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On Attacked is the next skill modifier coming to Tyrant Unleashed. On Attacked is currently previewed in the Nephilim Ambitions Side Mission and will be previewed in the Door of Khensu Raid as well.
***On Attacked - Modifier***
Modified skills trigger when this card is attacked by an enemy card, even if it is not active yet.
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For example, let’s say I have this card:
**Strikebacker**
On Attacked: Strike All 1
5/20/4
When an enemy assault attacks it, it will take the damage and then respond by using Strike All 1 immediately.
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The current skills that are eligible to be modified with On Attacked are:
* Heal
* Rally
* Strike
* Weaken
* Siege
* Enfeeble
* Protect
* Enhance
* Jam
* Overload
* Evolve
* Mend (Only on assaults)
* Mortar
* Sunder
* Enrage
* Mimic
* Entrap
* Summon
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Here are the details of precisely how the skill interacts with other skills and special cases:
* Like other skill modifiers, On Attacked replaces the normal skill activation. The modified skill will ONLY activate when attacked, not during a card’s normal turn.
* Like other skill modifiers, On Attacked skills can be Paybacked or Revenged, but not Mimiced.
* On Attacked triggers only on Attacks, not on any other type of damage, like Swipe, Drain, Strike, or Siege.
* On Attacked skills trigger before Counter and other defensive skills take effect.
* On Attacked: Overload, Rally, Enrage, and Enfeeble will carry over to your next turn, the same way Enfeeble carries over when Paybacked or Revenged.
* Friendly-target skills like Overload, Rally, and Enrage can target any active cards, even if they are to the left of the unit.
* If an enemy card uses Flurry, it may trigger an On Attacked skill more than once in the same turn.
* A card with both an On Attacked skill and Flurry does not activate its On Attacked skill multiple times.
* Structures can have On Attacked skills, but only if they are Walls.
* An enemy attacker with Sabotage will apply Sabotage before the On Attacked skill triggers, reducing its effect.
* For power level reasons, we are currently not planning on putting On Attacked: Summon or Jam on player-obtainable cards.
* Enemy-target skills that only target active enemies, like Weaken, Jam, and Sunder, will only target cards that still have attacks left this turn, which means cards to the right of the attacker, as well as the attacker if they have Flurry and have not made all of their attacks yet. There is currently a bug that allows the attacker to be a valid target for these skills even if they have no attacks left.
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Thanks MK for this huge detailed post.
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Thanks for the detail. Will friendly on attacked skills such as rally, enrage, and overload target 1 cooldown cards?
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> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> * Enemy-target skills that only target active enemies, like Weaken, Jam, and Sunder, will only target cards that still have attacks left this turn, which means cards to the right of the attacker, as well as the attacker if they have Flurry and have not made all of their attacks yet. There is currently a bug that allows the attacker to be a valid target for these skills even if they have no attacks left.
>
This is also the case for:
- on attacked: summon x
My Grizzled Vet hit a card with the summon on attack a couple of times and even though Vet was outflanking the opponent by miles the summoned card blocked the flurry attack
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Am I right with thinking that On-Attacked skills behaves the same way as On-Death skills (during enemy turn)(primarly regarding which targets are viable)?
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> *Originally posted by **[simulcrash](/forums/2468/topics/905931?page=1#11604177)**:*
> Thanks for the detail. Will friendly on attacked skills such as rally, enrage, and overload target 1 cooldown cards?
~~They will not.~~
My mistake, actually they will.
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> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> * For power level reasons, we are currently not planning on putting On Attacked: Summon or Jam on player-obtainable cards.
2 months later: On Attacked: Summon 3 Gurzwog Ur-Horror
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> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11605625)**:*
> > *Originally posted by **[simulcrash](/forums/2468/topics/905931?page=1#11604177)**:*
> > Thanks for the detail. Will friendly on attacked skills such as rally, enrage, and overload target 1 cooldown cards?
>
> ~~They will not.~~
>
> My mistake, actually they will.
Oh, that's a cool thing.
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MK, will there be instances when factions could see On Attacked skills that they wouldnt normally have, in particular Bloodthirsty with On Attacked (OA) Protect?...
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Hi,
Just for clarity.
"on attacked" is not taken damage from skills?
So swipe and strike will not trigger?
Because my first guess on this skill...
Uuhh counters swipe... Is wrong!
Right?
Have fun playing
Rhom
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> *Originally posted by **[Rhomethal](/forums/2468/topics/905931?page=1#11607134)**:*
> Hi,
> Just for clarity.
> "on attacked" is not taken damage from skills?
> So swipe and strike will not trigger?
>
> Because my first guess on this skill...
> Uuhh counters swipe... Is wrong!
> Right?
>
> Have fun playing
> Rhom
>
>
On Attacked triggers only on Attacks, not on any other type of damage, like Swipe, Drain, Strike, or Siege.
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> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> * An enemy attacker with Sabotage will apply Sabotage before the On Attacked skill triggers, reducing its effect.
>
I assume that Inhibit will also apply before On Attacked skill trigger. This would mean that On Attacked friendly buffs, such as Heal, Protect, etc... would be Inhibited.
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> *Originally posted by **[YWNM](/forums/2468/topics/905931?page=1#11611447)**:*
>
> I assume that Inhibit will also apply before On Attacked skill trigger. This would mean that On Attacked friendly buffs, such as Heal, Protect, etc... would be Inhibited.
Yes, i checked that.
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If the unit takes 0 dmg from the attack (due to prot/armor) does the act of being attacked still trigger On ATTACKED SKkills?
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> *Originally posted by **[Joe83](/forums/2468/topics/905931?page=1#11645809)**:*
> If the unit takes 0 dmg from the attack (due to prot/armor) does the act of being attacked still trigger On ATTACKED SKkills?
I'm not sure about this too, but the description says nothing about the card needing to take damage for the On Attacked skill to be triggered.
If damage is needed, then the description is faulty, and Tomb-Broken is a horrible card.
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> *Originally posted by **[Joe83](/forums/2468/topics/905931?page=1#11645809)**:*
> If the unit takes 0 dmg from the attack (due to prot/armor) does the act of being attacked still trigger On ATTACKED SKkills?
Yeah, it's working that way. Which is nice for the barrier+onattacked reward that just came out.
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> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> The current skills that are eligible to be modified with On Attacked are:
> * Summon
No.
Bad MK.
Don't even joke about that.
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If you read further...
> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> * For power level reasons, we are currently not planning on putting On Attacked: Summon or Jam on player-obtainable cards.
>
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> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11646762)**:*
> If you read further...
>
> > *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> > * For power level reasons, **we are currently not planning on putting On Attacked: Summon or Jam on player-obtainable cards.**
> >
Currently not planning still means you may at some point consider it.
Don't do it.
Ever.
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Based on how I see it working in game, I assume that skill is triggered by "Attack" and NOT "dealing damage on attack".
Can I get confirmation?
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> *Originally posted by **[simulcrash](/forums/2468/topics/905931?page=1#11668560)**:*
> Based on how I see it working in game, I assume that skill is triggered by "Attack" and NOT "dealing damage on attack".
> Can I get confirmation?
>
> *Originally posted by **[MarshalKylen](/forums/2468/topics/905931?page=1#11604051)**:*
> ***On Attacked - Modifier***
>
> Modified skills trigger when this card is **attacked** by an enemy card, even if it is not active yet.
>
Correct, when it is attacked, not dealt damage by an attack.
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On attacked can not be evaded?
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