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Thats useless. They are like towers, but with different stats \>.\< its like Bloons TD when any baloons can fly over a spikes cooldown…
A pitfall shouldnt be walkable for a single second just cause someone fell into it that single second ago. Same with gems.
Traps work most effectively if you have a gem with a lime component in it. In a trap, the specials will apply once for every target hit, so if you have for example an L/O with 100% chance to hit 2 targets in a trap, each time it fires, the O component will proc twice, even if there is only one target on the trap (when that happens, the gem also hits that target twice). If it could hit 3 targets 100% of the time, the O component procs 3 times, a single target is hit 3 times. Effectively, this means that lime replaces red in traps.
In contrast, a L/O gem in a tower will only have the O component proc once, even if the hit chains down to other targets (other specials, like shock and slow, do chain down for gems in towers).
Lime is easily the best gem to make dual gems with in traps. If you’re premium, there’s the deadly traps bonus which gives you (maxed out) +110% to specials and -50% to damage, which means that L/O traps are AWESOME.
Though maybe traps are not the best choice in early levels, but if you plan to beat the semi-infinite wave mode probably the easiest way is to put that L19 Y/L/O gem into a trap.. and let the game run for a few hours. So no, traps are not entirely useless.
Just put the bloodbounds in towers first and let them rack up ~50 kills, then they’ll start doing very well in traps thanks to the big special bonus of traps. Don’t even need them as high levels, even level 1 bloodbounds can be very useful in traps after they get some kills under their belt.
Another alternative is to pump your traps with amplifiers, but those are a lot more expensive.
> *Originally posted by **[shade5450](/forums/76/topics/161454?page=1#posts-3523533):***
> Arent traps suppsed to hit all enemies that pass over them? Cause it doesnt seem to work that way. I could be wrong tho.
they have a fire rate – only creeps that get shot in its range get hit