Damage Model and Armor explained

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Damage modifiers

As you know, Contract wars has complex damage model, which means hits will cause different amount of damage depending which part of the body they hit.

The modifiers are:

Head x10.0
Chest: x1.0
Abdomen: x0.9
Shoulder and upper arm: x0.7
Forearm and wrist: x0.5
Thigh (upper leg): x0.8
Leg (lower leg): x0.6

The fingers and the feet don’t register as hits and do no damage, even though visually the bullet goes through the model of the player and sometimes even blood splashes.

The damage is rounded up. For example, you are shot several times with a 22dmg weapon in the lower leg. Modified for that part is x0.6, so you should take 13.2dmg each hit. The first hit deals 14dmg, the next four hits deal 13dmg.

Armor

You can get armor via various skills. Armor covers only the chest and shoulders, and does not cover the abdomen, unless specifically stated otherwise in the skill description (e.g. head protection). If you have armor, and are not hit in the chest or shoulders, it doesn’t apply it’s protection. Shoulders have a x0.7 modifier but armor seems to cover them and make them x1.0, same as chest, so this will be something to test again.

Formula for armor interaction:

HP lost = dmg x penetration/100

Armor lost = (dmg – (dmg x penetration/100)) / 2

or, more simply: (dmg – hp lost) / 2

Dmg is the damage of the weapon. Penetration is /100 because it is percentile.

For example, you are hit in the chest by a weapon with 100dmg and 30penetration. You lose 30hp (the “penetrated” damage), and 35 armor (there is 70dmg that didn’t “penetrate”, divide it by 2).

It is interesting that armor has a special bonus for the player when it runs out. The damage that should have been absorbed by the armor goes to HP, but it is still halved. For example, you are hit by the same 100dmg 30penetration gun, but you only have 10 armor. First, you lose 30hp (the “penetrated” dmg). After that the leftover 70dmg is halved to 35 and removed from armor, which leaves you at -25 armor. This negative armor is converted to HP loss. In the end, you lose 55hp and all the 10 armor you had. This is good, because even 1 armor point will greatly reduce any damage, especially from guns with low penetration.

tested with mr PaeP3nguin, use this info at your own risk :P

Originally posted by kirillkostrov:

starting from 20 point armor
1) 20 points – chest (upper torso)
2) 40 points – same
3) 60 points – chest and abdomen (pelvis)
3) 100 points – chest, pelvis, hips and shoulders
4) 150 points – same. but with full protection from 1 headshot in a spawn

I beleive I haven’t mistaken because I don’t have access to code right now

 
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I really hope gore and dismemberment is added in. Would make this so much more interesting.

 
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Originally posted by Glock243:

I really hope gore and dismemberment is added in. Would make this so much more interesting.

You can toss corpses around with shotguns but it’s fairly ragdoll ish and you can’t shoot off limbs :(

 
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Originally posted by Glock243:

I really hope gore and dismemberment is added in. Would make this so much more interesting.

Play Chivalry, head and limb rolling about all the time :)

 
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Originally posted by vice123:
Originally posted by Glock243:

I really hope gore and dismemberment is added in. Would make this so much more interesting.

Play Chivalry, head and limb rolling about all the time :)

I play War of the Roses its quite similar

 
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Originally posted by radicalace:
Originally posted by vice123:
Originally posted by Glock243:

I really hope gore and dismemberment is added in. Would make this so much more interesting.

Play Chivalry, head and limb rolling about all the time :)

I play War of the Roses its quite similar

I played a little War of the Roses, it’s a totally different game.

 
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The 0.7 upper arm modifier is very noticeable with the sniper rifles. A hit to the chest is a kill, but not to the shoulder, kept me from getting a quick contract ^^

 
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Originally posted by vice123:
Originally posted by radicalace:
Originally posted by vice123:
Originally posted by Glock243:

I really hope gore and dismemberment is added in. Would make this so much more interesting.

Play Chivalry, head and limb rolling about all the time :)

I play War of the Roses its quite similar

I played a little War of the Roses, it’s a totally different game.

I thought we were talking about violence levels, not gameplay

 
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Originally posted by vice123:

The 0.7 upper arm modifier is very noticeable with the sniper rifles. A hit to the chest is a kill, but not to the shoulder, kept me from getting a quick contract ^^

Wouldn’t a hit to the shoulder with a sniper rifle at a close distance (for it’s power) rip off your arm? lol

Also getting hit in your shoulder should really be a huge drawback for aiming.

 
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Originally posted by skullhead51:
Originally posted by vice123:

The 0.7 upper arm modifier is very noticeable with the sniper rifles. A hit to the chest is a kill, but not to the shoulder, kept me from getting a quick contract ^^

Wouldn’t a hit to the shoulder with a sniper rifle at a close distance (for it’s power) rip off your arm? lol

Also getting hit in your shoulder should really be a huge drawback for aiming.

no, it won’t rip off, at least wit those calibers we have in the game.

 
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Originally posted by kirillkostrov:
Originally posted by skullhead51:
Originally posted by vice123:

The 0.7 upper arm modifier is very noticeable with the sniper rifles. A hit to the chest is a kill, but not to the shoulder, kept me from getting a quick contract ^^

Wouldn’t a hit to the shoulder with a sniper rifle at a close distance (for it’s power) rip off your arm? lol

Also getting hit in your shoulder should really be a huge drawback for aiming.

no, it won’t rip off, at least wit those calibers we have in the game.

isn’t the desert eagle .50 caliber?

 
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.357 Magnum (9×33R mm), .44 Magnum (10.9×33R mm), .50 AE (12.7×33RB мм)

 
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Originally posted by kirillkostrov:

.357 Magnum (9×33R mm), .44 Magnum (10.9×33R mm), .50 AE (12.7×33RB мм)

right, and doesn’t the desert eagle that is used in this game use .50 ammo? also, if it was hollow point, lead loaded, explosive tipped, etc etc it could take off limbs

 
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I have a question for developers, in chat Nqss said that more armor upgrades cover more of the body. Can you confirm that? Will the assault 60 armor cover the abdomen? And 100 armor cover almost all of the body?

 
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starting from 20 point armor
1) 20 points – chest (upper torso)
2) 40 points – same
3) 60 points – chest and abdomen (pelvis)
3) 100 points – chest, pelvis, hips and shoulders
4) 150 points – same. but with full protection from 1 headshot in a spawn

I beleive I haven’t mistaken because I don’t have access to code right now

 
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Originally posted by kirillkostrov:

starting from 20 point armor
1) 20 points – chest (upper torso)
2) 40 points – same
3) 60 points – chest and abdomen (pelvis)
3) 100 points – chest, pelvis, hips and shoulders
4) 150 points – same. but with full protection from 1 headshot in a spawn

I beleive I haven’t mistaken because I don’t have access to code right now

Thank you!

 
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Originally posted by kirillkostrov:
Originally posted by skullhead51:
Originally posted by vice123:

The 0.7 upper arm modifier is very noticeable with the sniper rifles. A hit to the chest is a kill, but not to the shoulder, kept me from getting a quick contract ^^

Wouldn’t a hit to the shoulder with a sniper rifle at a close distance (for it’s power) rip off your arm? lol

Also getting hit in your shoulder should really be a huge drawback for aiming.

no, it won’t rip off, at least wit those calibers we have in the game.

hahahaha kirill atleast let the tkpd rip their arm to peices cmon, make it so much more awesome

 
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To all of the people who keep posting these interesting sounding games it would be nice with a link….

 
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Originally posted by SacredAssylum:

To all of the people who keep posting these interesting sounding games it would be nice with a link….

There’s something called google.

 
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7.62×54r if you hit the shoulder right would take it off with soft point.

 
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Originally posted by th3hitman:

7.62×54r if you hit the shoulder right would take it off with soft point.

?

 
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Originally posted by skullhead51:
Originally posted by th3hitman:

7.62×54r if you hit the shoulder right would take it off with soft point.

?

a soft point 7.62×54r bullet, if hit right, can take someones should off.

 
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