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> *Originally posted by **[lordmatthius](/forums/2874/topics/437745?page=30#11153313)**:*
> > *Originally posted by **[GaryW184](/forums/2874/topics/437745?page=30#11152352)**:*
> > Since suwesh has gotten to the top, and others will follow, here are a couple suggestions for when that happens:
> > 1. To keep the system from puking, force a DRC to drop all mutiples and give the player some unique reward
> > 2. -or- do a true rebirth as the son/daughter of the 'ascended' god
> > a. reset all player multiples and stats to starting values
> > b. provide an inheritance of all Crystal Power, 10,000 GP, and some unique reward
> > c. keep all Kred purchases
> > d. keep all pets, but at starting stats as they are the offspring of the previous god's pets
> > 3. -or- give the player the choice of #1 or #2
> > 4. I have no idea how I did that inset box thingee... Gary
> >
>
>
> There's many ways to add post "end-game" content, and all of those are just a complete loss of 99.999% of what you were upon completion without any recompense for losing 99.999% of what you were, but for the .001% you keep.
>
> At the least, a reward for getting far should be getting gud faster, not starting slightly better. Especially for this game, and all it's diminishing gains.
OK. My understanding is that the game can not progress past the number limit at the top. So suwesh right now is stuck and unable to play. Is that right?
How would a forced DRC take anything away from him? He would still have his high-god-kill for divgen and IO, wouldn't he? He would still have all his clones and stats. He just would not be staring at some error message. I did include "and some unique reward" as part of the deal, so he has more than just bragging rights. Let's face it...he has been only killing UBs for however many weeks now and should be ready for a change.
The option for a true rebirth was an alternative for folks that want to see the low end game again with perks for having run up to the top. If it was optional (see #3), how bad could that be?
Gary
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Suwesh doesn't get an error message. His stats are just infinite and he can't kill any more P.Baal because his stats are also inifinity. He can still play and accumulate god power from black holes, crystals and pets.
If he wants, he could just rebirth and play again, but then he would lose all the extra multis he gained from Ultimate Beings.
I'm not sure yet what I will do and if I do anything when a player reached that far. Maybe I will add a way to increase the limit, or some special boost, but I don't have time for anything complicated for the next weeks or months. So this would have to wait for a while.
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> *Originally posted by **[Ryu82](/forums/2874/topics/437745?page=31#11153984)**:*
> Suwesh doesn't get an error message. His stats are just infinite and he can't kill any more P.Baal because his stats are also inifinity. He can still play and accumulate god power from black holes, crystals and pets.
> If he wants, he could just rebirth and play again, but then he would lose all the extra multis he gained from Ultimate Beings.
> I'm not sure yet what I will do and if I do anything when a player reached that far. Maybe I will add a way to increase the limit, or some special boost, but I don't have time for anything complicated for the next weeks or months. So this would have to wait for a while.
Ryu, suwesh can't kill UBs and can't earn Crystals.
**He will not rebirth! **
He is happy continuing to suwesh to no further god.
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Now that I think about it, if his stats are infinite, the ubs also have infinite stats and something infinite can't kill something infinite, hm.
Well at least he can gaze at his beatiful blackholes and care for his pets, or rebirth :D
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> *Originally posted by **[Ryu82](/forums/2874/topics/437745?page=31#11153984)**:*
> Suwesh doesn't get an error message. His stats are just infinite and he can't kill any more P.Baal because his stats are also inifinity. He can still play and accumulate god power from black holes, crystals and pets.
> If he wants, he could just rebirth and play again, but then he would lose all the extra multis he gained from Ultimate Beings.
> I'm not sure yet what I will do and if I do anything when a player reached that far. Maybe I will add a way to increase the limit, or some special boost, but I don't have time for anything complicated for the next weeks or months. So this would have to wait for a while.
I understand that from a developer's perspective it doesn't make much sense to invest time and effort into adding content just for the couple of players who have reached P.Baal v128 (or whatever the last one is) when the vast majority of other players are a long way from reaching that point. And I've heard this argument before from other developers.
However, you have to consider that people playing an idle game usually want things to look forward to, not just things to do. I may personally be a decade away from reaching the top god and there may be tons of challenges and farming before that point, but that doesn't mean I don't care whether or not there is something special at the end. Frankly, the idea that I will one day get to defeat baal's real form and/or encounter what's above him is part of my motivation for trying to get there in the first place.
At the very least do add a special god with a unique tooltip at the end which should be pretty easy to do and then you can worry about actual content later, when you have the time.
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I didn't write that I don't add something, just not soon. The last updates to itrtg used up quite a lot of time, so I need to take a break from itrtg for the next weeks or months and also do some progress with my next game, because otherwise it will never be finished. I will probably only do some bugfixes, maybe some small improvements and mabye 1-2 story chapters within the next 3-4 months.
After that I plan to add 2 more challenges for crystal factory and pets and maybe I will think about what to do with the last baal. I also thought about increasing the number limit, but no idea how to do that without major code changes and/or a serious deterioration of performance, so I probably won't do that.
Maybe I will do something where the last baal leeches up your power until you lose most of your current multiplier, then some special way to be able to defeat him and you gain some achievement or special clothing for the avatar. But I'm not totally sure about that.
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(I am not Gary, despite having the same avatar)
> *Originally posted by **[GaryW184](/forums/2874/topics/437745?page=30#11152352)**:*
> 2. -or- do a true rebirth as the son/daughter of the 'ascended' god
> a. reset all player multiples and stats to starting values
> b. provide an inheritance of all Crystal Power, 10,000 GP, and some unique reward
> c. keep all Kred purchases
> d. keep all pets, but at starting stats as they are the offspring of the previous god's pets
> *Originally posted by **[Robstradomus](/forums/2874/topics/437745?page=30#11152704)**:*
> We don't want to be forced to rebirth.
> Resetting our stats (CC/BS/CS) would cause us to lose years of playing progress.
I agree that whatever it is, it shouldn't be forced. But I think the "true rebirth" idea has merit if done correctly.
I'd like to give the example of transcension in Clicker Heroes.
In CH, there are 3 layers.
In the 1st layer, you fight monsters, get gold, and use it to buy heroes so you can fight stronger monsters and get more gold.
After a while you get diminishing returns, and that's when you want to "ascend", lose all your gold and heroes, but gain hero souls with which you can buy ancients - allowing you to progress more efficiently than before. The 2nd layer is ascending to get HS to buy ancients so you can have deeper ascensions and get more HS.
But that also has diminishing returns after a while - that's when the 3rd layer kicks in. You have the ability to "transcend", losing all your ancients and hero souls, but gaining ancient souls with which you can buy outsiders - they make you much stronger and more efficient in collecting hero souls and progressing the ascension ladder.
IIRC, Back when transcension was introduced it was somewhat controversial. Players complained that they've worked hard to gain all those HS and ancients, and now they have to lose everything and start over. I believe this criticism is mostly silly - they're not losing progress, on the contrary, they now have the ability to advance to the next phase of the game, and since they have collected more hero souls, they are gaining more ancient souls upon transcension (thus are further ahead than those who have less HS).
On the other hand, the introduction of the transcension system wasn't balanced well. It made it too easy for newcomers to catch up to veterans. In a few months you could be at the same level as someone who has been playing for years. So implementation-wise, there was a cause for complaints; they should have given a bigger bonus to players who managed to advance far without transcending. This goes to my point that something like this has to be done right.
Going back to ITRTG, the 1st layer is training and building monuments so you can defeat stronger gods. The 2nd layer is rebirthing to increase your multipliers, allowing you to fight even stronger gods. Challenges are a sort of a 3rd layer because you lose all your multipliers, but not quite because you do get to keep several other things you gain from rebirthing (e.g. GP and total might).
So it might make sense to add another layer (3rd or 4th, depending on how you look at it). When you reach a certain point in the game you can transcend - you lose everything, but you get a powerful unique bonus (maybe something like percent increase to all GP gained, and an increase to the rate at which you can increase your stats with UBs) which will allow you to regain what you lost faster, and advance further than before. So now the measure of progress in the game would not be how much GP and other things you have, but how much transcendent bonus you have accumulated.
Of course, for this to be satisfactory, we will probably need to upgrade the game to allow higher P. Baals anyway. My method of choice would be to store all values on a logarithmic scale, but that will likely involve "major code changes and/or a serious deterioration of performance".
> *Originally posted by **[Robstradomus](/forums/2874/topics/437745?page=31#11157075)**:*
> **He will not rebirth! **
I find it funny that both Suwesh and Arty will not rebirth, but for entirely different reasons :)
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The way to counter that is to make all the stats that get reset & get a sort of pro rate on your gp spent and challenges done.
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Can you make it so "Next at" on the training tabs does not apply for skills with a small cap?
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You mean that it shouldn't move down all clones? Just go to settings, input a number to ignore clonecount and then turn it on.
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> *Originally posted by **[Ryu82](/forums/2874/topics/437745?page=31#11170769)**:*
> You mean that it shouldn't move down all clones? Just go to settings, input a number to ignore clonecount and then turn it on.
Doh! Thanks for pointing that out :-)
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How about a Baal pet for killing the last god? I would think that would be easier to add than other special benefits. In the next year, there will still just be a handful of people that will have killed him (including me, hopefully before the end of September). You could also add a special boost to your next game.
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> *Originally posted by **[Robstradomus](/forums/2874/topics/437745?page=31#11174795)**:*
> How about a Baal pet for killing the last god? I would think that would be easier to add than other special benefits. In the next year, there will still just be a handful of people that will have killed him (including me, hopefully before the end of September). You could also add a special boost to your next game.
maybe if you did that the pet can do camps in half the time it would normally take. Or making it so instead of a pet, all pet camps take half the time. It'd be fairly strong but not too op.
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One idea for reducing an annoying feature. Maybe a cash option to improve TBS progress to 90% or 95% kept after rebirth? It's not necessary/pay to win, but would make speedruns a bit less grindy.
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Hey, so...I just had a kind of sadistic thought.
According to people in chat, the P Baal power reduction mutliplier from Ultimate Baal Challenges and Arty challenges stack additively and cap at 50%. What if they stacked *multiplicatively* instead and their caps were considered seprately? As is, somebody who does one UBC and one UAC has a multiplier of 100%- 1% - 2% = 97%. Stacking multiplicatively, it would be 99% * 98% = 97.02% Not much different.
...**but**...
...and here's where the sadistic part comes in, they would *individually* cap at 50%, but those caps would be separate from one another. So some poor SOB who theoretically did 50 UBCs and 25 Arty challenges would have a 50% * 50% = 25% multiplier.
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> *Originally posted by **[LordBucket](/forums/2874/topics/437745?page=31#11204661)**:*
> Hey, so...I just had a kind of sadistic thought.
>
> According to people in chat, the P Baal power reduction mutliplier from Ultimate Baal Challenges and Arty challenges stack additively and cap at 50%. What if they stacked *multiplicatively* instead and their caps were considered seprately? As is, somebody who does one UBC and one UAC has a multiplier of 100%- 1% - 2% = 97%. Stacking multiplicatively, it would be 99% * 98% = 97.02% Not much different.
>
> ...**but**...
>
> ...and here's where the sadistic part comes in, they would *individually* cap at 50%, but those caps would be separate from one another. So some poor SOB who theoretically did 50 UBCs and 25 Arty challenges would have a 50% * 50% = 25% multiplier.
>
>
This is just a theory. Who did UAC twice?
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> *Originally posted by **[ejikbeznojek](/forums/2874/topics/437745?page=31#11218432)**:*
> > *Originally posted by **[LordBucket](/forums/2874/topics/437745?page=31#11204661)**:*
> > Hey, so...I just had a kind of sadistic thought.
> >
> > According to people in chat, the P Baal power reduction mutliplier from Ultimate Baal Challenges and Arty challenges stack additively and cap at 50%. What if they stacked *multiplicatively* instead and their caps were considered seprately? As is, somebody who does one UBC and one UAC has a multiplier of 100%- 1% - 2% = 97%. Stacking multiplicatively, it would be 99% * 98% = 97.02% Not much different.
> >
> > ...**but**...
> >
> > ...and here's where the sadistic part comes in, they would *individually* cap at 50%, but those caps would be separate from one another. So some poor SOB who theoretically did 50 UBCs and 25 Arty challenges would have a 50% * 50% = 25% multiplier.
> >
> >
>
> This is just a theory. Who did UAC twice?
Arty
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I don't think he was theorizing anything, but was just suggesting that it should be changed to work the new way to promote UACs. I'm working on my second right now, too, for what its worth. I might do a third eventually if I can survive the second (to speed run it, because my current run is not really made for efficiency at all and will probably last a good many months at least, if I ever finish it at all).
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**TBS Challenge:** You rebirth twice. Challenge ends when you hit 100% Crit Chance and 1000% Crit Damage. (Basically max out all your TBS levels)
The reward is +10 starting TBS levels in all sections. Max 10 times. So it caps at 100% starting chance and 500% starting damage.
There is still a reason to buy the upgrades. i) to make the challenges actually doable, ii) to get beyond 500% damage after you've capped. But some people could potentially take on the challenge to cap their TBS without buying the upgrades which would save them some gp - which I'm personally fine with even though I've bought them myself.
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Since I have been seeing a lot of posts on here about a new stage in the game (like ascending/transcending in clicker heroes) I think maybe when you get to a certian point you can "Become Enlightened" and it gives you a certain amount of "godly essence", and 1 godly essence gives you a 10% chance to get double GP, 2=20%, 3=30% ect. And you could keep your crystals and your pets, but their stats would be reset. I think when you are first given the opportunity to do this it would give you 5 godly essence, but if you increase your stats more it will give you more. If you have more than 10 (100%) then it will always give you double GP, but have a chance to give you triple, and that goes like this: 10GE=10% for triple, 20GE=20% for triple, ect. That keeps going until you have 100% for quintuple GP. Also when you Become Enlightened it lets you keep 10 GP to start with, and 100 clones.
Next stage: When you get 100% quintuple GP and maybe a few other requirements you will have the choice to "Reset The Multiverse" which will reset everything for you, but your clones will now not be "Shadow clones" but "Elemental Clones", which will be 10x better at EVERYTHING that they do except stuff in the creations tab (the monuments and other stuff). Also you can "Enhance" them with creations to make them even more powerful, but it is a 1:1 trade off, so if you want to enhance 100,000 clones with moons, you will need 100,000 moons. Obviously better creations will make the clones more powerful than weaker creations will, also all of your starting stats are multiplied by 10. (And even though it will get rid of your pets, when you earn them back they will keep their names.)
Those were my ideas!
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How about these additions for the endgame:
1) Once you have capped your UBCs, you get to defeat the final baal you get to create **multiverses** which cost 1000 universes each.
2) **Ultimate Multiverse Challenges (UMCs)** that work like UUCs but increase planet level by 10 each time and cap at a planet level of 250 up from 50.
3) **Ultimate Shadow Clones (USCs)**. You can get one USC by slowly feeding 1 billion regular clones into an Ultimate Shadow Egg unlocked after ITRTGv2 is beaten. You can only get one USC each rebirth but you keep all your USCs through rebirths so you can just slowly farm them and pile them up through multiple runs.
4) **Stop seeing the e308 capped stats as a problem**. I've seen a lot of suggested workarounds such as "find a way to increase the number beyond e308" or "add a new prestige system beyond rebirths" or "nerf the stats". I say just let them stay infinite and switch the focus of the game to other resources such as your accumulated GP, your ultimate shadow clones etc.
5) After an important milestone, **make baal power stay through rebirths and add baal power upgrades**.
6) **Add a new tier of gods** that like you have started as simple mortals and have risen all the way above the final baal. These new enemies need a cool name such as **Titans** or **Almighty Beings** or **Upper Gods** or **Multiversal Entities**.
7) Make it possible to clear up to the final baal and kill monsters and ultimate beings with infinite stats so that people who get to this point aren't locked out of parts of the game like the crystal factory. Other than that, stats are now completely useless and the focus of the game is multiverses, god power, baal power and ultimate shadow clones. These things are what let you beat the new gods.
**THERE ARE LITERALLY SO MANY THINGS GOING ON IN ITRTG THAT I COULD EASILY SPEND ALL DAY COMING UP WITH POTENTIAL WAYS TO MOVE FORWARD.**
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when sync is on make it so the edited value in next at is also edited in skill.
i got jebaited too many times by it already i'm tilted
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How about you could start conquering alternate timelines? You can only "mirror" certain things across to a new timeline (it's like a second savegame in a way), at an large loss, but the alternate timeline has irresistible things like X10 clone training speed and X10 crystal generation and a few other things? And of course the major prize: you can have an UAC for a pet token all over again! (-;
Example you could move your clone cap and GP to the new savegame, but it only takes the square root of what you had in your main game. The rest you have to earn the old fashion way in the new timeline.
And of course the new timeline has one new feature...
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**Feature request:**
* Would you add current challenge run time on the rebirth screen to the right of "currently in challenge?" Yes, I can see how long my current rebith has been running on statistics, but some challenges involve multiple rebirths.
**Bug: **
* When doing special fights, the number hotkeys don't appear to actually activate an ability like letter hotkeys do.
**Problem on mobile:**
* The toucable box for pets appears to be sized to the graphic for each pet. This makes small pets like the mouse difficult to touch.
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> *Originally posted by **[LordBucket](/forums/2874/topics/437745?page=31#11249963)**:*
> **Problem on mobile:**
Also, there's a weird but of spacing when it comes to training/monster/etc. progress bars. It looks like you've staggered the width every couple bars to give a visual cue as to how many levels down we are, which is fine...but it appears that the actual progress on the bar doesn't correspond to the variable width. As a result, sometimes the progress seems to hang, it looks finished but nothing happens for a while. Looks the actual progress is compted assuming the same length for all bars, so on shorter bars is has to progress through the "invisible' section past the visible length of the actual bar, resulting in nothing happening on the screen for a strangely long time.
>**Feature request:**
>**Bug**
Also, when completing a DRC, might trainings are not immediately updated to reflect the new automatic might levels. Having compelted 6 DRCs for example, all my might levels should be at least six. But if I don't train might at all on the final rebirth of the challenge, those levels will be 5. They remain five even after completing the challenge.
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