chaseter
56 posts
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Light and dark powers are:
Light, has status powers of regenerate, blinding, and mana regen
Dark, has status powers of hp leaching, blinding, and mana leach
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JESAM11
5 posts
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i also think it should have females, mabey they could shortof coltrol the male mages but stay as seperate as possible but there is a war bettween them
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chaseter
56 posts
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chaseter
56 posts
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there should be more to do in the game AFTER you finish like a sandbox mode or something
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zeldata
45 posts
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It would be so epic! if there was book of mages 3 :D
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chaseter
56 posts
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where did all the big posters like bloodshadow go?
we need more
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lukanor
1 post
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please make a third part of this game, is awesome
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chaseter
56 posts
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it is…. thank you fo making it
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amwa
2 posts
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you should make the game like you make your clan not pick it so you can anwer and ask question ambout the game and use these to form a clan
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Edmen12
1 post
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BoM 3 Hah, I LOVE THE IDEA OF IT!!! I love the first and second games too. For the third book my suggestions would be:
I like the idea of learning magics from a different clan and what not that sounds really cool, and as someone pointed out on the first page of these comments, “A third/fourth clan” Well I see how it would “differ” from the BoM1 and 2 but think about this plot idea for the Earth Clan. Say there is a war between the Water Clan and the Fire Clan for instance say the Great Mage suddenly died a mysterious death, what happends? Well the Water Clans first start to blame one another and so do the Fire Clans. Then the Water Clan Mages came to a decision that maybe it was the Fire Clan that killed the Great Mage. The Fire Clans come to agreement and think the same thing about the Water Clan. That starts the first, “War of the Clans” where Fire Clan is attacking the Water Clan and Water attacking Fire and out of that confusion and mischief a new clan appears out of the blue. For example say the BoM relied around “A” and “B” suddenly “C” pops up and is a new area. So the Earth Clan appears and try to figure out who’s side to pick to fight with, however they don’t know who to side with so they remain nuetral thoughout the war and the game storyline can be during the war where you chose to be a mage of w.e clan you’d like, If you are a Fire Clan Mage (Which ever clan within the Fire Clan) you are a new mage and are told to join the war (of course you have time to train and things) against the Water Clan. You can go along with that story and it would (maybe) lead to a draw and both Clans decide to come to a peace treaty and then you go investigate the Earth Clan. (Same thing could happen if you chose Water Clan but against the Fire Clan). Or you can chose to be in the Earth Clan which has 2 or 3 (The post on the first page of this forum has the 2 clans but if the game creators think of another and or better names then 3 clans) then within the Earth Clan chose which clan and then learn that clan’s magic and either pick a side or stay until your training is complete and that would be either in the middle of the war or after it is over and you are free to roam for a bit the other clans. When you reach the other clans the Star Pupil greets you saying something like, "Hey you must be from that Earth Clan…. Let’s see what you can do (or something friendlier: Hey allow me to show you around! Depending on the clan and things.) and he fights you if you win he says, “Wow.. you’re better than I though” and the Magic Master comes up to you and acknowledges that you are a strong young mage and talks to you about your goals. If you lose then he says, “Hah you’re pretty good but it seems as if I am better.” So now that that is settled my name is XXXXX and I am going to be the next Great Mage! then the MAgic Master says, XXXX you know not to speak of that yet (since one has not been decided). And you would go on having troubles (If you want me to go into detail then Quote this) and you meet people and the Fire/Water Clan start to blame the Earth Clan for the Death of the Great Mage since no one really knows anything about them it would only make sense (They say that). Then you have to defend your home Clan and I have to go now if you would like to hear more please reply/quote/something this post so I know also just leave your suggestions about this post no harsh comments please _"
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chaseter
56 posts
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no you cannot just pop up a new clan. possibly an exploration group exploring a island they couldn’t because of all the wars happening, since this is after the wars. finding an ancient clan, who lives and hunts by mending the earth. they check the surrounding lands and find others like them, but using it in different ways.or something like that to bring a new clan in but you cannot just say “and the earth mages came to the land and declared war.” so come up with something like that, or plot without it entirely
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chaseter
56 posts
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here’s my plot
year 222 the new great mage, burnghost, was killed mysteriously with no trace left, many deaths followed the same way. no great mage would be elected until these deaths were solved.
year 225 all the clans were blaming each other for the deaths, eventually starting all-out war.
year 226 the war spirals into all mages for themselves in a pre-apocolyptic fight, with few groups and very little peace,
reports of the dead being brought back as mages, not zombies, are made, many of the surviving mages start to get insane and hostile
year 230 the cause was discovered by a group of scientists claiming it was a winged creature who disapeared into thin air leaving a trail of death those who were alive and believed it banded together into “the believers”. those who didn’t continued to fend for themselves with no clan or allies. you can later choose to be alone or in a group
year 235 the first of your characters, the demon, i’ll call him Dax, given powers of dark and fire, is used, you fight and kill mages wherever you go.
year 237 the second, the angel, say Elizabeth, given powers of light and water, is used, you stop demons and cannot encounter the demonic mage and vice versa.
at this point you can switch between them at any time but must do the objectives to progress.
year 240 you are a special mage controlling fire and water encounter the other two you control fighting, you flee to record this phenominon. at this point you cannot use Dax or Elizabeth until you fulfill your mission, to get home
that’s all for now, i will edit and add please tell me what you think
remember this its mine and i got no comments on it COMMENT ON MINE SOON I WANT FEEDBACK
but i like mine
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chaseter
56 posts
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my story reflects on an apoctalyptic background, make changes if you please.
if it is made like this i would like it
in my plot there are 3 main characters that you meet, use, and battle.
You, are a timid special mage that can use fire and water, a powerful combonation but there are more elements this time that you will find later at some point, you will not be able to use them.
you always carry a journal to record what you find.
Dax, or whatever you want to call him, is a demon. He uses powerful fire and dark magics, this is the first you can use of the three.
he always has a silver gauntlet on. highly aggresive and hostile, but a demon would be.
Elizabeth, or whatever you’d call her, is an angel. she uses protective and healing magics of water and light, this is another new magic.
she is kind and helping, but can be snappy and rude at times.
you switch between the three as you please… like a RPG party sort of thing only your not always together.
sometimes you’ll only be able to be one of them, or sometimes you’ll have to fight or flee from eachother.
i added a little personality to them for referance, and people said they had no real personalities in other games
there are links that should be avalable some months instead of training and the other person should become stronger and more customizable when you are you, so they get stronger and you might get stronger.
there should also be special moves like for Dax he might use something called “demonic rage”, which increases attack, or Elizabeth uses “angelic grace”, which heals the party.
you should use all the people in your party in a fight, even if its one at a time
between battles you should keep the same hp and mp and there should be spots to heal or you can just rest the day.
the great mage always causes the main problem in 1 way or the other so i came up with something else
the new list of magics in the game should be:
fire and water, but all of the kinds of magics should be combined in some sort but you should be able to use them all
light and dark, light should have 2 kinds supporting magic, and healing magics.
dark should have 2 kinds debuffing, like draining or weakening, and damaging magics, twice the power of fire and water
they should both have an attack and defence bolts, and a beam attack that deals continuous damage for much more mana
air and earth, air should make you capable of flight, dodging the new earth based shockwave attack
earth should make you fall under ground to avoid new wind bursts
the story of earth and air…
when the angels and demons came in 222, mages went underground and in buildings in the sky for shelter, the mages, over the course of 3 years, learned how to mend and change there homes with mana, and slowly got much better, eventually in 225 when everyone met back up, they all discovered each others new power, and fought on learning the magics. the power hungry earth mages, having virtually no power against angels, fought to learn air magic, while the calmer air mages, peaceful from years of meditation and solitude, wanted peace and fought in protection of one another, eventually those who wanted to learn their first magic went to someone who knew the magics and learned.
a new battle system, 3 rows with a front and back, you have to have at least one in the front and one in the back, (unless you are alone), you can use 4 people in battle at once
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Albarow
4 posts
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Originally posted by chaseter:
IS ANYONE EVEN READING ANY OF THIS AT ALL !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Random people perhaps, though i doubt the developer does. This isn’t useful for anything other than as an outlet for our imagination i believe.
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chaseter
56 posts
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in my story you pick your names as you meet elizabeth and dax and yours in the beginning, then you choose between fire, water, earth, and wind. i thought of a new angle of the game, terrains, fire magic is double damage near a volcano or something and waters is weakened. and stuff like that. there should be a non-elemental bolt, no resistance or bonus. before you get your element you have to fight someone who teaches you the basics of magic in the game, then you get to choose between the elements, and learn it differently. you keep the non elemental magic, but it isn’t upgradeable. after you get your element as a child, the game skips 2 years and you control dax and the game truly starts, you also get explainations through out the game on whats happening.
In my plot don’t think i really need to say this but you can learn all the magics you want, at sanctuaries or from dax or elizabeth
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