bloons tower defense 5(PACIFIC)

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un-overpowered ideas are there. romnick can enter, and Joseph has been PERMANENTLY banned, so the peace will be here like the start. let's go: 8-upgraded towers(double the normal) speed: turtle speed - faster than turtles - slowest - slow - med - fast - faster - supersonic - hypersonic - rocket - planet(the speed of your rotation and translation is insanely big.) - EXTREME - light - hyperdrive investment: terrible - unknown - bad - good - great - invest - excellent - extreme - incredible - best one - bestest - invest+++++++++ - woooooot - insane - supreme - master - max dart monkey: shoots darts. speed: fast. investment: terrible. costs 200. faster shooting: it will be faster. speed: faster. investment: unknown. costs 130. piercing darts: pierce through 2 bloons. speed: faster. investment: good. costs 180. razor pierce: 3 bloons. speed: faster. investment: great. costs 200. super pierce: 5 bloons. speed: faster. investment: invest. costs 250. frozen darts: freeze bloons when shoot. speed: faster. investment: excellent. costs 300. fire dart: explode when popped the max possible. speed: faster. investment: extreme. costs 400. fastest dart: even faster. speed: hypersonic. investment: best one. costs 1000. layer-popper ultimatum: pops 3 layers per hit and the boom is 3 times bigger. speed: hypersonic. investment: invest+++++++++. costs 3000. make continuations(other 8-upgraded towers) of my post below there!!!!
 
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AHHHHHHHHHHH!!!!! copy my post to make continuations. the enters are not working.

 
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instead of blimps, zeppelins and extreme flying things, the bosses are those:
BEFORE bosses:
fire bloon. appears at level 42.
liquid bloon. appears at level 41.
pysical bloon. appears at level 46.
supernatural bloon. appears at level 48.
RBE of each: 191
those are elemental bloons.
each attack of your element make OTHER appear, and summons 2 ceramic bloons.
fire: fireball and explosives.
liquid: glue.
physical: everything non-elemental
supernatural: full upgraded towers(except boomerang, dart, cannon and ace) and supermonkey with laser vision upgrade or beyond.
big bloon: haves 5 ceramic layers and summon 5 ceramic bloons. appears at level 48. RBE: 476.
big multi-elemental bloon: haves 10 ceramic layers and summon 1 big and 1 of each elemental bloon. if attacked by a element(fire, supernatural, liquid) deals neutral damage to it, but if physical, deals double. appears at level 55. RBE: 1240
mega bloon: haves 30 ceramic layers and summon 5 big multi-elemental bloons. appears at level 80. RBE: 6201.[
The Bloon: haves 45 ceramic layers and summon 10 mega bloons. appears at level 100. RBE: 62011.
The Mega Bloon: haves 100 ceramic layers and summon 10 The Bloons. appears at level 150. RBE: 620111.
The Mega Armored Bloon: haves 10000 ceramic layers and summon 10 The Armored Bloon(all your sons and grandsons are armored, having 100 times your armor). appears at level 250, the last last level. EDIT: EVEN RED BLOONS!!!!!!!

 
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I got idea for tower. NOT Bloon, NOT Bonus or something. /-----*Energy Core*-----\ Tower strikes single target with it lightning. Cost: 700 (Medium) Range: Big Speed: 40 SPM (Shots per Minute) Damage: Pops 4 layers of single bloon. Level: 11 _Ceramic Bloons are immune to this tower._ |First Upgrade| Cost: 400 *Energized Lightning* Lightning Pops 6 layers instead of 4. |Second Upgrade| Cost: 360 *Energy Splash* Any bloon around target is popped once. |Final Upgrade| Cost: 500 *Call of Storm* Increases attack rate. /-----*Energy Storage*-----\ Cost: 1'960 Range: Big Speed: 60 SPM (Shots per Minute) Damage: Pops 6 layers of main target and 1 layer around target. Level: 11 _Ceramic Bloons are immune to this tower._ \Ultimate Upgrade/ LEVEL 26 NEEDED Cost: 3'040 *Chain Lightning* Every attack jumps 3 times from target to another bloon, dealing main and splash damage. +=/-----*Energy Accumulator*-----\=+ Cost: 5'000 Range: Big Speed: 60 SPM (Shots per Minute) Damage: Pops 6 layers of main target and 1 layer around target 4 times. Level: 26 _Ceramic Bloons are immune to this tower._
 
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know how theres a super monkey te super monky upgrade is super sonic over drive ,it will keep the plasma and shoot realy fast you wont even see the plasma

 
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Originally posted by crazy123123:

know how theres a super monkey te super monky upgrade is super sonic over drive ,it will keep the plasma and shoot realy fast you wont even see the plasma

Good point.

 
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Bloons:
BIGRED: 1 hit to pop, comes at round 100. spawns 1,000 reds.
BMB: Banana Mutanizer Bombardment: spawns 4 BFB’s
Ghost: coantains 1 camo and 1 red. just like camo
Vampire:only affected by chemical stuff. spawns 2 ghosts & 15 reds
Decoy red: a red with Infitite layers. gives money but doesnt pop. takes no lives.

Towers:
Water tower: shoots a steady stream of water at bloons, popping them.
no upgrades
FIERthrower: same as water tower but burns bloons

 
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srry for double posting but i have a metal set.

Bronze bloon: same as lead and spawns lead
Silver bloon: immune to physical and ice damage. spawns a bronze.
Gold bloon: immune to physical, bomb, and ice damage. spawns a silver.
Platinum bloon: immune to physical, bomb, ice, and chemical damage. requires energy damage. spawns 1 gold, silver, bronze, and 10 leads.

Damage types:
Physical-darts, boomerangs, etc.
bomb – bombs
ice – ice
chemicals – corrosive glue, etc.
energy – lazarz, plazma, sun rays

 
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wow, no one must post here

PIZZA BLOON:
Spawns 5 (chesse) yellows and 2 (pepporoni) reds

 
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New bloon:

HAXIAB: hippopotamonstrosesquippedealiaphobia (the fear of long words) and xi (its on scrabble so its a real word) in a bloon.
spawns 1 red per milisecond.

 
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superbloon:
once popped, spaws 1 red, 2 blue’s, 3 green’s, 4 yellow’s, 5 pink’s, 6 black’s, 7 white’s, 8 lead’s, 9 zebra’s, 10 rainbow’s, 11 camo’s, 12 ceramic’s, 13 moab’s, and 14 bfb’s.

 
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continuation of supermonkey upgradees.

5) ultra range. covers 1/2 of map.
6) ultra speed. shoots twice as fast
7) extreme range. covers whole map.
8) super sun god. doubles everyting. speed, layers popped, amount of rays, range, ets.
9) death rays. pops 3 layers of bloons and poisons 10 closest bloons.
10) super death god. same as super sun god.
11) ultra duper dude. shoots towards front and back.
12) bloon pwner. shoots a circle of death rays.
13) rays of bombs. title name.
14) … pops 15 layers of bloons
15) OMG. 1 hit for all bloons

 
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monkey car:

drives around the track, popping 3 bloons every second.

UP1: pinnapples. drops pinnapples randomly

UP2: glue. drops glue aswell as pinnapples

UP3: spikes. you know

UP4: barrage. shoots 1 dart-per-second in front.

UP5: piercing darts. same as piercing darts for dart monkey.

 
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Originally posted by matt203261:

superbloon:
once popped, spaws 1 red, 2 blue’s, 3 green’s, 4 yellow’s, 5 pink’s, 6 black’s, 7 white’s, 8 lead’s, 9 zebra’s, 10 rainbow’s, 11 camo’s, 12 ceramic’s, 13 moab’s, and 14 bfb’s.

hyperbloon:
once popped, sources a black hole who spawns from infinite 2 red, 4 blue, 8 green, 16 yellow, 32 pink, 64 black, 128 white, 256 camo, 512 lead, 1024 rainbow, 2048 ceramic, 4086 MOAB, and 8196 BFB. it isn’t instant, it is like a bonus round. come 2 red, later 4 blue, later 8 green… powers of 2!

 
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dude, multiplying stuff by 2 proves that you have anger issues.
LOL

 
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Originally posted by matt203261:

continuation of supermonkey upgradees.

5) ultra range. covers 1/2 of map.
6) ultra speed. shoots twice as fast
7) extreme range. covers whole map.
8) super sun god. doubles everyting. speed, layers popped, amount of rays, range, ets.
9) death rays. pops 3 layers of bloons and poisons 10 closest bloons.
10) super death god. same as super sun god.
11) ultra duper dude. shoots towards front and back.
12) bloon pwner. shoots a circle of death rays.
13) rays of bombs. title name.

14) … pops 15 layers of bloons
15) OMG. 1 hit for all bloons

bolded would kill most computers with just one of them placed.

 
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OMG 7 POSTS IN A ROW
You should use the Edit Post-putton.

On-topic:
Spawner Bloon: When destroyed, it spawns into 2 red bloons.

 
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special game:
super popper bonus
1 special level in a unique play mode. requires rank 33.
1: one infinity bloon(bloon that every popped, summons two, but don’t take lives. give money anyway. but they will show a level. if they only was popped 1 time, is level 2. if never popped, level 1. each level double the amount of money got per pop, there is no level 0.)
highscores for money and infinity bloons popped.

what about that?
also,

Originally posted by Xaqqax2:

OMG 7 POSTS IN A ROW
You should use the Edit Post-putton.

see the date it posted.
first on may 16.
second on may 16, one hour later(double post).
third on may 17.
fourth on may 18.
fifth on may 19.
sixth on may 19, almost a hour later(double post).
seventh on may 21.
you didn’t read the date?

EDIT:

Originally posted by matt203261:

continuation of supermonkey upgradees.

5) ultra range. covers 1/2 of map.
6) ultra speed. shoots twice as fast
7) extreme range. covers whole map.
8) super sun god. doubles everyting. speed, layers popped, amount of rays, range, ets.
9) death rays. pops 3 layers of bloons and poisons 10 closest bloons.
10) super death god. same as super sun god.
11) ultra duper dude. shoots towards front and back.
12) bloon pwner. shoots a circle of death rays.
13) rays of bombs. title name.
14) … pops 15 layers of bloons
15) OMG. 1 hit for all bloons

this make i remember my overpowered superideas.
we need over 25 upgrades for defeation of each bloon in 1 hit. this is just overpowered, except with a cost of over 1,000,000.

instead:

5) epic range(like your ultra-range, but better). costs 8,750.
6) full range(exactly as your extreme range). costs 15,000.
7) infinite range. good way to make secure the placing(fills everything even on the corner). costs 35,000.
8) double layers. pops 2 layers. costs 70,000.
last) death rays. infinte time-damage rays, deal every 1/5 second hit, 2 layers damage. cost 120,000.
farthest could be gone.
EDIT 2:
death rays should instead hit infinite bloons on your way(but don’t have infinite bloons inside your ray, maybe up to 40 or 50 bloons) and cost 500,000.

 
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Ok I just want to say I am on akindle so I cant c and p so im not gonna prissy it up like i did last time so HERE WE GO : Teleport tower : moves bloon back to beginning of track and only affects a certaint amount a round, level 5 upgrade is not so often rip in the space time thingy that pops all nonblimps on screen. sorry my post sucks i didnt get sleep and im grumpy

 
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Originally posted by matt203261:

Bloons:
BIGRED: 1 hit to pop, comes at round 100. spawns 1,000 reds.
BMB: Banana Mutanizer Bombardment: spawns 4 BFB’s
Ghost: coantains 1 camo and 1 red. just like camo
Vampire:only affected by chemical stuff. spawns 2 ghosts & 15 reds
Decoy red: a red with Infitite layers. gives money but doesnt pop. takes no lives.

Towers:
Water tower: shoots a steady stream of water at bloons, popping them.
no upgrades
FIERthrower: same as water tower but burns bloons

BIGBLUE: 1 hit to pop, comes at round 120. spawns 1000 blues.
BIGGREENY: 1 hit to pop, comes at round 150. spawns 1000 greens.
BIGYELLOW: 1 hit to pop, comes at round 190. spawns 1000 yellows.
BIGPINKY: 1 hit to pop, comes at round 249. spawns 1000 pinks.

S.I.L.O.Z.: Supreme Infinitely Layered Oversized Zeppelin
have infinite layers, appear in a SPECIAL type of mode of playing, called bloon extra popper, only available for rank 40 or higher. at rank 32, nearly passing to 33 in expansion, reached level 93-94 in expansion because of the temple, but the Adobe Flash plugin crashed and reached exactly rank 40. it is not MUCH hard, and will not be in ver. 5! ;=D.

on the mode, you get 5000 gold, and with 1 higher rank(the bonus starts on rank 1, not 40!), you get 10% more, stackable. 5000-5500-6050-6655… to pop as much as possible the S.I.L.O.Z..
the S.I.L.O.Z. is infinitely layered, and give 1 gold each popped. increases per 1/30 the gold given by each layer every layer of it that was popped, stockable. 1-1,03-1,0609…
but at every power of 2, starting by 1, it summons each bloon.
every 1 layer popped, summons a red bloon.
every 2 layers popped, summons blue and red bloons.
every 4 layers popped, summons green, blue and red bloons.
every 8 layers popped, summons yellow and below bloons.
every 16 layers popped, summons all starter bloons.
every 32 layers popped, summons black and white bloons.
every 64 layers popped, summons zebra, black, white and fewer bloons.
every 128 layers popped, summons a ceramic bloon.
every 256 layers popped, summons all the bloons(non-bosses, non-blimps).
every 512 layers popped, summons a M.O.A.B.
every 1024 layers popped, summons a M.O.A.B. and the equal to all your childrens(4 CB, 8RB, 16 ZB, 16 BB, 16 WB, 64 pB, 64 yB, 64 gB, 64 bB, and 64 rB). this is insane, but also chance of 1 in the tenth power of 2!
every 2048 layers popped, summons all what it was before plus a B.F.B!
every 4096 layers popped, doubling each time, the zeppelin is TELEPORTED back to the start.
all the towers are locked when wave is running, and when the S.I.L.O.Z. escapes, you will end the game, and submit the money you had at the end of the round.

 
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on easy, you get -5% to rank.
on hard, you get +5% to rank.
on epic(new one), you get +12% to rank
medium unlocked at rank 3.
hard unlocked at rank 5.
epic unlocked at rank 18.
these do not cancel the unlocking towers/upgrades.

flying bloon: it flies to the exit! speed:as slow as a red. first appears at round 12 RBE 1
flying bloon 2: flying bloon: it flies to the exit. speed:as slow as a blue. takes 2 hits to pop. spawns 2 flying bloons when popped. first appears at round 17 RBE 4
mega bloon: takes 1000000 hits to pop(yes seriously) speed:slower than snails! spawns 2 hyperbloons when popped(lol!). first appears at round 222. RBE:?????(1 hyper bloon has massive RBE)

super hyper bloon:when popped, it spawns 5 red, 25 blue, 125 green, 625 yellow, 3125 pink, 15625 black…
go powers of 5!

GAME OVER bloon(G.O.B.): GAME OVER if you don’t pop it in 5 seconds. speed: as slow as a blue.first appears at round 18. RBE:1
G.O.B 2: game over if you don’t pop it in 5 seconds.speed: green speed. takes 5 hits to pop. spawns 5 G.O.B. when popped. RBE:10
decoy bloon:fake bloon.size:2x the size of a pink. this is called the weakest of bloons to your towers.

on extra bloon popper, i think the bonus should start at rank 33(first bonus), and its unlocked at rank 32.

new banana farm upgrades:
lvl 1:cost:1000. get 100 money per round.(unlocked at rank 16)
lvl 2:cost:1000. get 210 money per round.(unlocked at rank 17)
lvl 3:cost:1250. get 420 money per round.(unlocked at rank 18)
lvl 4:cost:7000. get 1680 money per round.(unlocked at rank 25)
lvl 5:cost:8000. get 3360 money per round.(unlocked at rank 27)
lvl 6:cost:17250. get 8000 money per round.(unlocked at rank 32)
lvl 7:cost:30000. get 16000 money per round.(unlocked at rank 35)
lvl 8:cost:30000.shoots bananas!range:infinite. fire rate:fast. splash radius: the size of a red bloon.(unlocked at rank 43)

 
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Originally posted by calvindang:

on easy, you get -5% to rank.
on hard, you get +5% to rank.
on epic(new one), you get +12% to rank
medium unlocked at rank 3.
hard unlocked at rank 5.
epic unlocked at rank 18.
these do not cancel the unlocking towers/upgrades.

flying bloon: it flies to the exit! speed:as slow as a red. first appears at round 12 RBE 1
flying bloon 2: flying bloon: it flies to the exit. speed:as slow as a blue. takes 2 hits to pop. spawns 2 flying bloons when popped. first appears at round 17 RBE 4
mega bloon: takes 1000000 hits to pop(yes seriously) speed:slower than snails! spawns 2 hyperbloons when popped(lol!). first appears at round 222. RBE:?(1 hyper bloon has massive RBE)
GAME OVER bloon(G.O.B.): GAME OVER if you don’t pop it in 5 seconds. speed: as slow as a blue.first appears at round 18. RBE:1
G.O.B 2: game over if you don’t pop it in 5 seconds.speed: green speed. takes 5 hits to pop. spawns 5 G.O.B. when popped. RBE:11

on extra bloon popper, i think the bonus should start at rank 33(first bonus), and its unlocked at rank 32.

new banana farm upgrades:
lvl 1:cost:1000. get 100 money per round.(unlocked at rank 16)
lvl 2:cost:1000. get 210 money per round.(unlocked at rank 17)
lvl 3:cost:1250. get 420 money per round.(unlocked at rank 18)
lvl 4:cost:7000. get 1680 money per round.(unlocked at rank 25)
lvl 5:cost:8000. get 3360 money per round.(unlocked at rank 27)
lvl 6:cost:17250. get 8000 money per round.(unlocked at rank 32)
lvl 7:cost:30000. get 16000 money per round.(unlocked at rank 35)
lvl 8:cost:30000.shoots bananas!range:infinite. fire rate:fast. splash radius: the size of a red bloon.

i know, but so it has to increase! ;)

 
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i added something new:
super hyper bloon:when popped, it spawns 5 red, 25 blue, 125 green, 625 yellow, 3125 pink, 15625 black…
go powers of 5!

just like your hyper bloon..; but with powers of 5!

also, don’t quote the entire post

 
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Originally posted by boomman2:

Ok I just want to say I am on akindle so I cant c and p so im not gonna prissy it up like i did last time so HERE WE GO : Teleport tower : moves bloon back to beginning of track and only affects a certaint amount a round, level 5 upgrade is not so often rip in the space time thingy that pops all nonblimps on screen. sorry my post sucks i didnt get sleep and im grumpy

i am going to say all of a tower like that.
i liked it. see how it may be.
teleport tower: teleports a bloon every 5 seconds back to the start. camo, frozen, leads bloons and blimps are immune. powered by weak matter. costs 600.
1:better power: now works with banana chunks. now the teleport haves a splash effect, that affects up to 2 extra bloons at once, so all are teleported. costs 1200.
2:mini speed update: updating of jurassic technology to egyptic(3000-500 a.C.) technology the speed is now 3 seconds every teleport. costs 1000.
3:small speed update: updating of egyptic technology to greek(2000-1000 a.C.) technology the speed is now 2 seconds every teleport. costs 2500.
4:bright matter: camo bloons are affected by teleporter. costs 3000.
5:semi-strong matter: MOABs are affected by teleporter. costs 3500.
6:awesomeing matter: BFBs are affected by teleporter finnaly. costs 4000.
7:masterful matter: frozen and leads are affected by teleporter. costs 5000.
8:changed power: splatting power is included into the new element! GLUE! 10 bloons can be teleported! costs 15000.
9:mysterious power: oh my god… costs unknowny. it is between 20000-100000. 15-125 bloons can be teleported, based on your cost.
set it with your choices with the cost of 50000.
10:speed upgrade: upgrading the greek technology to medieval(middle ages, ~400-1300 d.C.) technology the speed becomes 1,4 seconds each teleport. costs 100000.
11:big speed upgrade: upgrading the medieval technology to technology of modern ages(1400-1780 d.C.) the speed becomes 1 second each teleport. excellent. enough to stop every bloon in sight! costs 170000.
12:enormous speed upgrade: upgrading the technology of modern ages to the technology of the contemporary age(the actual age, 1780-2011 d.C.), the speed becomes 0,7 seconds each teleport! costs 260000.
thirteenth ultimatum: amazion upgrade: it is now constant, making it catch infinite bloons. but every 10 seconds, it refresh for 0,7 seconds. costs a un-understanding, amazing, unbelievable, and never viewed 1 million coins!!!

Originally posted by matt203261:

dude, multiplying stuff by 2 proves that you have anger issues.
LOL


dude, saying that making powers of 2 is about anger issues proves that you have unintelligence issues, and also don’t like powerations. and radiations.
ROFLMAO

 
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you like my ideas?

for the S.I.L.O.Z, i don’t think it should give money, only the bloons.

super monkey:
LVL1:short range, high fire rate.(4000)
LVL2:longer range:longer range…(1000)
LVL3:epic range:almost full screen range.(but only when put in the middle)(1500)
LVL4:laser vision:twice the power.(6000)
LVL5:faster shooting:shoots 10%faster.(1000)
LVL6:plasma vision:plasma vision…(13500)
LVL7:exploding plasma:the plasma explodes now!(40000)
LVL8:road spike factory:shoots a road spike every 4 seconds.(2500)
LVL9:infinite range:infinite range.(3000)
LVL10:more road spikes:shoots a road spike every 3 seconds.(3000)
LVL11:more road spikes 2:shoots a road spike every 2.2 seconds.(3600)
LVL12:no name:road spikes every 1.8 seconds,shoots twice at fast as normal(at lvl 1),
shoots three yellow(exploding)plasma.(200000)