change _mc (anim)state when grabbing ledge

Subscribe to change _mc (anim)state when grabbing ledge 3 posts

avatar for bryser1 bryser1 13 posts
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change _mc (anim)state when grabbing ledge.

in my game the _mc runs on land and jumps up to grab: ledge 1,2,3 etc

when jump.mc hits ledge 1, I want the jump.mc to gotoAndPlay(pullup.mc)

(anim of .char pulling himself up onto ledge1)

can anyone please help with the coding of these jumps?……..thankyou in advance!

 
avatar for Senekis93 Senekis93 4090 posts
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// on jump.mc’s code.
onClipEvent (enterFrame) {
if (ledge.mc.hitTest(x,y,true) {
gotoAndPlay(frame where the pullupanimation starts);
} else {
gotoAndPlay(frame of the normal animation);
}

Also, this goes on the programming forum.

Edit the code before the x and y. The forum automatically edits the text and won’t show it correctly.

 
avatar for bryser1 bryser1 13 posts
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hello senekis93,

thanks very much I shall try this!