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- Towers in Corners
- Target priorities
\*For unlocked areas
“I have approximately half of the tiles opened. I marked tombs with green dots and epic levels with red ones.” Air Decada, Armorgames forums.
# Towers in Corners
This consist of 4 turrets and an amplifier, making the 4 turrets shooting on rapid susetion and being as powerful as the amplifier…
Suggestion: Put more amplifiers around it, to make it even stronger
# For unlocked areas
For A1, A13, M1, M13
1. To unlock you need a specific amulet or perhaps a combination of some. Can only name the amulet that unlocked it.
A1 : Don’t have that one yet
A13: Kill 12 Apparitions (Journey Amulet)
M1 : 7000 monsters C11 (Challenge Amulet)
M13: Wave 100 on K9 (Challenge Amulet)
From Lorgar, Armorgames
> *Originally posted by **[osanseviero](/forums/76/topics/164266?page=1#posts-3578766):***
> # For unlocked areas
> For A1, A13, M1, M13
> 1. To unlock you need a specific amulet or perhaps a combination of some. Can only name the amulet that unlocked it.
> A1 : Don’t have that one yet
> A13: Kill 12 Apparitions (Journey Amulet)
> M1 : 7000 monsters C11 (Challenge Amulet)
> M13: Wave 100 on K9 (Challenge Amulet)
> From Lorgar, Armorgames
A1 is unlocked by killing 200k monsters(Journey Amulet)
The minicastle is decent early on when your gem levels don’t go above 3 or 4, but beyond that, I’d say you’d want more amplifiers. Personally, I go with the “Amplifier sandwich”, being 2 amps next to each other and two towers above and below. On bigger levels, I add a third column, giving me a bigger sandwhich: a tower row, below that an amp row, below that another tower row. When gem levels reach 5 and beyond, I switch towers & amps (so amp row, tower row, amp row). When even higher (6 or 7), I just go 1 tower with 8 amps.
I can also say that the epic fields you don’t have are D4, J4, and G7. You will notice that the epic fields at D10, J10, J4, and D4 make a square, with G7 being the center of the square (and the entire labyrinth, too).