Forums Akaneiro

List of Useful Skills

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Well I don’t think Akaneiro needs a walkthrough…the areas are pretty straightforward, besides Bloodfang fort mission 2 being a mazy thing.

so Imma do a Skill guide. Its all mostly opinion from tinkering around with 3 chars, a fortitude specialist, a prowess/fort hybrid and a cunning/fort hybrid.

yea, all 3 of them have fortitude skills lol. its just that good

FORTITUDE

1. Chi Prayer (MUST HAVE)

basically eats lots of energy, but regen lots of health. my fortitude specialist can plow thru mobs with no loss of hp when this is cast.

2. Chi Mend (MUST HAVE)

your emergency heal when chi prayer doesn’t quite cut it when 2 mini boss + big mob group are ganking you.

3. Stone Skin (somewhat good)

its not that bad, and it complements the 2 skills above, and makes quite the tanky tandem skill set trio. but the chi prayer/mend makes stone skin look bad

4. Ring of Frost (somewhat good)

AOE with slowww! ok it is nice to use it on a big mob group, but poor RoF tends to get slapped down the casting priority because chi prayer/mend is too useful.

5. Haunting scream (okayish situational)

only for a last second resort to buy you time to run and heal from a big mob group. otherwise kinda useless.

Iron thorns sux. the end.

TOTAL : I’d rate fortitude skill list 9/10. loses 1pt for starting with iron thorns, which sucks. fortitude does what its name says : keep you ALIVE.

PROWESS

1. Seeing Red (MUST HAVE)

If you’re going to specialize in RED and use RED skills, you’d better be boosting yo RED. even when skill spamming ain’t your cup of tea, the boost to ATK is still a good thing. in fact, this skill is handy no matter what “class” is your favourite because you can never go wrong with extra dmg even if you not using other RED skills.

2. Shockwave (very good)

Basically ring of frost + haunting scream. minus the “slow” part. good to prevent overcrowding, saving your hide and putting some dmg.

3. Meteor rain (very good)

your best, strongest AOE. just the lack of “slow” or “scattering enemies” a bit sad. it does get quite close to the “MUST HAVE” status because its dmg is AWESOME.

4. Hungry Cleave (good)

basically when surrounded, u use it to regain hp. bah, use chi prayer/mend. is better. its basically a weaker chi mend with some aoe dmg. dmg nothign fantastic to write home abt, and the above has better aoes listed. those better aoes which slap hungry cleave down the priority list of awesome skills to use.

the rest of the skills are kinda meh…

TOTAL : 8/10. loses 1 pt because you start out kinda squishy and ur dmg output isn’t fast enough to save you. but once you gear up, lvl up yo skills and kill stuff reallly fast, you’re good to go.

the 2nd pt is lost because like it or not, while the fortitude branch can grow by itself and kick ass w/o dipping into other 2 classes, prowess will eventually meet a nasty overrun mission that just begs you to get chi prayer.

CUNNING

1. Dark Hunter (must have for cunning specialists, not so for other classes)

Skill boosts crit hits, and thats just it. I’m personally the kind that prefer solid stats (atk, def, hp) than “chance stats” (X% chance to blabla etc). if you wanna use a couple of cunning skills, you will want this skill, but if you going to be a fort/pro main and take cunning as ur secondary, no thanks.

1. Caltrops (MUST HAVE)

this is a good crowd controller. set up, lure mobs, BOOM TRAP. its very good and can spread over a decent area (not just some little circle around you like the other crowd controlling aoes by other 2).

2. Firebomb trap (MUST HAVE)

Meteor rain and caltrops had a baby and it is AWESOME. like meteor rain, its missing the crowd controlling component, but makes up for it with AWESOME dmg

3. Dark Hunter (must have for cunning specialists, not so for other classes)

Skill boosts crit hits, and thats just it. I’m personally the kind that prefer solid stats (atk, def, hp) than “chance stats” (X% chance to blabla etc). if you wanna use a couple of cunning skills, you will want this skill, but if you going to be a fort/pro main and take cunning as ur secondary, no thanks.

4. Ninja Escape (okayish situational)

well, I’d rather be able to aoe or cc the crap out of surrounding mobs than try a ninja escape (and no dmg to boot). imo haunting scream buys you more time than ninja escape here.

only time this can really shine is in stages where the boss can SLOW your movement down, then smack you with aoe. you ninja escape b4 the boss finish casting to save yourself the pain.

otherwise, there are better “save yo ass” options available.

the 2 shots are kinda meh, especially since this game heavily favors melee, and likes to gank you alot. oh and bosses are reputedly immune to poison dammit.

TOTAL : 6/10, sorry ninja lovers. basically your 2 best dmg skills require luring mobs to trigger them, and your shots suck. the other 2 clases easily have better skills too.

as an extra slap to ninjas, movement boost sucks compared to health and energy regen. at least armor def (no matter heavy, med or light) is the same so you don’t get an extra layer of suck having lightest armor and worst armor bonus together.

and dueling is probably the worst “weapon mastery type” among the 3 too. Fort has BIG ass nodachi and axes with high dmg, and prowess peeps can wield two of what a cunning would wield. just sad. only bright side is that you can kite and lure mobs to your traps faster. thankfully no mobs with some serious long range

playing pure cunning is just PAINFUL, I originally wanted to do a pure fort, prowess hybrid and pure cunning. My fort char became my main, followed by prowess and the poor ninja is tucked in a corner in yomi village.

so anyone wanting a cunning hybrid just get these 2 skills, and maybe ninja escape and stop there. then focus on either fort or prowess all the way.

Class combinations (based on my gameplay with 3 chars), using all 9 skill slots (3×3)

1. Fort/prowess ( 9/10 )

- defensive + aoe hybrid. stone skin + chi prayer/mend + both classes aoes.
- wear med armor for energy regen
- good survivability and some dmg.
- can be dual wield or two-handed
- only downside is you might burn thru energy pretty fast.

2. Fort/cunning (9/10)

- defensive + trap hybrid (can toss in ring of frost).
- wear either heavy armor for hp or med armor for regen.
- two-handed is optimal for this.
- less straightforward than fort/pro, but can be potentially just as powerful.

3. Pure Fort (7/10)

- you’re not utilizing the 9 skill slots and akaneiro is very encouraging towards hybridizing so pure fort loses points in spite of the skill rated by itself scoring a 9
- imo the only somewhat viable “pure class” in the long run from start to finish.

4. Prowess/Cunning (6/10)

- good offense, but no way to replenish hp in middle of battle.
- basically lure mobs into ur traps, then aoe any survivors. you’ll clean areas pretty fast but boss fights might be an issue since this build lacks the endurance to play “outlast you”.

I…wouldn’t recommend pure prowess or cunning really.

Feel free to discuss (maybe disagree).

 
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Oh i have a max prow, forti, cun hero too (3 heros) and tested the skills through and through =).
Some parts i can say yes and some i must disagree. Special for the later chapters or even some for earlier. But like you its just a own opinion.

If you play fortitude =).
Fortitude
1. Chi Prayer (somewhat good)
Most of the time its useless, except for high challenging areas, and there are none so far. If you go into a new area it can be usefull. It’s more usefull if you are playing meele. If you use skills, then its rather useless even with the energy regen (except you dont have medium armor mastery).

2. Chi Mend (MUST HAVE)
That the second DEF Buff you can have and also full heal (if you have both buffs up). DEF raise all forti skills, so it’s VERY usefull.

3. Stone Skin (MUST HAVE)
Obviously like ALL BUFFS (Seeing red, Dark Hunter) it is extremly usefull for it’s own area. It raise def really high up making all skills very strong, also giving you a high damage absorb and resi, also stuns sometimes enemys which are attacking you! With this up you have a full heal on Chi Mend, and a 400-500 hp dot on Chi prayer. I can’t see how this is not a Must have lol.

4. Ring of Frost (MUST HAVE)
This with Chi Mend and Stone skin combined is a burner on enemys. You will cry for mob groups because you kill all so fast with this. A really strong AOE, with slow, and low energy costs. Absolut usefull if you run through lower levels then your current one. You just need to run through and cast and all chests(yes chests XD) and monster dying and giving you your loot. I think this spell +the 2 buffs is actually a bit to strong. Really it is.

5. Haunted scream (Useless)
Use Chi Mend+Stone Skin + Ring of frost, you never need this then, you are allways full on hp, you have allways high damage absorb and allways dishing out huge aoe damage around you, so why waste time screaming :P

6. Thorns (somewhat good)
Useless in mass fights, because Ring of Frost is much better, BUT if you play full Fortitude w/o other skills, then this is a nice additional damage on bosses, to make them fall a bit faster.

Prowess
1. Seeing Red (MUST HAVE)
Dito.

2. Shockwave (useless)
You want AOE damage? Get Meteor rain. XD

3. Meteor Rain (MUST HAVE)
Activate Seeing Red, cast 1-2 Meteor, everything is dead, no exception, ah maybe bosses survive ;) But they are no prob at all. The fastest way to kill A LOT of enemys in just a second. Also easy way to open chests and other stuff ;). It has a little slow effect, it’s just not mentioned in the description.

4. Hungry Cleave (Somewhat good)
You are meele? Then this +seeing red is your skill. Get this and you can easily heal up all the damage the enemys do. It starts lacking a bit after Area 4 because hordes of enemys dish out fast damage, so better dont get hit.

Rest of the skills Dito :P

Cunning
1. Dark Hunter (MUST HAVE)
If you go pure Cunning and skills, then this is a must have.

2. Caltrops (MUST HAVE)
This or FireBomb, both is fine too, but you will probably just spam one.

3. Firebomb trap (MUST HAVE)
This or Caltrops, both is fine too, but you will probably just spam one.

4. Ninja Escape (somewhat good)
It’s a nice skill, with some other ways to use then just to escape ;). You can use it to shortly stun enemys around you, or heal yourself up (If you dont have learned heal skill from forti tree). Also it is very usefull later on, when you have all areas cleared and max level. With this + walking speed you can farm Fast items and karma or clear overruned areas fast. So it’s more of a use later then in actuall battle.

Rest Skills are dito ;)

That’s how i see and use them. And I can easily clean with my heros all 5 areas on overrun without probs.

I have 3 Pure Heros

1. Pure Fortitude (10/10) (all points in DEF)
-the best, allways instand full heal, allways around 40-45% damage absorb and resi, allways more walk speed, and high AOE damage fast killing everything.
-I think Fortitude pure is just too strong, you just dont need anything else except their own skills.

2. Pure prowess (8/10) (all points in POW)
-with hungry you have a nice heal, but w/o it you should at last get one heal from the Fort skills
-with that you can easily manage to survive and kill anything fast enough, mostly 1-2 hit(skills)

3- Pure Cunning (7/10) (all points in SKILL)
-This is a middle class, you actually need much more skills to master it, a heal from Fort skills will help greatly
-downfall is the missing aoe range, it could be a bit bigger.

I think all 3 classes are good playable, just learn chi mend as a additional security heal if you can’t manage to avoid damage. If you just want to use own skills, aim for hungry/ninja escape to heal up. Maybe heavy armor too.

And yeah this game supports greatly the learning of many skills. =) Lot of usefull combinations possible for different situations.

 
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I’ve only recently begun playing and I always play a tank or bruiser (tanky-dps) in whatever game I play so it was a no brainer to choose a Fortitude Character. The following is my build.

I AM ONLY LVL 7 AT THIS TIME.

FORTITUDE

1. Chi Prayer (MUST HAVE)
My primary heal. It is the third thing I cast in every fight. I refresh it when it fades.

2. Chi Mend (MUST HAVE)
My secondary heal. I use this situationally. If Chi Prayer isn’t holding up I cast this ASAP.

3. Stone Skin (MUST HAVE)
First thing I cast in every fight. I refresh it when it fades.

4. Iron Thorns (MUST HAVE)
Second thing I cast in every fight. I refresh it when it fades.

5. Ring of Frost (Situational)
Only good for killing mobs. I prefer Iron Thorns for bosses.

6. Haunting scream (Useless)
With my first two heals I can stay alive long enough to win. Unless this works on bosses, I don’t see the point for it.

7. Overall rating 9/10
Point lost for the armor you start your mastery with . I changed over to medium armor and I never die.

 
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prowess? seeing red + rain of blows = gg

 
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I may give off an op secret here but well lets help the people.

Prowes low deff, high energy regen and dmg strat:

What i do is run around and dont stop dodge mobs that get in your way or dash trought them with skill. when u get a bounch of mobs run around them they’ll stay in a circle.
Cast meteor rain once run a bit so u dont get hit meteor again and done all dead.
For Elites and bosses do the same till weak mobs all die. Then attack boss when u see he is going to hit you dash trough him you wont push him away so he will hit the air and miss and if u did it right you wont get dmg.
Get instant heal for cases you mess up. If you get low just kite monsters dash trough them if you must and heal yourself up.
I never die with this strat fast runs (8-15 mins full clear).
Sorry for my bad english, and if i helped you welcome.

 
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Btw im lvl 18 atm

 
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Originally posted by moonmender:

I may give off an op secret here but well lets help the people.

Prowes low deff, high energy regen and dmg strat:

What i do is run around and dont stop dodge mobs that get in your way or dash trought them with skill. when u get a bounch of mobs run around them they’ll stay in a circle.
Cast meteor rain once run a bit so u dont get hit meteor again and done all dead.
For Elites and bosses do the same till weak mobs all die. Then attack boss when u see he is going to hit you dash trough him you wont push him away so he will hit the air and miss and if u did it right you wont get dmg.
Get instant heal for cases you mess up. If you get low just kite monsters dash trough them if you must and heal yourself up.
I never die with this strat fast runs (8-15 mins full clear).
Sorry for my bad english, and if i helped you welcome.

Originally posted by moonmender:

Btw im lvl 18 atm

alternatively you could use my build… i hit lv 20 multiple times with 3 skills only (seeing red rain of blows and heal), much simpler…

 
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Iron thorns suck huh? Tell that to my full defense iron thorns build. I can run around the map collecting insane groups of melee enemies, then watch them fall like flies whilst healing. Overrun maps on my level too. Nothing special vs bosses or spellcasters but hey, they are so occasional it’s hardly nessecary. Takes about 2/3 seconds to kill a horde of about 30/40 melee mobs. It’s maybe not the most effective, but tell me how that sucks? :’)

 
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Also, I may not have much experience in this game but as I’m nearing level 20 and it only seems to get MORE effective so certainly not something that is only powerfull early game too. Fortitude does keep you alive, indeed. Why not kill the hardest hitters in no time using that survivability, and increasing that survivability by killing the hardest hitters fast? And that’s exactly what iron thorns does. Makes me wonder if you even tried using it?

 
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I have iron thorns and meteor on 1 char, and meteor seems more effective for the “falling like flies” part, even with a char that keeps picking fortitude on lvl up, fort class gets +2 power, so seeing red + meteor is still pretty strong and comes across as a stronger “wipe out” contender than iron thorns.

 
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Skills:

for endgame u need …… Ninja Escape and thats it,
so ya w/e ur class/build is u should have ninja escape mid game+.

Other then ninja escape? Well depending on how lazy you are ull prolly want Chi Mend and some aoe skill.

1ce you master ninjaescape u shouldnt get almost any hits so as long as mobs cant hit u ull be just fine.

Things like other skills ur main class ur attributes ur dps and so on – not much point in talking abt them since ninja escape works as it works atm.

M
ps.
marf – u made PURE chars … why?

 
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pure chars in term of stats, to maximize the damage from the skills.

Obviously i have skills all have next to the strongest area.
Skills I think usefull for all chars and mostly i have on all are:

Chi Mend, Ninja Escape, Swath of Destruction
also good for all would be
Chi Prayer, All the buffs (Dark hunter, skin of stone, seeing red)(this depends on if you need them for hitting or so)

Also I think mixing stats isnt wrong at all too ;).

 
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does swath of destruction break you out of mobs?

Answered my own question:

yes it does, and blows back whoever you hit head on pretty far, unless it’s a boss. You can use it on slow bosses to just keep dashing through them while they turn, and they simply can’t hit you. Also useful to dash out of aoe effects. Overall a skill worth buying.