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Ran into two issues. The simplest is that for some reason when creating Towns it seems to be using Air instead of Rivers.
The more complex issue: I _love_ the update that tells you how many inputs you need for a creation based on your current "Next at" and Creation Count values. Thank you for that!
So i used that tooltip to go ahead and set my Next At values to try and streamline my rebirth process. And the values seem to work fine as long as the game is actively running. But if i shut it down and come back after awhile the idle calculations produce _some_ of whateer i had running when i shut it off, but then jumps to the next item in the list after some number of items.
I haven't been able to determien what causes it to rollover to the next item. In some cases i've seen it go through five or so items, produceing a few tens or hundreds of thousands of each, instead of the hundreds of thousands or millions specified by Next At.
I'm not sure if this is a bug, or some "expected" interaction that i'm not understanding.
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I took some screenshots after the last idle time, about an hour or two. It created about 7.2 million Towns, which was about the right number, but then moved on to create 54,400 Oceans, 108,800 Nations, 217,600 Continents, and then failed to create any Weather. Those values were nowhere near the "Next at" values i had set. However it is interesting that my Cration Count is 425, which means it created 2^7 * CC Oceans, 2^8 * CC Nations, and 2^9 * CC Continents. I'm not sure if that means anything significant?
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Well your divinity was not enough to create them. Offline it checks first if it can create what you want, if you can't afford it, it halfes the count until you can either afford it or it reaches your CC. Then it moves to the next one.
Continents for example also use up nations, oceans and towns. So it could have used up some of the ones created.
Anyway, offline creation was never intented to be a thing and I only added it to help out android people a bit. It is also something really complicated and might not work perfectly. It is impossible to make it like it works online.
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