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Muljo, it's all about how many upgrades you can do the monuments and your pets. Eventually, it'll stabilize. 60 minutes = 100%, 30 = 50%, 15 =25%... if you can push enough upgrades and level your pets enough I've heard you can do 15 minute runs up to (including) baal.
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99% of complaints on this page are from late game players that are far into the game. Dankaati has said it a lot, and i will say it too. It is for early game players after their first UBC. Of course it won't work late game, its for early game idle players.
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> *Originally posted by **[meepmopj](/forums/2874/topics/952474?page=3#12100034)**:*
> 99% of complaints on this page are from late game players that are far into the game. Dankaati has said it a lot, and i will say it too. It is for early game players after their first UBC. Of course it won't work late game, its for early game idle players.
of course it will work for late game :D just not as effiecient as other ways of playing the game
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> *Originally posted by **[meepmopj](/forums/2874/topics/952474?page=3#12100034)**:*
> 99% of complaints on this page are from late game players that are far into the game. Dankaati has said it a lot, and i will say it too. It is for early game players after their first UBC. Of course it won't work late game, its for early game idle players.
To give a bit of history about this thread:
This thread was once named “Dank strategy: optimal GP farming”.
Dank started this thread by saying that “This is the optimal farming strategy” and “That everyone could and should do it” and that “even Ryu agreed with that” which were all blatant and obvious lies.
Also, he completely disregarded all negative points of this strategy, so it’s no wonder it got so many negative comments.
Personally, I think that the strategy is not good for early game because the setup phase will take weeks, weeks in which you get less than a handful of GP per day (the only GP you will get early on is from the UB’s).
Dank may say that you get up to 60 GP/day in the setup phase, but a new player neither has the clones to kill the higher Ultimate Beings (which not only give GP but also a lot of divinity) nor the clones to get the God power crystal to a high enough level nor to get the cap for the divinity generator which means you have to refill the generator manually (and training the “clones on divinity” might skill with that low amount of clones takes ages).
As long as you are able to rebirth regularly, for example once per day, that will give you better results than this strategy.
Then what is this strategy good for?
Dank rolled a bit back and named the thread “passive GP farm” which is all what it’s good for, GP gain when you can’t play otherwise.
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> *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12108075)**:*
> > *Originally posted by **[meepmopj](/forums/2874/topics/952474?page=3#12100034)**:*
> > 99% of complaints on this page are from late game players that are far into the game. Dankaati has said it a lot, and i will say it too. It is for early game players after their first UBC. Of course it won't work late game, its for early game idle players.
>
> To give a bit of history about this thread:
> This thread was once named “Dank strategy: optimal GP farming”.
Did it start with that right away? I thought it took at least a few days after starting the topic before he was trying to push the name "Dank Strategy"? And even then I don't think it was edited into the topic title yet. *shrug* Anyway...
Random little thing. This part (from some of the content of the original post that I'm pretty sure was edited in at some point later on) randomly stuck out at me:
> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=1#11750988)**:*
> Step 2. Unlock the UBs one-by-one when you can def. Farm energy and level god and ultimate module to 25. Then make a crystal as high as you can (use like 150k clones to create crystals and 120k to defend versus UBs).
After farming UBs long enough you'll have tons of energy to burn, for sure. But any leveling up of the maximum level of a module further than what you have enough clones to task up in the module is wasted effort. If you have 150k clones to spare for your ultimate module that's level 5 production, ie 5 grade 1 ultimates every 10 minutes, regardless of whether you've burned energy on upping the module's cap to 5 or 25 or 50. (Or 150k clones into the god module is level 3 production for that module. 150k clones could be level 15 production in any of the other four modules though.) The extra upgrades have no impact if the extra clones aren't put into it.
Would be nice if excess levels in a module could be relevant in some way though. Or failing that, it would be nice if there could be an alternate use for energy instead of just wasting it on module levels beyond what you can invest clones into utilizing properly. (Actually, a new planet feature with a new use for energy would be nice with or without tweaks to module level functionality.)
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> *Originally posted by **[MuljoStpho](/forums/2874/topics/952474?page=3#12109946)**:*
> > *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12108075)**:*
> > > *Originally posted by **[meepmopj](/forums/2874/topics/952474?page=3#12100034)**:*
> > > 99% of complaints on this page are from late game players that are far into the game. Dankaati has said it a lot, and i will say it too. It is for early game players after their first UBC. Of course it won't work late game, its for early game idle players.
> >
> > To give a bit of history about this thread:
> > This thread was once named “Dank strategy: optimal GP farming”.
>
> Did it start with that right away? I thought it took at least a few days after starting the topic before he was trying to push the name "Dank Strategy"? And even then I don't think it was edited into the topic title yet. *shrug* Anyway...
>
> Random little thing. This part (from some of the content of the original post that I'm pretty sure was edited in at some point later on) randomly stuck out at me:
>
> > *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=1#11750988)**:*
> > Step 2. Unlock the UBs one-by-one when you can def. Farm energy and level god and ultimate module to 25. Then make a crystal as high as you can (use like 150k clones to create crystals and 120k to defend versus UBs).
>
> After farming UBs long enough you'll have tons of energy to burn, for sure. But any leveling up of the maximum level of a module further than what you have enough clones to task up in the module is wasted effort. If you have 150k clones to spare for your ultimate module that's level 5 production, ie 5 grade 1 ultimates every 10 minutes, regardless of whether you've burned energy on upping the module's cap to 5 or 25 or 50. (Or 150k clones into the god module is level 3 production for that module. 150k clones could be level 15 production in any of the other four modules though.) The extra upgrades have no impact if the extra clones aren't put into it.
>
> Would be nice if excess levels in a module could be relevant in some way though. Or failing that, it would be nice if there could be an alternate use for energy instead of just wasting it on module levels beyond what you can invest clones into utilizing properly. (Actually, a new planet feature with a new use for energy would be nice with or without tweaks to module level functionality.)
Looking at my browser history the first name was "controversial GP farm" and he changed that a week or so later so sorry my bad.
Still that doesn't change the fact that he tried to advertise it as the optimal GP farming strategy what it really isn't.
Leveling crystals slots also increases the upgrade chance of crystals, but I don’t think it’s that useful.
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> *Originally posted by **[MuljoStpho](/forums/2874/topics/952474?page=3#12109946)**:*
> > *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12108075)**:*
> > > *Originally posted by **[meepmopj](/forums/2874/topics/952474?page=3#12100034)**:*
> > > 99% of complaints on this page are from late game players that are far into the game. Dankaati has said it a lot, and i will say it too. It is for early game players after their first UBC. Of course it won't work late game, its for early game idle players.
> >
> > To give a bit of history about this thread:
> > This thread was once named “Dank strategy: optimal GP farming”.
>
> Did it start with that right away? I thought it took at least a few days after starting the topic before he was trying to push the name "Dank Strategy"? And even then I don't think it was edited into the topic title yet. *shrug* Anyway...
>
> Random little thing. This part (from some of the content of the original post that I'm pretty sure was edited in at some point later on) randomly stuck out at me:
>
> > *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=1#11750988)**:*
> > Step 2. Unlock the UBs one-by-one when you can def. Farm energy and level god and ultimate module to 25. Then make a crystal as high as you can (use like 150k clones to create crystals and 120k to defend versus UBs).
>
> After farming UBs long enough you'll have tons of energy to burn, for sure. But any leveling up of the maximum level of a module further than what you have enough clones to task up in the module is wasted effort. If you have 150k clones to spare for your ultimate module that's level 5 production, ie 5 grade 1 ultimates every 10 minutes, regardless of whether you've burned energy on upping the module's cap to 5 or 25 or 50. (Or 150k clones into the god module is level 3 production for that module. 150k clones could be level 15 production in any of the other four modules though.) The extra upgrades have no impact if the extra clones aren't put into it.
>
> Would be nice if excess levels in a module could be relevant in some way though. Or failing that, it would be nice if there could be an alternate use for energy instead of just wasting it on module levels beyond what you can invest clones into utilizing properly. (Actually, a new planet feature with a new use for energy would be nice with or without tweaks to module level functionality.)
but you know that upgraded modules affect crystal upgrade rate?
maximum is 25% so lvl 25 module adds extra 25% to upgrading crystals...
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> *Originally posted by **[Bastel98](/forums/2874/topics/952474?page=3#12111182)**:*
> but you know that upgraded modules affect crystal upgrade rate?
> maximum is 25% so lvl 25 module adds extra 25% to upgrading crystals...
> *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12110310)**:*
> Leveling crystals slots also increases the upgrade chance of crystals, but I don’t think it’s that useful.
I... have not noticed such a thing at any point while leveling my modules... Don't see it mentioned anywhere either, just the example spelling out what the upgrade rate means for the "upgrade opt" and "upgrade all" buttons. Does it actually say this anywhere? Thanks for pointing it out though.
Hmmm.... Maybe the real issue with that is that it's kind of a subtle and underwhelming touch if you have purchased the Improved Crystal Upgrade. That's a permanent +25 to your baseline upgrade rates with no buildup time to get the full benefit, just the diminishing returns when you push crystals up to a high enough grade that the upgrade rate to go to an even higher grade is pretty poor despite the boost. I could see another 25 on top of that helping to push even higher, but it's going to be a slow burn gathering the energy to build up a module that high.
> *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12110310)**:*
> Still that doesn't change the fact that he tried to advertise it as the optimal GP farming strategy what it really isn't.
Woops, I was thinking it but I guess I didn't actually state that point myself. I wasn't trying to downplay the pushy overselling of the idea.
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> *Originally posted by **[MuljoStpho](/forums/2874/topics/952474?page=3#12112469)**:*
> > *Originally posted by **[Bastel98](/forums/2874/topics/952474?page=3#12111182)**:*
> > but you know that upgraded modules affect crystal upgrade rate?
> > maximum is 25% so lvl 25 module adds extra 25% to upgrading crystals...
>
> > *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12110310)**:*
> > Leveling crystals slots also increases the upgrade chance of crystals, but I don’t think it’s that useful.
>
> I... have not noticed such a thing at any point while leveling my modules... Don't see it mentioned anywhere either, just the example spelling out what the upgrade rate means for the "upgrade opt" and "upgrade all" buttons. Does it actually say this anywhere? Thanks for pointing it out though.
>
> Hmmm.... Maybe the real issue with that is that it's kind of a subtle and underwhelming touch if you have purchased the Improved Crystal Upgrade. That's a permanent +25 to your baseline upgrade rates with no buildup time to get the full benefit, just the diminishing returns when you push crystals up to a high enough grade that the upgrade rate to go to an even higher grade is pretty poor despite the boost. I could see another 25 on top of that helping to push even higher, but it's going to be a slow burn gathering the energy to build up a module that high.
>
> > *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12110310)**:*
> > Still that doesn't change the fact that he tried to advertise it as the optimal GP farming strategy what it really isn't.
>
> Woops, I was thinking it but I guess I didn't actually state that point myself. I wasn't trying to downplay the pushy overselling of the idea.
The info on that is a bit hidden as it isn't stated in the patch notes nor in the info tab, but it's stated in the tooltip for level.
To be honest I came off a bit ruder than i meant to, but my main point was that if he were honest about his strategy from the beginning it would have never gotten so much negative feedback.
And as I mentioned earlier his strategy can be good under the circumstance that you can’t play actively for longer periods of time and still want to get some progress.
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Sorry I haven't answered the comments lately, I was focusing on updating the guide on the wiki rather than here as it is a much nicer place for a guide. Here is the link to that: http://itrtg.wikia.com/wiki/Dank_strategy I will also try to catch up on the comments here too.
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> *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12108075)**:*
> Dank may say that you get up to 60 GP/day in the setup phase, but a new player neither has the clones to kill the higher Ultimate Beings (which not only give GP but also a lot of divinity) nor the clones to get the God power crystal to a high enough level nor to get the cap for the divinity generator which means you have to refill the generator manually (and training the “clones on divinity” might skill with that low amount of clones takes ages).
The setup time was 35 days and it gave me 2100 gp from the run. As a result my in game gp timer was showing 2.5gp/h. That is 60 gp a day on average for the setup time. While those difficulties apply that you mentioned those are fast and easy to overcome compared to for example building a black hole.
> As long as you are able to rebirth regularly, for example once per day, that will give you better results than this strategy.
That is not ture at all, you can't get this much progress with one RB a day, you probably need 3.
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> > *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=1#11750988)**:*
> > Step 2. Unlock the UBs one-by-one when you can def. Farm energy and level god and ultimate module to 25. Then make a crystal as high as you can (use like 150k clones to create crystals and 120k to defend versus UBs).
>
> After farming UBs long enough you'll have tons of energy to burn, for sure. But any leveling up of the maximum level of a module further than what you have enough clones to task up in the module is wasted effort. If you have 150k clones to spare for your ultimate module that's level 5 production, ie 5 grade 1 ultimates every 10 minutes, regardless of whether you've burned energy on upping the module's cap to 5 or 25 or 50. (Or 150k clones into the god module is level 3 production for that module. 150k clones could be level 15 production in any of the other four modules though.) The extra upgrades have no impact if the extra clones aren't put into it.
>
> Would be nice if excess levels in a module could be relevant in some way though. Or failing that, it would be nice if there could be an alternate use for energy instead of just wasting it on module levels beyond what you can invest clones into utilizing properly. (Actually, a new planet feature with a new use for energy would be nice with or without tweaks to module level functionality.)
You are quite wrong on this one, those extra levels are essential in reaching a high enough gp crystal by making the conversion rate better. Obviously you can get even more chance with the $$$ purchase, but even then I would recommend leveling your modules to 25. What else would you do with your energy? And if you can't afford all the clones for a level 25 module, which you probably won't, then you can set it to lower by the - button and still benefit from the chance boost.
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> > *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12110310)**:*
> > Still that doesn't change the fact that he tried to advertise it as the optimal GP farming strategy what it really isn't.
>
> Woops, I was thinking it but I guess I didn't actually state that point myself. I wasn't trying to downplay the pushy overselling of the idea.
You don't really know the full history for this, my guide was attacked a lot and unfairly, so I really had to marketing it well to reach players with it.
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> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12185010)**:*
> > Would be nice if excess levels in a module could be relevant in some way though. Or failing that, it would be nice if there could be an alternate use for energy instead of just wasting it on module levels beyond what you can invest clones into utilizing properly. (Actually, a new planet feature with a new use for energy would be nice with or without tweaks to module level functionality.)
>
> You are quite wrong on this one, those extra levels are essential in reaching a high enough gp crystal by making the conversion rate better. Obviously you can get even more chance with the $$$ purchase, but even then I would recommend leveling your modules to 25. What else would you do with your energy? And if you can't afford all the clones for a level 25 module, which you probably won't, then you can set it to lower by the - button and still benefit from the chance boost.
Next couple posts after that pointed out my mistake. Honestly never noticed that that was a mechanic that had been included, which meant that as far as I could tell modules would hit a wall at whichever levels you have enough clones to support because I didn't see the perk that the module levels were granting regardless of how many clones are actually assigned to them.
For me the way it had looked to me before naturally leads to a wish (though even with the correction I still think it'd be nice if he added something new anyway - the wish isn't any less valid now, because it can be nice to have options) that there could be alternate uses for energy added to the game. Something for a new planet feature? Though I don't have any ideas for what that could be. Something to dig into after establishing some good crystals and hitting a wall for developing even better crystals.
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> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12185023)**:*
>
> > > *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12110310)**:*
> > > Still that doesn't change the fact that he tried to advertise it as the optimal GP farming strategy what it really isn't.
> >
> > Woops, I was thinking it but I guess I didn't actually state that point myself. I wasn't trying to downplay the pushy overselling of the idea.
>
> You don't really know the full history for this, my guide was attacked a lot and unfairly, so I really had to marketing it well to reach players with it.
I do know the full history of the thread and while you got some stupid comments they were still valid criticism inside which you choose to downplay or ignore.
One of the first comments in this thread here is from Ryu who told to stop overselling your strategy, which is really bad marketing by the way, so you don’t really have to wonder why you got so many negative posts.
And to point it out again I don’t hate this strategy.
At your point of this strategy being better than 1 day runs I will say that your strategy will give more GP but GP is not the only way to get long-term progression.
1 day runs will give more statistic multi (mainly through monuments), slightly less skill cap reduction, roughly the same amount of pet growth, more CP, more total might and the ability to do challenges. All these points would make 1 day runs better than your strategy.
Edit: I took the time to read the new guide on the wikia and I must say that the way it's written now correctly states all the positive and negative aspects of this strategy perfectly.
If your guide would have looked like this from the beginning you would have never gotten so much hate for it.
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> *Originally posted by **[blackgir](/forums/2874/topics/952474?page=3#12186105)**:*
> I do know the full history of the thread and while you got some stupid comments they were still valid criticism inside which you choose to downplay or ignore.
Well the forum is only a small part of the story really. There were also things going on in the wiki but mainly it was going down in chat room 1.
I played the game and executed this strategy without ever really talking to anyone in chat or on forums. Then when I decided this strategy might worth sharing I joined the chat room and started explaining it to people. Some people liked it but a very loud part of the chat disliked it (not many people, but they were very vocal about it). The situation ended up being that whenever I started explaining my strategy they undermined my efforts to do so. Then I got inspiration from bodlaender that I should rather write it into a guide and that I did in a forum post. This is when this forum post started, so I realized I needed a strong start because there are already haters, and the early versions of the guide represent that. It was not the best way to go about things but it was necessary at that point. As I expected I receiver a lot of negative comments, but I was prepared and by keeping the opening post positive I could balance the situation a bit. Later I transfered my guide to the wiki without telling it to anyone, hoping that the haters won't find it there while people actually looking for strategy will. It worked for about a week, then someone found it and linked it on the chat and then people started trolling it, deleting the whole thing, putting fake disclaimers on it etc. I was very open to suggestions the whole time and I edited my guide tens of times by then but people were still happy. Then bod offered to help me again, he rephrased my guide so it is more like a normal guide and I also extended and formated it nicely. This was the point people started accepting my guide and finally realising the value in it. You see throughout this I knew that my guide is good, and that people will like my strategy if they try it, it was only a matter of reaching these people. Now I can see on the wiki that people tried it and enjoyed it, I heard from people in chat that tried and enjoyed it. I know that even some people who don't like me and therefore attack my guide realise that these kind of long runs can make sense. I was in a situation where my guide was attacked by selfproclaimed experts who had little idea about different players having different styles. It was a difficult situation that I maybe didn't handle perfectly, but I did my best and I think the result speaks for itself, without my putting up all the hate and destructiveness of the masses the guide would never reach its current form. I also must thank bodlaender for helping me reach this goal both for being supportive in chat and helping a ton with the guide.
tl;dr: If you have only read this forum, you missed a lot of this story.
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It needs to be said. Quoted from chat:
Feb 3 - 6:01AM Dankaati: my guide used to be hated, none hates it anymore
Dankaati: since the edits
________
This is still a bad guide even though it's been moved to where the negatives can be deleted at whim.
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> *Originally posted by **[ArtyD42](/forums/2874/topics/952474?page=3#12376834)**:*
> It needs to be said. Quoted from chat:
> Feb 3 - 6:01AM Dankaati: my guide used to be hated, none hates it anymore
>
> Dankaati: since the edits
> ________
>
> This is still a bad guide even though it's been moved to where the negatives can be deleted at whim.
Iinitially the guide was copied to the wiki so the haters don't find it there while the new players can learn from it. But the haters found it. Later I improved the guide then with the help of bodlaender it was rewritten almost entirely on the wiki. I also formated it very nicely so it looks more professional. I didn't copy all these changes to the forum, as it would have been a lot of work for little gain, as anyone can just access the wiki version. So I did just put a link here and added a disclaimer. But after that many people demanded that the old version should be removed as it had not totally fair advertising in it. So I removed it in the end but it was a long process and the reasons aren't even similar to what you imagined.
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The reason there's hostility to "dank strategy" is:
1. It's pretty obvious and can be stated simply. "Maximize your passive GP/hr with black holes and god crystals".
2. Even a semi-active player can do much better checking on their game once a day and rebirthing every few days.
The only time "dank strategy" would be useful is if you're "suweshing" to P Baal 50 to unlock pets or "suweshing" to the maximum P Baal. "Suweshing" is when you don't rebirth and accumulate UB multipliers to maximize your highest god killed. UB multipliers are the only multiplier that scales exponentially without limit. All the other multipliers have effective caps.
How does it work on Android? Do you still get the passive black hole and god crystal bonus when the game isn't in the foreground?
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> *Originally posted by **[fsk2007](/forums/2874/topics/952474?page=3#12382326)**:*
> The reason there's hostility to "dank strategy" is:
>
> 1. It's pretty obvious and can be stated simply. "Maximize your passive GP/hr with black holes and god crystals".
> 2. Even a semi-active player can do much better checking on their game once a day and rebirthing every few days.
>
> The only time "dank strategy" would be useful is if you're "suweshing" to P Baal 50 to unlock pets or "suweshing" to the maximum P Baal. "Suweshing" is when you don't rebirth and accumulate UB multipliers to maximize your highest god killed. UB multipliers are the only multiplier that scales exponentially without limit. All the other multipliers have effective caps.
>
> How does it work on Android? Do you still get the passive black hole and god crystal bonus when the game isn't in the foreground?
If you are only active once a day you won't beat Dank strategy early on. It is designed to benefit low activity players. There are details in the guide how much activity is needed to beat in different aspects.
Suweshing can be thought about as a variant of Dank strat but the goals are different. You focus on farming gp in Dank strat, you focus on killing gods in suwesh.
Maximise passive gp is easier said than done, it takes more than a month to set up even with this guide, probably two months without it, so it helps a lot.
I have no idea about the Android part.
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By popular demand I copied in here the latest version of the Dank strategy, to make it easier to access.
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> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12389038)**:*
> Suweshing can be thought about as a variant of Dank strat but the goals are different. You focus on farming gp in Dank strat, you focus on killing gods in suwesh.
Just to be 100% clear suweshing was in existance before you started playing so that totally is needing to be corrected. It is why there is a "suwesh was here" sign. Would you like me to show the date it was added?
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> *Originally posted by **[ArtyD42](/forums/2874/topics/952474?page=3#12394769)**:*
> > *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12389038)**:*
> > Suweshing can be thought about as a variant of Dank strat but the goals are different. You focus on farming gp in Dank strat, you focus on killing gods in suwesh.
>
> Just to be 100% clear suweshing was in existance before you started playing so that totally is needing to be corrected. It is why there is a "suwesh was here" sign. Would you like me to show the date it was added?
I hate to agree with Arty, but I've been suweshing for 444 days, and suwesh was suweshing at least 180 days before that.
I think some wizard coined the phrase suweshing... the same one that asked for the suwesh was here sign and the Arty was here sign. Darn Wizards, can't trust them :p
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> *Originally posted by **[Robstradomus](/forums/2874/topics/952474?page=3#12395323)**:*
> > *Originally posted by **[ArtyD42](/forums/2874/topics/952474?page=3#12394769)**:*
> > > *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12389038)**:*
> > > Suweshing can be thought about as a variant of Dank strat but the goals are different. You focus on farming gp in Dank strat, you focus on killing gods in suwesh.
> >
> > Just to be 100% clear suweshing was in existance before you started playing so that totally is needing to be corrected. It is why there is a "suwesh was here" sign. Would you like me to show the date it was added?
>
> I hate to agree with Arty, but I've been suweshing for 444 days, and suwesh was suweshing at least 180 days before that.
> I think some wizard coined the phrase suweshing... the same one that asked for the suwesh was here sign and the Arty was here sign. Darn Wizards, can't trust them :p
Yeah suweshing was a thing before the Dank strat I don't deny that, but they still have some similarities and differences despite that. Although I'm not sure about the before I started playing part, that was a long time ago.
Also my guide and strategy is getting copied lately by a secret admirer, so there is that as well.
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I waited 4 days... guess I should point it out.
> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12413130)**:*
>
> Yeah suweshing was a thing before the Dank strat I don't deny that, but they still have some similarities and differences despite that. Although I'm not sure about the before I started playing part, that was a long time ago.
Here you are admitting "dank strat" came after suweshing.
> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12389038)**:*
>
> Suweshing can be thought about as a variant of Dank strat but the goals are different. You focus on farming gp in Dank strat, you focus on killing gods in suwesh.
And here you are claiming Suweshing is based on dank strat.
> *Originally posted by **[Dankaati](/forums/2874/topics/952474?page=3#12413130)**:*
> Also my guide and strategy is getting copied lately by a secret admirer, so there is that as well.
Drop your illusiory superiority complex or show your stats.
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