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So after more than a year, the quarantine pushed me to come back to this to occupy myself, and there were SO many things I had no idea what to do with. Once I used my new stats to dumpster P.Baal 16, I started a UAC almost immediately (which somehow took me 65 Days, even following the Rebirth After Gefion+Clone Cap strat, I guess I'm just bad at that one challenge) to get away from the confusing mess, and while that helped, I've just now finished and want to get into some other stuff, like all the Challenges, and I have no idea where to start.
I *have* looked at the Wiki and googled a few Challenge guides, but some of the guides are contradictory or outdated, and things have changed quite a bit. I was fortunate enough to score two pet tokens from the TP/Easter events (which i used for Nightmare and FSM), and I just got the Turtle, but I'm still not really sure where to go from here. DPC and UPC, and the DRC challenges sound like the next logical steps, but first I have to go back to my planet, get Crystals, beat P.Baal 5 just so I can findout what SpaceDim is, I need more Pets... I need a LOT of stuff.
Any advice for (at this point, basically) a rookie who just finished their first UAC? My priority is getting Egg (already done), Mole and Camel evolved for the latter two's Adventurer class levels, but I'm not sure what the *optimal* plan is from here. I suppose rushing a DPC with Offline Calculation turned off is a good start, but any advice from anyone still playing would be nice.
Next Rebirth Multiplier: 3.5E42 (Physical/Mystic), 900E39 (Battle), 700E39 (Creation). Total Might: 11K
Pets: MouseE, FrogE, BeeE, CupidE, EggE, Squirrel, Rabbit, Cat, Dog, Mole, Camel, Nightmare, Phoenix, FSM. Growth ranged from 700 for Frog/Bee/Cupid/Egg/Mole to 1000 for Camel/Dog to 1900 for the rest (barring Nightmare and FSM, obviously).
Not sure if any other stats are useful. Thinking of unlocking Gold Dragon through ICE on Steam, can I still export whatever code I get if I'm playing the Steam version of ICE?
I haven't done a UAC yet myself but I fully expect it to take me multiple months (longer than it took you) to get through it whenever I finally do go through with it, even if I go into it with everything that can possibly help make it go faster (which is a short list, but still).
Anyway... If you want some sort of guide to follow this image sorts out where all of the challenges fit in, relative to each other. And it's the most up-to-date thing out there right now.
https://c85.no/itrtg/img/guideline.png
Quick summary of the early steps there:
* 1 run of the DPC is a good first step (easy to get a decent bonus out of it even with weak pets and the bonus will help all pet feedings after this be worth more growth)
* 1 run of the UBC tends to be the next thing recommended (to unlock crystals, but you already covered that with your UAC)
* getting all 50 runs of the DRC is high priority after that, but for variety along the way you can also consider running some of the GSC, MMC, and PBC (only until they start to get to be too hard / too time consuming)
Also consider consulting the wiki's page on challenges for tips about specific challenges. Like the UPC, for example, unlocks at 10k total growth across all of your pets but the advice in the wiki is to wait until you have more than 40k total growth.
https://itrtg.fandom.com/wiki/Challenges
Pet dungeons and evolutions can be a whole other topic, separate from challenge order... There are maybe a dozen pets with really easy evo conditions that only ask for a few T1 materials to evolve, but after that the rest of the pets have harder conditions and ask for painful numbers of T2 materials to evolve. It's meant to be a significant long term project to be able to evolve all of the pets. (I forget what the dev said the intention was... Something like 2 or 3 years to be able to evolve all of the pets that were in the game at the time when dungeons were added, I think. And there have been new pets added since then.) Some pet evos will seem easy and obvious, but it won't always be so straightforward what you can do with pet evolutions that will be optimal by any measure. Sometimes a pet with an evo bonus for a class that isn't adventurer will have a campaign bonus that you may feel is either hard or impossible to give up, and it will be difficult to justify making them into the class they want to be.
The growth campaign has always been a relatively high priority thing to consider (for long term benefits), and there has been a concept floating around since long before dungeons existed called the "growth chamber" where you want a group of pets that only ever goes into that campaign and you focus on them first for a long time until they're each over 25k growth (which is where they enter the top tier for results in the growth campaign) and then it becomes much faster to get other pets caught up to them after that. Dungeons can shortcut the buildup process to get chamber pets up to their 25k target in the first place though, since certain dungeons have random events which can give growth and all 6 pets in the team benefit from it at the same time. (More convenient than the campaign only adding growth to one pet at a time.)
The spacedim feature is a long term investment and it was set up in a way that it's kind of more of an "end game" concern. (Or "mid game" to be able to do a little bit with it at least. But to really take full advantage of all that it can do is definitely "end game" and beyond.) Trade BP for "light clones" (a permanent resource that lasts through rebirths) and then they can be put to work on spacedim elements. Each spacedim element is linked to a specific P.Baal (5, 10, 15, etc. all the way up to 100) and can only be leveled after you've defeated that P.Baal in the current rebirth. Levels in those elements are lost when you rebirth. Start saving up light clones, but don't worry too much about spacedim itself just yet. It will become much easier to climb faster into the P.Baals as you build up your GP-purchased stats and as you build up bonuses from various challenges and things like CP and total might. Stronger pets contribute a bit as well.
Crystals will definitely be a good thing to start messing with right away though. They provide some good buffs for the current rebirth, and when you start the next rebirth it automatically turns your equipped crystals into a permanent resource (although it's on the GP page so I think "GP reset" style challenges lock it away) called "crystal power" which improves the value of the bonuses you have from whatever unspent GP you're holding onto and also counts as extra CS and BS that you didn't need to pay for.
For the Gold Dragon, if I recall correctly you need to run both games on the same platform to get your save in the other game acknowledged. If you load up ICE on steam make sure you run ItRtG on steam as well. If you use kongregate for one, use kongregate for the other as well. Anyway, it's definitely a nice pet to have. Plenty of free pet growth to be gained for all of your unlocked pets every time it gets fed.
DPC is definitely the first thing you should do. Even if you don't get a very high score it gives you a substantial bonus that will help you out a lot in the long run.
There are varying opinions for what to do next, but I would recommend DRCs if you're not planning to go the speedrun route (which I didn't do, so I'm the wrong person to ask if that's what you're planning). Even if they're slow at first, they tend to involve lots of fairly short (might or 3 hour) rebirths, so you get a decent amount of GP and additionally start building total might once you've done a few of them. Your pets are strong enough that you might be able to consider starting UPCs as well, but you'll have to be pretty active (restarting campaigns every hour) if you want them to go quickly. MMCs weren't around when I was starting out, but the first 20ish aren't too difficult and give a decent reward.
The other things you mentioned should not be priorities at this point. You can unlock SpaceDim at PB5, but it will take a while to get to the point where it gives you any substantial bonus. Crystals are useful but you generally don't need to devote time specifically to making them; just make some whenever you do a long enough rebirth.
Pet progress is indeed very important, and you can continue it while working on challenges. Get a team running the Mountain as soon as you can; it gives more growth than growth campaigns in the early game. (Even pets that will eventually be running campaigns can first spend some time in the Mountain to build up growth.) There aren't many more pets that you can easily get soon (unless you do a long rebirth that will make your UAC seem exciting by comparison), but improving the growth or dungeon stats of your existing pets will let you progress towards unlocking more.
Ah, much appreciated! Was busy doing a Butterflied Chicken and roasting some Potatoes/Pumpkin for the family, didn't see your reply until now. Good to see that *most* of the guides I found are still *somewhat* accurate.
In a similar way, been away 140 or something day, I came back for the same reasons.... and I'll leave for the same reason I left at first: I really do not like that dungeon stuff and now there is more stuff linked to dungeons (UB V4 for ex)... it makes the game complicated instead of being complex, and to me dungeons feels really more like another game than ITRTG... but that just me ;) funny that I most likely would have really enjoyed ITRTG and a dungeon game as another standalone game... but can't stand both together.
Anyways best of luck with your game hwate8, and stay safe!
I had that feeling about dungeons too, but I eventually came around. Pets are the true endgame; the goal is to equip all your pets with maxed out gear for incredible bs/cs/mystic etc boosts. Getting there is the hard part of course. You're in it for the long haul, but they improve the game more than they hurt it.
I never left the game over it but I have had times where I just got tired of dungeons and just stopped doing them for a while. I'd just go back to campaigns alone for a while, until the whim struck me to get back into dungeons again.
This puts me behind other players in that part of the game though. And as things stand right now, my lack of dungeon progress is the only stumbling block that's preventing me from checking out the UBv4s. I didn't even have coverage on all of the classes required to unlock UBv4s when they were added, and I've gotten enough of the right classes evolved since then but I'm still around 10 levels short of the dungeon level requirement on each of them.
My gearing is really bad, too. I've still only ever made 1 piece of each element of the T1 gear. Some reforges / upgrades / etc. But I haven't taken the time to forge more sets or to forge better sets.
I can send up to three teams into dungeons at the same time. (Haven't spent ChP on a slot yet.) I don't feel comfortable sending any teams into anything harder than maybe difficulty 4 or 5 in depth 1 though.
> *Originally posted by **[hwate8](/forums/2874/topics/1908250?page=1#13383260)**:*
> My priority is getting Egg (already done), Mole and Camel evolved for the latter two's Adventurer class levels, but I'm not sure what the *optimal* plan is from here. I suppose rushing a DPC with Offline Calculation turned off is a good start, but any advice from anyone still playing would be nice.
You really don't want to evolve Mole or Camel as an Adventurer. Well, Camel *maybe*, but Mole? No way. Mole sucks at campaigns. He's considered one of the "wildcard" pets for dungeon evolutions. Both of them are, really, because Camel's campaign bonus isn't critical (it's neither high Growth nor high Item). As a wildcard pet, you'll want to make it whatever you actually need for your dungeon progress -- defender, supporter, blacksmith, rogue, etc.
Pets and dungeons are enormously important to the game now, which was not the case a couple years ago. As such, the DPC is strongly recommended as one of your first challenges. It only takes a day, and you get a bonus to pet growth. It'll pay off quickly.
After that, if you haven't done a UBC yet, do that. Crystals rock.
After that, things become more confusing. You can focus on unlocking and evolving pets, by doing "normal" challenges (ones that don't reset your multipliers), or even non-challenge rebirths. UUCs (build a universe) are a pretty good challenge for climbing PBaals and unlocking pets. AACs can be good for some of the longer pet unlocks, since they take several days anyway.
Or, if you think you've unlocked enough pets for now, you can focus on getting your early challenges done (UPCs and MMCs are both excellent, high priority choices -- MMCs scale up in difficulty at the end, though, so you might not want to finish the entire set of them right away). DRCs and CBCs are also good.
While doing challenges, you'll want to work on dungeon progress simultaneously. There are separate dungeon guides, and it's way too complex to explain in a single paragraph. With a single team (6 pets), you can make substantial dungeon progress while still sending other pets on food/growth or item campaigns. Basically, all of your pets should always be doing *something*.
> *Originally posted by **[greycat70](/forums/2874/topics/1908250?page=1#13397151)**:*
> After that, if you haven't done a UBC yet, do that. Crystals rock.
OP has done a UAC, which also unlocks crystals. (I would not personally recommend doing a UAC so early, but that's a sunk cost at this point.)
Well you need 2 UACs done anyway, and their main advantage is they are so long that you are almost down to 1 clone per skill after doing one. if anything, it's perfect as your first or second chalenge. It does take 2 months though.
I plan on maxing out a few challenges before doing the second one, just to "see" the difference.
> *Originally posted by **[pbsaffran](/forums/2874/topics/1908250?page=1#13408731)**:*
> Well you need 2 UACs done anyway, and their main advantage is they are so long that you are almost down to 1 clone per skill after doing one.
This is a filthy, horrible lie. Reading this on some forum thread was one of the reasons I decided to do my early UAC. It did NOT give me one-caps, or even close to one-caps. I'd like to save other people from making that same mistake.
The only way you'll have one-caps after a UAC is if you had them before the UAC (or were close to them), or if you use an auto-clicker to automate special fights for several days. Using an auto-clicker is considered cheating in every situation except UACs. That should tell you something.
It's not a lie.
If you wait around for it to complete, a 70 day UAC will get your skills down roughly 33k times. Which means only the last 2 or 3 skills will still need more than 1 clone when you complete the challenge.
(it took me 70 days but obviously I had no other challenge boosting me)
I started to do manual skill training, got a sequence to work on and stuck to it. A longer fight against your clones can get quite long (about 45 minutes) so I woud do one or two a day at most. The remaining on auto training.
Just check on the game twice or three times a day (every few hours), wait until the triple speed is spent to get the K skill down faster, then do a manual fight, revert to auto, do afky and go afk offline for a few hours, rince and repeat.
> *Originally posted by **[pbsaffran](/forums/2874/topics/1908250?page=1#13408731)**:*
> Well you need 2 UACs done anyway, and their main advantage is they are so long that you are almost down to 1 clone per skill after doing one. if anything, it's perfect as your first or second chalenge. It does take 2 months though.
> I plan on maxing out a few challenges before doing the second one, just to "see" the difference.
> *Originally posted by **[pbsaffran](/forums/2874/topics/1908250?page=1#13411412)**:*
> It's not a lie.
> If you wait around for it to complete, a 70 day UAC will get your skills down roughly 33k times. Which means only the last 2 or 3 skills will still need more than 1 clone when you complete the challenge.
> (it took me 70 days but obviously I had no other challenge boosting me)
> I started to do manual skill training, got a sequence to work on and stuck to it. A longer fight against your clones can get quite long (about 45 minutes) so I woud do one or two a day at most. The remaining on auto training.
> Just check on the game twice or three times a day (every few hours), wait until the triple speed is spent to get the K skill down faster, then do a manual fight, revert to auto, do afky and go afk offline for a few hours, rince and repeat.
There are so many things wrong with this.
You don't "need 2 UACs done anyway", because UAC has no unique rewards. You can unlock turtle with a token. You can evolve it with a token. You can get enough ChP from the other challenges to buy everything. The Arty sign is only cosmetic, but you can still buy it with GP if you really want it.
Even if you want to do an early UAC, it really should not be your 1st challenge because you need a DPC first, and I'd recomend not doing it as a 2nd one either because doing a UBC first allows you to use crystals in it.
You should not be waiting around for UAC to complete, you should just finish it so you can get your stats back.
UAC should not take 70 days. I also did an early one with no challenges (except UBC) boosting me, and it "only" took me 45 days. Even if you skipped UBC, there's no way that'd cost you 25 days.
45 days isn't nearly enough to get 1caps, which means a UAC doesn't even get you close to 1caps unless you're awful at the game.
If you're doing manual fights to get 1caps, you should be suiciding against Jacky Lee, not fighting clones. Suicide strats let you bypass cooldowns, so you can focus your progress onto a few later skills instead of spreading it around onto the ones auto is already giving you.
If getting 1caps is a priority, you shouldn't be going offline, because even including the triple speed bonus, time spent offline only gives 93% as much 1cap progress as time spent online.
We don't know what you mean by "the K skill" because those hotkeys are configurable. You could've changed any of them to K, and those of us who've ever changed our hotkeys don't know what the defaults are anymore anyway.
Also, early UAC is worse than Dankstrat. Seriously, Dankstrat gives more pets (from Gods), more GP, more CP, more growth (because you can buy food with BP instead of getting it from food camps, freeing more pet time for growth camps), faster 1caps (because you unlock might faster and rebirth less), and a better highest god (which boosts divgen and makes v2s easier once you start those), and it's even more fun because it doesn't reset any stats. Dankstrat is very unpopular for a reason, and early UAC is even worse. Think about that for a minute.
Late UAC is somewhat worth doing for the pet tokens, because by that point it's actually hard to get more pets, though you'll already have all the good ones by then. Early UAC is a horrible trap.
> *Originally posted by **[MuljoStpho](/forums/2874/topics/1908250?page=1#13412178)**:*
> > *Originally posted by **[Balor64](/forums/2874/topics/1908250?page=1#13412024)**:*
> > Late UAC is somewhat worth doing for the pet tokens, because by that point it's actually hard to get more pets, though you'll already have all the good ones by then. Early UAC is a horrible trap.
>
> Tokens, plural? It's been my understanding that only the second UAC grants a token, and that if you spend a token to unlock the turtle but then later end up doing the first UAC anyway you do NOT get a token to compensate for already having the turtle unlocked. Did he change that at some point? I thought he wasn't interested in changing it.
>
> ...
>
> Huh, looking at it now, it specifically states unlocking the turtle with the first completion and getting 300k pet stones with the second completion. (Huh. I didn't know that he'd changed it to pet stones instead of handing out the token directly.) No mention of any possibile change if you already have the turtle, as far as I can see.
I've heard that if you already have turtle, you instead get 300k stones for the 1st one. I can't find anything saying that though, so I must've heard it in chat.
Regardless, if your goal is to unlock and evo all pets, UAC 1 saves you the token you would otherwise have to spend unlocking turtle, UAC 2 gives you 300k stones, and UAC 2 also saves you the token you would otherwise have to spend evolving turtle. Across both UACs, you either earn or save a total of 300k stones and 2 tokens.
> *Originally posted by **[Balor64](/forums/2874/topics/1908250?page=1#13412024)**:*
> There are so many things wrong with this.
I merely explained why I said that a UAC would bring you close to 1-clone for every skill.
I didn't ask for opinions, and certainly not yours.