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Ryu,
first of all I want to say that I'm very happy with the user interface as it is today. However, I have a couple of ideas for better convenience which I'd like to share.
1. **Auto-Bank GP**: Whenever I earn GP, I'd like to automatically increase my banked GP. The value should be a configurable between 0 and 1 (e.g., for 10%, I'd set 0.1).
2. **Pet filtering view**: I have a spread sheet created which I frequently use. For example, I want to see all Earth pets, or I want to see all Rogues (including the classes with Rogue bonus on evo)
3. **Session-persistent Dungeon and Event logs**: Sometimes, I'd like to revisit the pet dungeon logs when I have restarted the pet campaigns and dungeons, however, they are no longer available. I propose to have a log tab which stores all logs that occured during the current session, similar to the UB battle log. On similar lines, I'd like to review the pet feeding logs - especially, I'm often not able to see what boni I got from the Otter feeding.
4. **Time to build time estimates**: currently when I hover over Black Hole monuments (for example) I see the estimated build with 1000 clones when no clones are assigned. I propose to change it to make the estimate based on my current maximum or available number of clones.
5. **Disable sub-second time left**: I find myself irritated when a displayed timer suddenly jumps from 10 seconds to 9.55 seconds. Can I have an option to disable this feature and display seconds (9 ...) instead?
Please let me know what you think. I'm more than happy to provide more details in case you have further questions.
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1. Not sure what you mean here all GP you have are already automatically used as a bank.
2. Maybe that is possible to add I guess.
3. Sorry but that is not possible. The dungeon logs are quite long and my server wouldn't have enough space for all players to save their dungeon logs in the save. You can export your saves, though. Or if you play Kartridge or Steam, there is an option to save it to your pc.
4. Maybe, I guess I could do that.
5. Not sure here, that was requested from some players and a toggle just for that, not sure. It doesn't really do much benefit imo.
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#1 is already exactly how the game works. If you want 80% of all newly acquired God Power to be banked for Physical boost, and 20% for Mystical boost, you enter "80" in the first box, and "20" in the second box.
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Thanks for the replies. Please let me clarify my original suggestions:
* (1) What I mean: assuming you have configured 10% as auto-bank value and then earn 1 GP. The "Keep Minimum God" value should be automatically increased by 0.1. Obviously, this is only effective when you hit full integer values - the fractional part is only used for the computation of this feature.
* (3) I understand that a "full persistent" implementation would be overkill for the server. My request is really session-only, meaning the logs are stored in the local device. RAM Consequently, the logs are lost when I close the program. One could even think about storing the information in local files, but that is not necessary, really.
* (5) All my suggestions are purely convenience. If it is too much effort then keep it as-is.
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There has been a guideline among the common GP advice that's been around since very early in the game's lifetime which suggests keeping an amount of unspent GP roughly equal to 10% of all the GP you've ever spent before. This has always been something that players take it upon themselves to enforce or ignore as they choose. (Originally by entering GP values manually in the four fields for the main stat bonuses, and then after Ryu changed how that's managed we enter one GP value manually into the "keep minimum" field while % share settings on the bonuses automatically apply those shares of the unspent GP towards the bonuses.) Typically players who use the advice will round off the value generously so they can leave it alone (on a clean looking value) for a while instead of making themselves worry about constantly updating it to keep it accurate.
Your suggestion would be full automation of the value entered into the "keep minimum" field as well.
Or... logically a suggestion like that ought to just simply propose that there could be an "automatic buffer" setting that we can turn on or off. If it's turned off we have the same behavior that we currently have (manual entry of a "keep minimum" value). If it's turned on we can't change that value manually because it will just automatically be set to 10% of the lifetime GP spendings.
Your suggestion actually sounds a lot more complicated than that. If I've got this right, you suggest that we can always enter a new "keep minimum" value manually but then we can also enter a "increment rate" value manually (anything from 0 to 100) and when the rate is non-zero then for every 1 new GP earned we gain (either visibly in the "keep minimum" field or invisibly with a hidden variable) rate/100 as a decimal value added to "keep minimum". So the "keep minimum" value will slowly creep up over time as you gain more GP.
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