (Normal attack upon activation)
> Then flurry activates giving it an extra attack for each flurry number it has,X being the number of times it can flurry and Y being the cooldown before it flurries again.
>
Yeah, I was asleep at the switch on the flurry but, why am I just seeing this card in the last week? was there a buff to reward cards I missed?
|
|
|
metadata
> *Originally posted by **[Timeless](/forums/2468/topics/547204?page=53#13532235)**:*
> Yeah, I was asleep at the switch on the flurry but, why am I just seeing this card in the last week? was there a buff to reward cards I missed?
Probably.
It's really hard keeping tabs on buffed cards and whatnot.
Base set buffs are even harder to take account of.
I am at the salvage cap and I can't see anything worth making.
|
|
|
metadata
> *Originally posted by **[Timeless](/forums/2468/topics/547204?page=53#13532235)**:*
> Yeah, I was asleep at the switch on the flurry but, why am I just seeing this card in the last week? was there a buff to reward cards I missed?
>
It's one of the new Mutant awards, and it's an older card that was buffed. So everybody who had it collecting dust in the armory is putting it to use again. I *have* seen it used earlier, in combination with Halcyon, but it was a lot less mean before the buff.
|
|
|
metadata
> *Originally posted by **[Nectyr](/forums/2468/topics/547204?page=53#13532290)**:*
> > *Originally posted by **[Timeless](/forums/2468/topics/547204?page=53#13532235)**:*
> > Yeah, I was asleep at the switch on the flurry but, why am I just seeing this card in the last week? was there a buff to reward cards I missed?
> >
> It's one of the new Mutant awards, and it's an older card that was buffed. So everybody who had it collecting dust in the armory is putting it to use again. I *have* seen it used earlier, in combination with Halcyon, but it was a lot less mean before the buff.
>
Thanks for the info, obviously it is not in my armory and I can't do better than level 4 on Cains whatever....
|
|
|
metadata
> *Originally posted by **[HNARDINO](/forums/2468/topics/547204?page=53#13534014)**:*
> i dunno if its a bug or its suposed to work this way but,
> cards with enrage all when attacked, doesnt enrage the caster.
> but what triggers me is cards with rally all when attacked, rally all includind the original one.
>
> was enrage built to not enrage the main one?
Descriptions for skills can be found in this thread
https://www.kongregate.com/forums/2468-general/topics/1763348-support-guides-drop-rates-and-helpful-information
which will lead you to the description for Enrage
https://www.kongregate.com/forums/2468-general/topics/618073
which notes that the behavior you are seeing is "as-designed"
"Enrage will only target Assaults after it in the field. An Assault with Enrage can’t Enrage itself."
|
|
|
metadata
Thrymheim Citadel's absorb is not blocking the Siege 250 from Vulcan Mutant at all, even though it showed the absorb animation after. Absorb works normally in PvP though. Just seems like Vulcan Mutant's commander. I should only be taking 50 damage from that, right?
|
|
|
metadata
Ironclad Guardian,the summoned unit from Edenite Stronghold attacked my Tomb-Broken before it had even activated.

The screenshot shows Ironclad Guardian with 1 turn left on the activation counter,but the Tomb-Broken in front of it has had it's rally all on attacked activated.
Other than my commander I have no other rally in my deck.
Here is a screenshot of Ironclad with the subdue effect on it from my Tomb-Broken (The picture is much smaller but you can make out the effects pretty easily)

|
|
|
metadata
> *Originally posted by **[Shieru](/forums/2468/topics/547204?page=53#13534236)**:*
> Ironclad Guardian,the summoned unit from Edenite Stronghold attacked my Tomb-Broken before it had even activated.
Known issue; the counter for an assault unit summoned by a building is off by one.
|
|
|
metadata
i've got a new one.... a really REALLY anoying problem.... and i have a request as to the bounty...
i took a video as proof. when i went to fight in the campaign at mystic difficulty, it would open to the battlefield, but before any cards spawned, the game told me "you already have a campaign battle open". the problem persisted for quite some time before subsiding. i did not have any other tabs open at that time except this forum. i was running no other programs, and this glitch prevented me from completing the campaign. I ask where i can submit my video as evidence, and i ask that as my "reward" for reporting the glitch, if i could get that last gil's shard, i would be very very greatfull
|
|
|
metadata
I would apreciate if you could adress this as soon as possible, or if you could "point me in the right direction" as to where to go.
|
|
|
metadata
Mission Alpha Echo - 142 is only rewarding 600 gold... I thought this was 4 time multiplier weekend?
|
|
|
metadata
Doomsday Device isn`t affected by subdue. The numbers of ATK/HP get reduced visually but it attacks still with it`s full (un-subdued) stats.
|
|
|
metadata
The Astral Strutter is supposed to have protect Xeno on attack and it’s not activating until the 4cd . This cost me a few brawl wins before I figured it out
|
|
|
metadata
> *Originally posted by **[ShawnLeonard](/forums/2468/topics/547204?page=53#13539486)**:*
> The Astral Strutter is supposed to have protect Xeno on attack and it’s not activating until the 4cd
Yes this happens to me too.
|
|
|
metadata
I have 3 accounts. ChickAlfredo, Shawn.Leonard, and Melba Tano. I switch back and forth between accounts. For the third time in a month I have gotten locked out of my accounts for too many log ins in a short amount of time. This is especially difficult durring events like a brawl where I will fight with all three accounts multiple times pre day. This costs me rewards. I am sure I am not the only person with this problem. Thank you
|