I agree with Trillion10. I would take it a step further by eliminating the ability to PvP in boss rooms unless both players attack each other. It has been getting worse and worse in boss rooms: too many idiots trying to kill other players.
Here is another scenario: a person heals another player in a boss room but the other player, used to getting attacked, mistakes the healing bot use as an attack and attacks the other person before they have a chance to realize they are being attacked (and they cannot make it to the exit in time nor can they type in the chat quickly enough to notify the other player that they are there to help). This is due to the incessant and annoying boss room attacking: everyone has to be on guard.
Basically, I am very tired of being attacked, at all times, from every player, and I never attack anyone. If wanted to PvP, I would. I would invest in the PvP aspects of the game. I haven’t and I don’t want to invest in raider tech. But the way the game is setup, I am forced to constantly fight other players that attack me…except I don’t stand a chance against anyone.
Some of you may complain that the traders want to take all the resources gained by the boss after other players kill the boss. Well, they can use freeze gun to stop the trader dead in their tracks. Even if the trader does not attack back (to initiate a PvP interaction like Trillion and I are suggesting), this is obviously a way a person can slow down a trader from taking all the resources.
Also, if a person does not want a boss killed by other players because they want the resources, they can just heal the boss to stop the “leeches.”
Basically, I am tired of porting into a boss room and getting immediately attacked by idiots that only play the game to invest in PvP techs. So I am reduced to forcing them to attack me so they have to waste resources on killing an empty trader ship. That is my only means of retaliating against them.
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