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That forsaken mutant on Alpha Island has a bug where the card that summon itself from death is bugged to be ghostplaced to the right place when dying and "stay" there until the next turn or when dying again going the even futher right position. You do not see it as you see it go to the left for repositioning, but the effect is as if it just stayed there the whole time. It block flanking by dying and respawning every time to the next attacking position even though it should be more to the left since there is a gap there.
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I think there's something wrong with the Trench Hurler.
Congrats to player_on_mobile for spotting it though.


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This post has been removed by an administrator or moderator
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So apparently this happened in my guild chat:

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If i auto and skip my battles in pvp too fast, it eats away some attempts, for example i have 15/15 attempts, i auto and skip and click next battle, skip again and so on, it usually lets me fight around 10 and not the full 15 battles, i thought i was going crazy and not counting them correctly but this seems like a bug if you click too fast on skip and next and so on.
In short, if you auto and skip pvp battles it won't let you fight all the battles you have "energy" for.
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Since couple days ago I'm experiencing some sort of connection issues. First... The game doesn't load properly. It stops like 25% midway and just hangs there till the "Connection lost" message appears. After couple refreshes the game eventually starts, but after some time or what's more bothersome - when i start a new map - the game freezes and the same messagee appears "Connection lost" and "Retry", but it never works. Anyway... Does anybody have a similar issue or it's just me? I'm writing because couple days ago, when it started, I tried the game on another PC and the issue was the same. So I doubt it's on my end, but still... So far I've observved it on Win10 - Forefox and my own Win8.1 - Firefox as well.
P.S. If it may help somehow. When the game can't load and the bar freezes around the 25% a weird workaround seems to fix the issue sometimes. I click on the refresh page button, then stop it immediately before it actually refreshes and the bar starts loading again. Yeah... If smb. can figure out what's going on - it would be nice.
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I have not experience any "connection lost" issues lately. Mine is just doing fine
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Just noticed a bug where a card who are supposed to be dead are still visible, taking a slot in the battlefield. Notice how Astral Strutter is the one who are receiving the effects despite the enemy facing Toxblade instead of Astral Strutter.

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Some cards can not be salvaged. At first it was just a 'Fighter Jet' card, now all 'Smog Tanks' are unsalvageable. The Salvage button looks transparent.
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> *Originally posted by **[AeonFluxx](/forums/2468/topics/547204?page=56#13660504)**:*
> Some cards can not be salvaged. At first it was just a 'Fighter Jet' card, now all 'Smog Tanks' are unsalvageable. The Salvage button looks transparent.
try clicking the little padlock icon next to the card , if it doesnt have a red line across it, it means the card is locked
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Fused versions of Blood Cur do not show the fusion levels badges in the upper righthand corner... meh.
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So this happened...
I hope I don't need to deal with this in the other battles
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Another visual bug that just happened is this:
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In Infested Relay - Swarm, swarmfly acts as a 0-delay eben though it has 1-delay, attacking, rallying, and even summoning devilfly on the same turn it was played.
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This post requires Administrator review before it can be successfully posted. Thank you for your patience and understanding!
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where is the mesmerize mutant ? i can not find them in the map
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> *Originally posted by **[nsmvjher](/forums/2468/topics/547204?page=56#13665725)**:*
> where is the mesmerize mutant ? i can not find them in the map
Middle right on Alpha Island.
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is the game stop development? it seems less palyers than 2015
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> *Originally posted by **[nsmvjher](/forums/2468/topics/547204?page=56#13665852)**:*
> is the game stop development? it seems less palyers than 2015
The game is not under active development, but is maintained by the player community, COMDEV. We can modify cards and missions, but cannot change anything done by the game engine, e.g. add new skills or features.
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Arkadios commander doesn't enhance protect he's supposed to.
I expect arkadios to enhance all protect skills by 3
1. get arkadios
2. get an unit with protect
3. profit
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> *Originally posted by **[Furrage](/forums/2468/topics/547204?page=56#13665858)**:*
> > *Originally posted by **[nsmvjher](/forums/2468/topics/547204?page=56#13665852)**:*
> > is the game stop development? it seems less palyers than 2015
>
> The game is not under active development, but is maintained by the player community, COMDEV. We can modify cards and missions, but cannot change anything done by the game engine, e.g. add new skills or features.
any rewards to the returned players like me?
Some suggestion:
i am a f2p palyer. I missed all event missions so is that a chance to hold all event missions again?
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> *Originally posted by **[lafl951159](/forums/2468/topics/547204?page=56#13664577)**:*
> 
>
> Another visual bug that just happened is this:
This kind of "graphical" bugs (on the others on the last page) often happen with fast clicking actions.
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> *Originally posted by **[sinyus200](/forums/2468/topics/547204?page=56#13665866)**:*
> Arkadios commander doesn't enhance protect he's supposed to.
> I expect arkadios to enhance all protect skills by 3
> 1. get arkadios
> 2. get an unit with protect
> 3. profit
If I remember correctly, improving protection was something the COMDEV team tried but didn't work. As this commander was little used, we took a long time to see it.
COMDEV is working on a commander rebalance ATM that will correct those kings of bugs and introduce new stuff.
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> *Originally posted by **[rdsqqqq](/forums/2468/topics/547204?page=56#13664636)**:*
> In Infested Relay - Swarm, swarmfly acts as a 0-delay eben though it has 1-delay, attacking, rallying, and even summoning devilfly on the same turn it was played.
It's a known issue due to the way that summon interacts with the card delay tick.
This is due to the timing of summon and the fact that structures activate before assaults. Basically, summon is an On Activate skill, it happens when the delay ticks down to 0. Delay ticks happen before cards are played, so that's why the card is summoned before you play a card. Likewise, because structures tick and activate before assaults, the card is on the field before assaults tick and therefore ticks down the first turn it is out.
Unfortunately its not something that can be fixed anymore, since its on the system level.
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