Lead for Dead: Call of the Dead page 12

333 posts

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It’s soon playable. I’m working on the pathfinding at the moment.

 
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Originally posted by ehaugw:

It’s soon playable. I’m working on the pathfinding at the moment.

What ya mean by playable?

 
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Originally posted by 6thgraderhere:
Originally posted by ehaugw:

It’s soon playable. I’m working on the pathfinding at the moment.

What ya mean by playable?

You’ll be able to play it.

 
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Originally posted by adv0catus:
Originally posted by 6thgraderhere:
Originally posted by ehaugw:

It’s soon playable. I’m working on the pathfinding at the moment.

What ya mean by playable?

You’ll be able to play it.

Euheuheuheuheuh ._.

 
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C’mon, I’m serious here, how is it coming along? When’s the estimated time of completion???

 
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I still have a lot of work left to do, but it is interactive. You can shoot, jump, access the inventory etc. I’m gonna add the zombies, menus etc soon.

 
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C’mon! Keep it up! Tis gonna be so epic when it’s done >:D

 
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Originally posted by ehaugw:

I still have a lot of work left to do, but it is interactive. You can shoot, jump, access the inventory etc. I’m gonna add the zombies, menus etc soon.

I thought this was top down 2D…You can jump?! o.o

 
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Haha, late answer… But yes, you can jump over fences etc, it’s really cool.

The game is progressing btw, we’ll have an alpha out soon.

 
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How soon till tbe beta comes out?

 
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Our goal is within the summer.

 
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Originally posted by ehaugw:

Our goal is within the summer.

:O YESSSSSSS, within the summer means within my vacation, aw yeah XD

 
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It will most likely be in the very end of the summer, and only real life friends of me and the artist will get to beta test it, we don’t want it to leak before we got sponsorships etc. I’m sorry bro. Thanks for your enthusiasm though.

 
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Meh, it’s still coming out soon either way. Good enough for me :P

 
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“Soon™”, not “soon”.

 
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Originally posted by ehaugw:

“Soon™”, not “soon”.

I see what you did there…

 
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Coming along well?

 
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Yeah, I’m coding the bullets right now, they’re gonna be really realistic, taking air drag, penetration, kinetic energy etc into the calculations =D

 
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Originally posted by ehaugw:

Yeah, I’m coding the bullets right now, they’re gonna be really realistic, taking air drag, penetration, kinetic energy etc into the calculations =D

:3 sweeet

 
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I’m making the talent trees now, it’s gonna be pretty awesome.

And just a little attention whoring: The game has reached 6500 lines of code at this point!

 
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Damn, that’s a lot. And you didn’t mention a talent tree before :O Can you drop some hints on what’s it gonna do for each class?

 
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Originally posted by 6thgraderhere:

Damn, that’s a lot. And you didn’t mention a talent tree before :O Can you drop some hints on what’s it gonna do for each class?

There will be two trees that are common for all classes, one of them will increase your endurance, while the other will increase your ability to fight.

Marines has a sniper tree that is based on more accuracy and higher headshot and critical shot rates. Their second tree is an assault tree that’s mainly about building up adrenaline during combat, and gain boosts from the adrenaline level.

Troopers has a tree that increases their efficiency with shotguns and rocket launchers, as well as increasing their tankability. Their second tree increases your damage and mobility with LMGs.

Commandos has a tree for using handguns, silencers and stealth, that’s mostly about avoiding zombies, and killing them fast when it matters. The other tree is about SMGs, and close combat stuff like martial arts and dodging.

 
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Martial arts? ;o; Oh sweet jesus yes. How’s those execution moves, etc coming along?