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I solved the puzzle:
While keeping every d2/d3 event, maximize effectiveness of pets with perfect elements and maximum possible class specialty, while bringing class diversity of at least 1 Defender, 1 Supporter and 1 Mage.
Scrapyard: mage BHC, rogue Ghost, defender Valkyrie, assassin Cat, support Cloud, assassin Mole
Water Temple: assassin Lucky Coin, defender Whale, rogue Mouse, mage Rabbit, supporter Frog, supporter Beach Ball
Volcano: rogue Undine, defender Elephant, assassin Penguin, blacksmith Fox, mage Slime, supporter Santa
Mountain: assassin Chameleon, rogue Squirrel, defender Dog, assassin Book, mage Dragon, supporter Fairy
Forest: assassin Egg, assassin Cupid, rogue Rudolph, mage Wizard, defender Turtle, supporter Panda
The only unnatended event is d1 blacksmith event for Water Temple.
Every single pet is of right element, except Mole, and its element is irrelevant.
All pets have specialist class, except for 5: Mole, Beach Ball, Cupid, Chameleon and Mouse.
Out of the 5 not specialist pets:
Beach Ball is a supporter in a team that has 2 supporters
Chameleon is stronger as fire assassin on Mountin than ANY possible not-elemental assassin
Mouse is irrelevantly weaker than rogue specialist Goat
Mole can be swapped with literally ANY new element specialist assassin, because it's Scrapyard.
Cupid can only be swapped with an air specialist assassin, which doesn't exist besides Egg.
> *Originally posted by **[Sighmon2](/forums/2874/topics/1916125?page=1#13418502)**:*
> What do you do with camel, goat and anteater?
Camel or Firefox in Volcano BS, other one crafting. Whichever has better crafting stats.
Goat item camp,
Anteater 'the' BS is the guy crafting new items. Other BS only upgrade/reforge/gem. If your Firefox does that job, do with anteater whatever you want.
> *Originally posted by **[Ryu82](/forums/2874/topics/1916125?page=1#13418253)**:*
> I will bring the 5th team along with the light/dark dungeons in around half a year.
Random thought on the subject of adding those new elements on top of what we already have in place right now...
I could imagine the system being designed so that all pets can be defined by two elements at the same time. They would have an alignment within the (unbalanced and incomplete) 4-way rock-paper-scissors relationship that is the "wind > earth > water > fire > wind" cycle that currently modifies their damage, and they would also have an alignment within a new rock-paper-scissors relationship that would be defined by something like a "light > dark > neutral > light" cycle. (So the pets would all gain values associated with light, neutral, and dark. Gear would have those too, of course.)
I'm imagining that order would matter here. A pet which is defined as fire/light would be a bit different from a pet which is defined as light/fire because the secondary element that defines them would add/subtract fewer points to their modifiers than the primary element does. Order could also matter for conditional checks in the dungeon events/traps. I mean, perhaps secondary elements just don't count towards what an event is looking for... Or perhaps they only give half credit. So if something asks for 2 wind pets, that could be satisfied with 2 wind primaries or it could be satisfied with 1 wind primary plus 2 wind secondaries or it could be satisfied with 4 wind secondaries. Heck, if you ever consider letting any sort of dual-classing become a thing they can do, perhaps this half credit thing could apply for class-based conditionals as well.
Alternately, with 7 elements you could just properly expand the entire elemental thing into one big 7-way RPS like this: https://umop.com/rps7.htm
Each element gets to be strong against 3 other elements and weak against 3 other elements. All at the same time. You probably wouldn't do primary/secondary elements if it works this way. And it seems to me that it might actually be a larger change from the way things currently work than the primary/secondary system would be.
Anyway, something else that could become a thing if you do primary/secondary elements is that some pets could become combos like fire/water or earth/air or neutral/light. It doesn't have to just be something from one cycle combined with something from the other cycle. Pets like that might get a bit confusing about where they're strong / weak to use, though.
If you consider using this primary/secondary system for elements it could mean that you wouldn't need to come up with a ton of new pets to add all at once to fluff up the roster with options for the new dungeons. You can start with just tweaking the current roster and then you can add a few new ones later. If the new dungeons have events or traps which call for 2 or 3 light / 2 or 3 dark to succeed and if we don't initially have any light or dark primaries available when the new dungeons are first added, we could still succeed with 4 or 6 pets which have that element as their secondary element. (The question is how easy it will be to find such a combination. You'd make that fairly easy for us if possible pairings are limited. You'd make that a lot trickier for us if every pairing of elements is possible. It'd be the difference between subdividing all current fire pets into three groups (light, dark, or neutral as secondary) versus subdividing all current fire pets into six groups (water, earth, air, light, neutral, or dark as secondary). Although that does also make a difference between subdividing all current neutrals into four groups (fire, water, earth, or air) versus subdividing them into six groups (fire, water, earth, air, light, or dark) so there might be some light or dark secondaries added there.)
@Duplete, I have a few questions/remarks regarding you dungeon setup:
* Mountain only seems to have one Defender. Don't you need two for the event?
* Also, why don't you swap Valkyrie with Dog (well, actually, I'd probably rather put both in Mountain and Book as Defender in Scrapyard instead).
* In Mountain you also want to have a Blacksmith for the event.
* Isn't it better to use Rogues of the same element in the Dungeons?
* Do you really need a mage in Forest? A Rogue could fit in that slot instead (though I don't know which Pet I'd put in here).
* Cloud has 100% item camp bonus. Does it make sense to replace Cloud with FSM (unless you run God campaigns, of course)?
Thanks for sharing.
Good questions, but you forgot one thing.
1, 3- Book fits as every class for events, so it's an assassin for damage, a defender, and a blacksmith, and a mage, and a rogue for Mountain events.
Now, for the rest:
2- I really wanted to swap Dog and Valkyrie, but as Mountain needs 2 neutrals and Scrapyard needs 2 wind, swapping them would result into an overall worse team because more pets would need to be swapped, and as Defenders don't deal damage and die less than supporters, it's better to have a worse-element Defender than a worse-element of any other class. Removing Valkyrie would mean "add a wind assassin", or "add a wind mage", which is worse than using cat and BHC. Also, removing Dog would mean "add a neutral mage", or "add a neutral rogue", and Dragon or Squirrel elemental advantage would need to be removed. Therefore, I swapped the pets to get the events.
4- I value offense over defense on anything that isn't Defender or Supporter, which is why I prioritize Defenders and Supporters on a team, to keep everyone alive. Rogues don't deal near as much damage as Mages or Assassins, but they actually deal good damage. You can rotate the rogues if you think otherwise, but physical damage is very limited if you remove the rogues.
ALSO, Undine combos extremely well with Elephant, so changing it would mess up around with the combo immensely.
5- Well, mages deal more damage than rogues. I believe you want to remove Wizard for Scrapyard, which means a team will have two mages, I'd rather balance the teams. Also, by changing a pet that deals no damage (Defender)[2], you don't need more air on Scrapyard for event.
6- After you have all of the pets, item campaigns aren't that useful. I haven't made a serious item campaign for over a year now. These teams can only be made after you have evolved the book, which means you are VERY late into the game.