Hey, and welcome to my guide! If you’re here you probably want to know more about this game. I’ll explain all I can here, although my knowledge is still limited in certain aspects. Feel free to comment or add some tips of your own. =)
Starting Out
So, you want to get started. At the time of writing (January 19), there are four starting classes:
Warrior: Light armor class that can deal and take some damage. Fairly balanced playstyle, probably easiest solo.
Musketeer: Coat class that shoots several times in an attack. Can do sustained damage on both mobs and bosses.
Cleric: Dress class that plays the healer role in difficult battles. Very squishy, and needs to be a back row player in serious boss battles.
Fire Mage: Suit class that specializes in an Area-of-Effect skillset. Very effective at farming mobs, moderately useful at bosses.
There are also three classes that are unlocked through the course of the game:
Berserker: Light armor class that wields a huge greatsword to deal heavy damage from the front row. Unlocked by earning 1300 Reputation.
Guardian: Heavy armor class that can tank very effectively. Unlocked by finishing the Guardian quest chain in Port Ville.
Empire Officer: Coat class that focuses on criticals and low cooldown skills to deal sustained DPS. Unlocked by finishing the Empire Officer quest chain in Empire Espada Outpost.
A quick explanation of stats
Strength: Physical attack power.
Endurance: Maximum HP. Adding +1 Endurance should increase your max HP by an amount equal to 2*level.
Wisdom: Maximum Mana. Adding +1 Wisdom should increase your max Mana by an amount equal to your level.
Luck: Crit rates. Adding +1 Luck should add 3% to your crit rate.
Intelligence: Magical attack power.
You have two character slots initially, with the option to purchase more for premium currency (Gold). Only one character can be played at a time and each has separate inventories, but the warehouse (possibly) is a shared storage space among all your characters.
Battle Basics
During battle, each combatant takes their turn in order. All living players get a chance to act, starting from the top left and moving in sequence towards the bottom right. When it is your turn, click on any part of an enemy and a menu will pop up. The sword icon uses your standard attack against this enemy, while the flame symbol opens up your skill list.
Once each player has had a turn, each living enemy takes a turn to attack. Bosses may use a few skills of their own, so be prepared for anything when fighting one.
When an enemy is defeated, you will gain some denars, and you might get exp or loot drops depending on the enemy (anything 5 or more levels below you gives 0 exp). Loot drops are rolled for each player separately, so being in a group will not lower your chances of finding something.
Player Interaction
When in town, you may interact with other players in a few different ways.
First, and perhaps most obviously, there is a chatbox in which you can send public messages to everybody else in the same town area. You can whisper other players with the /w player message command.
Second, you can right-click other players to bring up a list of actions:
- Add Friend: Fairly self explanatory. Your friends list can be found in the top right.
- View Shop: This is how players can trade with one another. If you put items from your inventory into your Shop and set the price, other players can then buy those items from you for denars.
- View/Invite to Guild: You can view this player’s current guild, or if they are guildless you can invite them to yours (provided you have the required rank to do so).
About guilds: Guilds can be created with premium currency (50 gold, to be exact). Guilds have a dedicated chat channel displayed in a separate “Guild” tab on the chatbox. Ranks are simple, and take the following form:
- Leader: Has all the power. Can invite, kick, and rank other members. Can also give Leader position to another.
- Officer: Has nearly as much power as the Leader. Can invite and kick members (other than the Leader).
- Member: Basic member. Can invite other members.
- Recruit: A fresh recruit, lacks any powers.
Guilds can compete in guild wars, and attain a higher guild level by doing well in PvP battles in these wars. To start a war, both guilds must declare themselves to be in “military active” state and then one guild declares war upon the other. These actions are performed through scrolls purchased with denars in the Federation Hall.
More to come soon!