German mortar can be fire under camnet and under pil box (This is extremely annoying when your guys cannot kill him and let him kill my guys 1 shot 1 kill , my officer died because of him, video will be coming out soon)
German Flak panzer instead aim at your bunkers in front of it, it aims to the
officer(sniper tank?)
German Nebel, still shooting when there are no crew
German Wespe, when destroyed (at the last second) the bullet still can be fired out
Dead German in the form of standing: If you advance , it counts as you left a guy
Invisible rock (Rocks are so small that you cannot see blocked zooks bullets)
Bunker moving( This is the knock back effect of the german armies)
German Pionneer diffused the booby trap without dying
CQC in pill box ( if you killed the german dude in CQC inside pill box, your guy will be immobilized ) http://www.youtube.com/watch?v=x1Lc7RaQpvs
Allied AAA when pick up Crate will not shoot anymore (At least in my game, after the crate fell in, he stop shooting and never back to shoot)
Frenchies ran back with positive morale (no command has been made)
In way 40, Wespe can been seen spawn with ( I saw 2 Wespe from 40 to 50) This is not last stand, regular deploy, It can be not a bug after all (URB)
My mortar left a DUB round? (Mortar fire an Arty or something? Random)
Sarge deployed with no greenade ( AW< I want to see him throw it)
Half track with the 4 machine guns upgraded (when the main dude is shot off, the 4 machine gunner will not shoot? wat?)
Ran back Volkstrum killed my NCO gunner ( This can be happen )
You cannot de-greenade zook (you cannot do it at all, cause the ribbon make your zooks spawn with greenade)
All of this are real, the video about these will be uploaded so beware of these Unfair Randomness Of course Brutality in front of you (or it is a technical problem)