item ideas

10 posts

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post item ideas in this forum and the devlopers might see it and put them in the game

 
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flaming chainsaw.
flamethrower.
molotov.

 
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nice ideas. im pretty sure the molotov will be a active gear

 
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Dear Con,
If u read and use some ideas, take your time since you’re only a 3 man team but PLEASE start with the bayonet
Bayonets- so your survivor doesn’t just get smacked around while trying to reload
laser sight-increase accuracy
makeshift barricade for engineer so it’s more useful
megaphone- maybe hit shift and it creates noise if someone wants to exp grind
firecrackers- to throw and it distracts the zombies near it to give you a chance to go around then, kill them, or evac the area
belt fed- increases rate of fir or something that can do that
comsumables
adrenaline- automaticly kicks in if the survivor is below 25 percent health, it buffs health and speed
energy drink-it can increase rate of fire and movement speed but decreases accuracy u know, sugar rush
new bullets- maybe they’re incindiary for extra damage or armor piercing for those pesky fat, brute, herc, and police zombies

 
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Originally posted by dumpster91:

Dear Con,
If u read and use some ideas, take your time since you’re only a 3 man team but PLEASE start with the bayonet
Bayonets- so your survivor doesn’t just get smacked around while trying to reload
laser sight-increase accuracy
makeshift barricade for engineer so it’s more useful
megaphone- maybe hit shift and it creates noise if someone wants to exp grind
firecrackers- to throw and it distracts the zombies near it to give you a chance to go around then, kill them, or evac the area
belt fed- increases rate of fir or something that can do that
comsumables
adrenaline- automaticly kicks in if the survivor is below 25 percent health, it buffs health and speed
energy drink-it can increase rate of fire and movement speed but decreases accuracy u know, sugar rush
new bullets- maybe they’re incindiary for extra damage or armor piercing for those pesky fat, brute, herc, and police zombies

adrenaline should increase speed and damage,but,you know,heavy bleeding…
energy drink looks like abad unrealistic idea.
but all the rest,i like it.
also,melee atchments,such as spikes and blades,plus bleeding damage.

 
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1. Long barrel shot gun : It fires 4 shots at the same time good against faty’s
2. Fireaxe Can kncok down lcoked doors!
3. iRON Knukules: Bad against zombies good against survivors good for raids
4. Swat armor + 25 bullet Resistance

 
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Improvised RPG: Single shot shoulder mounted improvised rocket launcher, limited use per mission: 4 shots
-Low range of 20
-Bad accuracy of 40%.
-Slow reload (Maybe 6 or so seconds)
-Low splash damage range. (Maybe 2 or 3)
-Medium splash damage.
-Only one per team, can only be used by leader/engineer/fighter
Non-Imp. RPG-7: Single shot shoulder mounted rocket propelled gernade, limited use per mission: 3 shots
-Average range of 25
-Mediocore accuracy of 50%
-Slow reload (same as above)
-Medium splash damage range of 3. (Nothing higher or it will be overpowered)
High splash damage.

Might be good for raids to take out those towers or groups of deffenders all cuddled together at a range.

 
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Improvised RPG: Single shot shoulder mounted improvised rocket launcher, limited use per mission: 4 shots
-Low range of 20
-Bad accuracy of 40%.
-Slow reload (Maybe 6 or so seconds)
-Low splash damage range. (Maybe 2 or 3)
-Medium splash damage.
-Only one per team, can only be used by leader/engineer/fighter
Non-Imp. RPG-7: Single shot shoulder mounted rocket propelled gernade, limited use per mission: 3 shots
-Average range of 25
-Mediocore accuracy of 50%
-Slow reload (same as above)
-Medium splash damage range of 3. (Nothing higher or it will be overpowered)
High splash damage.

Might be good for raids to take out those towers or groups of deffenders all cuddled together at a range.

 
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Originally posted by Magicman2931:

1. Long barrel shot gun : It fires 4 shots at the same time good against faty’s
2. Fireaxe Can kncok down lcoked doors!
3. iRON Knukules: Bad against zombies good against survivors good for raids
4. Swat armor + 25 bullet Resistance

how a iron knukle would be good against someone with a assalt/chainsaw?

 
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Originally posted by 6thgraderhere:

Improvised RPG: Single shot shoulder mounted improvised rocket launcher, limited use per mission: 4 shots
-Low range of 20
-Bad accuracy of 40%.
-Slow reload (Maybe 6 or so seconds)
-Low splash damage range. (Maybe 2 or 3)
-Medium splash damage.
-Only one per team, can only be used by leader/engineer/fighter
Non-Imp. RPG-7: Single shot shoulder mounted rocket propelled gernade, limited use per mission: 3 shots
-Average range of 25
-Mediocore accuracy of 50%
-Slow reload (same as above)
-Medium splash damage range of 3. (Nothing higher or it will be overpowered)
High splash damage.

Might be good for raids to take out those towers or groups of deffenders all cuddled together at a range.

i dont think that wouuld be possible or viable on a zomb apocalipse,also,why do you comment twice?