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I've got a bunch of GP built up. I'm currently doing a series of DRCs for lack of a better idea... but I could really stand to have a bit more of something. The autobuy penalty is gone, so I'm not worried about that.
Current stats:
Banked GP: 203 and rising
Clones: 210,000
Creating speed: 315% (479% with Crystal)
Build speed: 1755% (1919% with Crystal)
Crystal Power: 323
Creation Count: 10
Highest god: P. Baal V11
Planet level: 2
UBCs: 1
DRCs: 3 (working on 4)
GSCs: 1
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(in no order) clones, build speed, creation count
if you have not yet "blue bar" creating speed for clones. get that as well. blue bar = solid bar per tick of creating clones.
if you have not obtained the other TBS doings for GP it might be a good idea. it can help take out another god/p.baal per rebirth possibly, but you need all the TBS stuff bought to make it worth while. and buying all the TBS stuff is a GP sink.
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A general rule of thumb is to see what you can buy with 100 GP, the lower one stat is, the more efficient your purchase becomes.
If you have 1 million clones but only 350% BS, buying another 350% BS doubles your building speed where as buying 40K clones is only a 4% increase to your max clones.
Note that you should include your crystal bonus aswell.
For 100 GP you can buy:
2 CC
40K clones
350% BS/CS
That means if you have 100.000 Clones you should also have: 5 CC and 875% BS (with crystal)
200K clones = 10 CC, 1750% BS
300K clones = 15 CC, 2625% BS
400K clones = 20 CC, 3500% BS
1 M clones = 50CC, 8750% BS
Another thing i might add is that your Creation speed won't really need that much attention when you have more than 1000%.
I also don't recommend doing the TBS upgrades (which need more than 400GP) at your stage of the game
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@LERNY,
I don't think that your spending suggestion is that good as a general rule. It only factors in what things cost and not what you need them for and how important they are. If you do a lot of short runs (>2 hours), the ratio of 50CC / 1M clones might be fine, but if you do longer runs, a ratio of 50 CC / 2-3 M clones might be better.
The ratio of 8750% BS to 1 M clones is also not the best imo. BS doesn't help anything at all for Might, Pets, Crystal Factory and UBs. So I'd go for at least twice as many clones compared to your suggestion.
Creating speed is also quite important after 1000% if you want to beat UBV2s, especially ITRTGV2. Although that is at a later stage after you have at least ~2 million clones.
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I figured this to be a decent rule of thumb pre-1 million clones, sure after 1 million clones strategies change a little since you can actually train might levels etc. in a decent time compared to having only 200K clones.
When you're having only 200K clones there is no way you can beat the UBv2's or train might in a decent time (or you need really long runs), therefore making monuments the main focus. Making the BS and Clones the biggest factor. This is especially true when you prefer shorter runs like speedruns or mightruns.
When you're having a good amount of clones you can change your strats a bit. Now you can argue that the 1 million mark might be a bit high, but it worked as a milestone for me. After that it all comes down to what kind of a player you are.
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Post 1 million clones, strategy changes a lot Lerny, the most "idle" your run is the more important it is to get more clones. Another thing-> max clones does not help in 1k challenges, only build speed will improve building time there. If you do shorter runs, yes you can look at what is the most effective at building speed, but you need to account for the importance of leveling (useful) pets and managing the factory and your might. It is also important to have a good deal of creating speed multi once you can get might up high enough, fast enough to take on most of the v2 ubs since, even doing 1 minute per sun is quite a bit of time to sink into being able to defeat the living sun, and trap systems will be even slower. Figure this: 2 minutes per fakeverse = 10 or 12 minutes to deal with ITRTG in 1 fight, plus the time to get the stats.... having a fast time with the high end creations allow you to push for faster "long runs" if the highlight of them is specifically v2 ultimate beings. Once you can "tame" all v2 ultimate beings, it just becomes "How can I reduce the run's time more efficiently?".
That said, if all you do is speed or might runs, then clones only really matter to around 2 million [for the planet eater], anything else can be bought figuring where most of your clones go.
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Man, I'd do anything short of emptying out my bank account to have a million clones. As it stands, I can't afford to do that though, so I'm having to do a bunch of 8-hour plus runs to farm up GP...
I'm down to 11 GP, by the way. Bought a bunch of CS and worked on upgrading TBS. I'm at 6 DRCs done now, though!
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Zin, I seriously would suggest against 8 hour + runs, if anything just do a bunch more drcs or a few ubc's, making sure you've at leasted completed 1. If you have at least 1 ubc done, complete more drcs and then start using might runs to farm or 3 hour long runs if you have extra crystal slots. This allows your build speed and creation speed to get a little better each time, and allows you to dump more gp into max clones and cc.
Here are some target points to aim for:
1) 3500% creating speed multi- clean number for bb'ing clone out of the gate for drc like challenges [means more power surge, and faster uuc's & bhc's]
2) 50 Drcs complete
3) 20k % build speed -> allows for close to the same build speed towards the end of an ubc except with far fewer clones for a 1k challenge
4) greater than 4100 Total growth for 10 pets [allows faster initial upc's]
5) Complete all upc's
6) All 1k challenges complete [makes clones 3 X as effective for might, so 1 mill clones full bonus = 3 million unbonused]
You don't have to do those in order, but it seems plausible that it would be done in that way, or move around #3, #4, and #5. But #4 should be before #5.
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I have a full time day job that keeps me away from electronics, so I unfortunately don't have a choice in 8 hour+ runs. The rest of your advice is pretty solid, though, so I'm gonna spend some time farming GP to get my CS to 3500.
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I see. In that case I'd suggest going for more max clones and not worry about creation count as much [you'll want to get max clones in your set up time], and after you get enough clones to fully manage the planet start letting your other stats catch up a bit.... With an 8 hour run+ I'd say you'd need to focus on mystic and ultimate crystals to get your clone need for defending down a bit if you are online... With a level 10 ultimate and 20 mystic I need under 500k clones to defend my factory without clones on planet leveled... I haven't actually worked out how much is the lowest I need for dealing with ITRTG since I generally intend on rebirthing before he spawns. If you have a spare crystal slot I'm leaning that the god crystal may be a solid choice if only to boost up your gp income.. at level 8 its about 1 gp/ hour passively so won't be too wonderful but it is better than nothing and is worth more than a level 20 single stat crystal. Over the course of a month if you manage 1 gp/ hour [for all 24 h] will be 728 gp and I'd hope you'd manage more
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> *Originally posted by **[Ryu82](/forums/2874/topics/955845?page=1#11774032)**:*
> Creating speed is also quite important after 1000% if you want to beat UBV2s, especially ITRTGV2. Although that is at a later stage after you have at least ~2 million clones.
is it possible to beat all the V2's in a decent time (3-7 days) with only 2 million clones? (without 1kc's (will try work on it soon))
@1.2 mill now
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> *Originally posted by **[LERNY](/forums/2874/topics/955845?page=1#11781141)**:*
> > *Originally posted by **[Ryu82](/forums/2874/topics/955845?page=1#11774032)**:*
>
> > Creating speed is also quite important after 1000% if you want to beat UBV2s, especially ITRTGV2. Although that is at a later stage after you have at least ~2 million clones.
>
> is it possible to beat all the V2's in a decent time (3-7 days) with only 2 million clones? (without 1kc's (will try work on it soon))
> @1.2 mill now
>
>
Aiming at 700 physical attack + and mystic defense +, you can hit those with 2 million clones without 1k's in about 2.8 days. With all 1k's completed and 1 million clones its about 1.9 days to hit the might goal. It's to be understood at 700 you should be able to do it in 1 fight with 2 million clones, unsure about 1 million. I'd imagine you'd be able to do it in 2 or 3 fights with those stats if you can't do it in 1 for ITRTG. The other ultimate beings can be defeated with 300 physical attack / mystic defense with 2 million clones in 1 fight if you are a bit lucky which will take about 12 hours to train the might skills up. Obviously, the difference in time there is huge for *just the last ultimate being* and needs a lot more stats to make that one actually viable in a short time frame.
The key note: Planet multiplier challenges **demand** that you should have your 1k challenges done before attempting them. With 3 million clones done, you could expect to to defeat ITRTG about 15 hours after unlocking might with your 1k challenges completed. Note, that doesn't figure the need for more powersurge + in the challenge.
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Thanks for the reply, it gave me more insight about the whole V2 and might thing!
about the PMC's: i'm going to stay away from that one for a while, at least not doing it this year
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by the way,
not this year either :)
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I did them this year instead
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I know this is a quite old thread, but since my question is related to the replies above, I thought I'd rather post here than create a new thread.
At the moment I have 1.5M clones, 75 CC and 14k% base BS. While I will stick to my current CS/clone ratio, I want to effectively halve my base BS to clone ratio (i.e., 500% per 100k clones instead of 1,000%). After reading the discussion between Lerny and Ryu, I want to put more emphasis on Might training and, some time later, UBv2 the next weeks and months. At the moment I'm doing GSCs, after that I will do a couple more UPCs, CPC, MMC, and maybe a few AACs while climbing Baals.
What do you guys think? Is my idea about the planned ratio sensible? What would you recommend? Thanks in advance.
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If UPCs aren't done, finish those first. Pets are everything. MMCs are probably what you should do after that, although maybe not *all* of them. All but the last 5, perhaps.
GSCs work a lot like DRCs (until the tough ones at the end), which means you want a lot of banked god power, and short clone-building time, which means a high ratio of CC to clones.
CPC and AAC are long rebirths (the latter being *very* long) with steady climbing of PBaals until you reach a sort of equilibrium point. For those, CC is relatively unimportant, and build speed and max clones become much more important.
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