Mutilate a Doll (Official Thread) page 56

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Originally posted by TheNABBON:

What about a “property” to the objects that allow an object to don’t collide with another one.
If I don’t explained well:
3 properties called “behind”, “middle” and “in front”: if you tick one of these properties the object will collide only with other that have the same property. If I spawn a square that have the “behind” property and a breakable with the “middle” one, the square won’t collide with the breakable but it will pass behind the rectangle.
With this property we could make an object pass “trough” another one without touch it. Maybe it can come in handy with complex structures. Is it feasible?
Tell me if it’s “too much” and if it’s at least comprensible because for me it’s hard to explain in english xD

Well i dont really understand but what if you had four things and you used the middle property? And i actually don’t know how an object work like that.
 
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I mutilated a doll.

 
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… Paint moment. :D
http://imageshack.us/a/img829/8004/propertiessketch.png
Ok, I tried to explain it with a little sketch, divided in 4 parts:
Sketch 1: Two breakables with the “in front” property. They collide one each other (nothing of special).
Sketch 2: Two breakables with the “middle” property, another time nothing of so strange.
Sketch 3: Two breakables with “in front” and one with “middle”. The “in front” breakables overlap the “middle” one without collide with it
Sketch 4: One breakable with “in front” and one with “behind” another time the in front one put himself in front without collide with the object behind.

Two objects with the same property collide one each other.
Two objects with different properties Don’t collide and one of them will put himself in front of the other.

Behind Property: will put the object behind other objects except to other objects with the same property. Two “behind” objects will collide one each other.
Middle property: the object will be positioned in front of a “behind” object but behind a "in front object (sketch 3)
In front property: this object will be positioned in front other objects except to oother objects with the same property. Two “in front” objects will collide one each other.
Is now comprensible xD

 
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Originally posted by TheNABBON:

… Paint moment. :D
http://imageshack.us/a/img829/8004/propertiessketch.png
Ok, I tried to explain it with a little sketch, divided in 4 parts:
Sketch 1: Two breakables with the “in front” property. They collide one each other (nothing of special).
Sketch 2: Two breakables with the “middle” property, another time nothing of so strange.
Sketch 3: Two breakables with “in front” and one with “middle”. The “in front” breakables overlap the “middle” one without collide with it
Sketch 4: One breakable with “in front” and one with “behind” another time the in front one put himself in front without collide with the object behind.

Two objects with the same property collide one each other.
Two objects with different properties Don’t collide and one of them will put himself in front of the other.

Behind Property: will put the object behind other objects except to other objects with the same property. Two “behind” objects will collide one each other.
Middle property: the object will be positioned in front of a “behind” object but behind a "in front object (sketch 3)
In front property: this object will be positioned in front other objects except to oother objects with the same property. Two “in front” objects will collide one each other.
Is now comprensible xD

now i get it. sounds pretty good, and the ragdoll has his arms and legs behind his body
 
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Collision groups are planned but not implemented yet. The physics engine supports them directly but I’ve never toyed with them too much.

 
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lol. Collision groups is the right name. If only I remembered it… xD

 
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More medieval weapons please.

 
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Hello, I was just writing this to let you know of a bug, it probably wont happen a lot, but I accidentally make the ragdolls head really large, then the game looked like it did when you have nothing in the arena, there were no walls, and nothing would spawn, hotkey or menu click, but the menus, and it showed what it would show when you click the name of the object.

 
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I still get on and play MaD once or twice for a hour or so. :)

 
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from what i see, no one has been on this lately so wee should a railgun.

 
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Just uploaded a new version with a couple stability issues fixed I’ve found during the development of Enhanced.

Namely resizing of bodyparts causing crash and a few other rarer occurrences.

 
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What about the MaD: Enhanced…

 
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Originally posted by Ruzerek:

What about the MaD: Enhanced…

Under construction. You can follow the development at Twitter

 
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i dont know how to shrink do i go to text2physicsmenu and shrink the number cause i tried that and it didnt work

 
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Originally posted by gillpredator:

i dont know how to shrink do i go to text2physicsmenu and shrink the number cause i tried that and it didnt work

go to the menu on the right to do it.
 
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0rava! I want more butter on my ham!

 
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Going to do an items only week for Enhanced at some point, looking for suggestions. Either post here, comment on the game or PM me and I’ll pick items based on suggestions.

 
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we should have an increased/decreased viewpoint so we can see what else is happening and have a larger level to put more stuff in. i was also thinking of a mass accelerator cannon but a normal one would be too big to put in the normal viewpoint.

 
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Okay…

Paint Can modifies water and material colour when turned upside down. Colour could be changeable.
Time Bomb explodes after a predetermined time has passed.
Nuke explodes three times larger, but needs more stimuli.
Ray Gun could replace the laser gun, but it is smaller and more subject to damage.
Black hole is like a long-lasting implosion with a trash can in the centre.
Fish which make odd sounds upon hitting something.

 
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Some ideas for items…

A nuke

A bazooka

A acid sprayer

A tazer

A molotov

A truck wheel

A pillow

A keyboard

A light bulb

A

 
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Originally posted by konuse:

Some ideas for items…

A nuke

A bazooka

A acid sprayer

A tazer

A molotov

A truck wheel

A pillow

A keyboard

A light bulb

A

you should probably change that a to an AN for acid sprayer. pillows would be cool for a pillow fight.

 
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how does the controllable property work

 
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i keep saying. press enter, go to movement, see if they are keymapped and spawn an object and move it with those keys. there is also a tutorial thing.

 
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0rava,I have a suggestion:Upgrade guns! To get an upgrade of a gun,you hold Shift while pressing the key to get it. Same with firing it.
Pistol’s Upgrade: Revolver. Has much more powerful bullets but fires slower.
Shotgun’s Upgrade: Sawn-off. Shoots a lot more pellets but the spread is a lot worse.
Assault rifle’s Upgrade-Machine gun. More powerful bullets and nearly as fast as the minigun.
Grenade launcher’s Upgrade- Bazooka. Fires (small) rockets instead of grenades,slower to fire but more accurate.
Sniper’s Upgrade-Sighted Sniper. Same as the sniper except it has a laser sight on it.
Flamethrower-Propane thrower. Throws a lot more fire but has a lot greater spread.
Minigun-Piercing minigun. Each bullet is upgraded to Sniper strength but it fires a bit slower.
Cannon-Fire cannon. Everything fired out of a fire cannon is explosive to a small degree(I’m not sure if this’ll be too hard to implent,if not,just make everything that goes in it have the “Explosive” quality)
Harpoon gun-Grappling Hook. The grappling hook fires a harpoon on a rope. When you press fire the second time,the gun and anything attached to it is drawn in to the hook.
Laser Gun-Super Laser. The game already has this-hold Shift while firing a normal laser-but I suggest making a new gun for it.
Nailgun-Tranquilizer Gun. Shoots darts at a slow rate.These darts,when touching a ragdoll with their point,make him slowly lose his stabilizing if stabilizing is on.Basically,the upwards force slowly becomes weaker until vanishing completely.
Easter egg: How to make a Buzzsaw: Place 3 gears on top of one another. Touch a ragdoll to them. Watch the ragdoll magically dissapear and blood appear in random places all across the room. It’s rotating incredibly fast-at 0.0000000001 time it STILL is rotating at what appears to be the maximum displayable rotation.Something cool is that breakables will not break if their long side is put on them unless they are pushed decently hard.
A second easter egg: hold SHIFT while pressing 7 on the num-pad and you get a super-secret control box. No one has ever mentioned this before so I thought I would.