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separate all available clones to every might to increase total might.
like all available might / 14 to hp, attack, defense etc....
will be helpful for total might during10+min relaxing time before end of 3h run or 4h run.
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I guess that should be easy to add and there is space below the top buttons on the might page. I can add it with the next update.
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While you're at it, maybe you can also implement it as "toggle" function: if any Might has clones assigned to it, reclaim all clones.
And if you implement this toggle function, it'd be nice to have the same with crystal clones as well (the "Equip All" button).
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> *Originally posted by **[aphelion101](/forums/2874/topics/1916007?page=1#13417702)**:*
> like all available might / 14 to hp, attack, defense etc....
Well, clones/14 by default and clones/15 for those who have cleared their first run of 1kBHC, of course.
Idea could be even better if there was a number input field and some sort of toggle to change the behavior of the new button between different modes to suit people who might have different ideas about how they want to use it. Or maybe different circumstances could lead someone to wanting it to work different.
* One person might want to input a specific number and have that amount assigned to each might at the same time.
* Another person might want to input a specific number and have that amount excluded from what gets split up between the mights so they can use it somewhere else.
* Someone else might want to input a small number to be used as a percent (or permille (the scale used in the custom stats for pets) for more accuracy?) and place that percentage of their clones onto each might. (Side Note: 1/15 is roughly 6.67% and 1/14 is roughly 7.14% so one might want to use something like 6.5% or 7% as their setting to use up most of their clones with this auto-assignment button.)
* Oh, and don't forget the distribute button on the pet page as another example of how it could work. Input a specific number and the button could split that number between the mights.
What other variations could there be?
Also, a little comment on the side here... Is equal clones to all of them really the way to go? With the same number of clones assigned to all of them, all of the unleash skills except for the first one (or the first two?) will level up slower than the other mights. Checking the wiki for the details... Oh, the first two active mights are actually faster, the third one is the same speed as the passive mights, and the last three active mights are slower. (Time multis: 0.50, 0.75, 1.00, 1.50, 2.00, and 2.50)
But maybe that would be the cost for using a lazy button. It just won't assign things in the best way.
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