Yishan
2170 posts
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I loved the first one.
Why the second one sucks?
Read below:
- You can’t simply ugrade your character. You can’t upgrade strength, or even the stamina or health of your character. It’s turned into a simple XP gain by level INSTEAD of the upgrade points in Feudalism I.
- Your hero is a piece of shit. He can’t fight for his life, fight the town hero, you get pwned in one shot from this guy, you can’t even fight rogues one on one. Yeah, maybe your army is good enough to kill them, go against any other rogue by yourself and no aids, he’ll do more damage to you than you can do to him.
- The new aura and magic stuff is a very expected idea, and I didn’t mind it, but it was probably very poorly executed. It didn’t have any point at all, and seemed kind of a display rather than an actual combat skill.
- The new layout is awful. The characters look thinner and smaller, and the city hall layout and the combat layout is extremly different from Fuedalism I. Not nessacarily a bad thing, but doesn’t look right at all.
- The tutorial is not helpful at all. It teaches you the same thing in 1, but fails to note how to use magic, potions, and anything else in the game. Also, combat has been sped up extremley fast, a lot faster than 1.
- Ugrade percentage is awful. My weapon will say 93% on arrow/bow and 44% on the crossbow. It will miss epicly on the bow, and not hit the person, while the sword has more chances of hitting.
- You can’t upgrade your army, and there is a bunch of limits on your army. You can’t have a huge army anymore, you’re restricted to only about 4 rows of soldiers and thats it. There’s no such thing as “army too big.”
Negative Reviews:
“for the first ten seconds i was thinking , wow , this is awsome , now im thinking , how did the same people even make this game , this is on off the most frustateing game i have played in a long long time , infact its probably the most frustrateing game i have ever played before” – poperotsi
“The battles are massively confusing. The skills screen is hard to read due to the background. The tutorial explained very little and left me feeling completely unprepared. This is the sort of game I enjoy, but I couldn’t really play this one.” – askhere
“It keeps saying my army is too big but it is too small to even take the first town. i need more men but it wont let me have them.” – jamsplat
*Please think about this game before your rate it!"
My final review: After waiting months for Feudalism II to come out, I’ve found myself a bit disappointed with this new sequel. I thouroughly enjoyed Feudalism I, I felt that it was probably a very interesting RPG, and full of fun and variety. The second one, however, I feel loses, a great deal of what was in the first one. The introduction to aura and magic is okay, but the entire idea is executed poorly, and is very unessacary. Also, the layout has changed…in a bad way. It doesn’t look or feel like Feudalism I, for example, the characters look thinner and smaller than the first one, also, the worst part of this is that: you CANNOT upgrade your character’s certain aspects like the first one. You can’t upgrade certain parts like its sword skill, and what the **** is with your hero? He’s weak, weaker than the rogues and bandits you fight, and what is with the “army too big” thing. This game is completely disappointing, misses out on all the fun in the first one, and just fails.
Discuss.
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mmxmm
449 posts
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yeah i just played it and i was extremely disappointed. I started playing it and I was literally thinking (wow this game is great; it will keep me occupied for a loooong time) but then i played it for another 10 minutes and it seemed just plain broken. The units were messed up. Your character was underpowered, and the game was extremely glitchy. At first, I was going to give it a 5/5 maybe a 4/5 for being too much like the first one, but now I only have the choice to give it a 2/5 just for those 5 minutes of enjoyment.
If the makers clean up this game a little bit, I will most definitely improve the given score.
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Yishan
2170 posts
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You’re right, bu yet I don’t think its bad to be like the first one. The first one was very simple, but in the second one you could tell the developer got lazy. Caesara? Echigo? We killed those towns already, so why bring them back?
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mmxmm
449 posts
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Originally posted by Yishan:
You’re right, bu yet I don’t think its bad to be like the first one. The first one was very simple, but in the second one you could tell the developer got lazy. Caesara? Echigo? We killed those towns already, so why bring them back?
I don’t know. If a game just follows the exact formula of the last game, it shows that the developers have no original thoughts (or at least new ones). Though with some games, the same mechanics are good, you just need something to spice it up; an example would be the original mario games.
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Yishan
2170 posts
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True, but it all depends on what game you are talking about. This one, it doesn’t have to copy the same towns or ideas, or the formulas, but in Feudalism II you can tell he just didn’t bother changing the formula at all. Thats why even after I gave it a 4th try, you could just tell that the game was getting worse adn worse. There was no spice here, but you could tell he tried. For example, look at the aura skills, and the magic…er…whatever it was, it failed.
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Ivysaur
120 posts
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Press stats to upgrade your character. All you have to do is press stats, it’s the same game with different enemies and difficulties, though the controls are confusing.
This game does suck though with it’s glitches. Do not give it badges until this glitch is fixed.

Equip 2 runes then your weapons randomly cycle through the game. I found some pretty cool weapons, but they change every 1/5 of a second. Look at the spear one, he’s not stabbing himslf, he’s using it as a bow and arrow. I went into battle and it showed a bow shooting an axe! After a while he dies.
Whats with the fire and lightning power ups? I also saw a metior power up too. It went by too fast though.
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phooltk
1847 posts
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I thought the first one sucked. Typical skillless stat-whore shit with no worthwhile customisation. 2 is better in some ways, worse than others.
army size limitation = good
really slow to merc fodder items = same, i.e. terrible (still have to buy units individually, too… jeez.)
extreme limitation on stat upgrades = bad (max weapon max stat… there barely ever was any serious choice, now there’s even less)
more balanced horse prices = good
skills/auras = good, tho terribly balanced
heroes sucking compared troops = not actually true. they’re far better than they used to be, before you could just get some ninjas and afk half way through the game onwards. improvement in balance overall here imo.
not bothering to make stats of upgraded weapons visible = lol
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mmxmm
449 posts
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not bothering to make stats of upgraded weapons visible = lol
i agree
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pandafrenzy
1469 posts
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Is Fuedalism 2 on kong right now?
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Yishan
2170 posts
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Some more points on why it sucks:
- Creator says to “fight from distance and hide until you get to level 5-7” in the instrucitons. I’ve just played for half an hour and I’m Level 20, and I can’t even fight anyone else without dying,
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phooltk
1847 posts
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keep leveling until you can wear decent armour and buy a high def/hp horse. You can take out some places selling items with reqs around 12-22 in the meantime if you want but there’s not much point. get the healing aura too (all the auras are good).
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zdvg123
1 post
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feudalism 2 is hard compared 2 the first one. Rogues and bandits r way too strong!
My entire army got wipe out even though i maxed the size limit and max all the passive army boosts skills, 1 volley of arrows could wipe out a large proportion of my army. i miss the art of war and the patroitionism(sry if wrong spelling) from the first one.they were useful from get my army ‘raped’ early in the game but becae cheap later on. i hope that there could be a difficult setting so that we could get 2 noe the game better than just keep on dying at the start
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frazer151
37 posts
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i thoguht it was alright :) infact i realy liked it
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Vitaly
7 posts
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Yishan wrote:
bq. You can’t simply ugrade your character. You can’t upgrade strength, or even the stamina or health of your character. It’s turned into a simple XP gain by level INSTEAD of the upgrade points in Feudalism I.
But what about character skills screen (“Skills” button at town screen)? You can put some points into strength or whatever or weaponn masteries as in Feud1.
bq. “Your hero is a piece of shit. He can’t fight for his life, fight the town hero, you get pwned in one shot from this guy, you can’t even fight rogues one on one. Yeah, maybe your army is good enough to kill them, go against any other rogue by yourself and no aids, he’ll do more damage to you than you can do to him.”
At low levels he’s rather weak, but I don’t know how to die when fighting rogues at lv 20++ when hero has 700 HP (if his CON is 50)
bq. “The new layout is awful. The characters look thinner and smaller, and the city hall layout and the combat layout is extremly different from Fuedalism I. Not nessacarily a bad thing, but doesn’t look right at all.”
I have no idea why people think they look small, their scale hasn’t changed:

bq. “Ugrade percentage is awful. My weapon will say 93% on arrow/bow and 44% on the crossbow. It will miss epicly on the bow, and not hit the person, while the sword has more chances of hitting.”
Hit chance does not depend on weapon upgrade level.
bq. “You can’t upgrade your army, and there is a bunch of limits on your army. You can’t have a huge army anymore, you’re restricted to only about 4 rows of soldiers and thats it. There’s no such thing as army too big.”
Too big army makes you invincible so the game would be too boring without such limitations.
bq. “you CANNOT upgrade your character’s certain aspects like the first one. You can’t upgrade certain parts like its sword skill, and what the **** is with your hero?”
What we had in F1:

And what we’ve got in F2:

The only things were removed are Art of War and Patriotism skills. Why can’t you upgrade sword skill for example?
I can make a version of the game with no army size and max stat limitations and with 25 stat points per level, but are you sure it will be more interesting?
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Sar1n
197 posts
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well…my 2 cents:
I managed to conquer whole eastern empire, and after that…I had no motivation to go on, knowing it is gonna be the same…maybe tho, I’ll test my two + 10 stellar ninja-tos of thanatos against order’s cans (secretly hoping for 10000+ damage). There are some serious balance issues…for example, empire’s samurai have skill guillotine blade. This skill can one-shot anyone, including level 40+ hero. And that’s the problem…at empire’s capital, you’re going against full tow rows of these, and they are VERY trigger-happy with it. And because at that point you are unlikely to have any army cause they all died at previous battle, you’re pretty much screwed, unless you have a good horse, lots of sp and Unholy Breath aura. So as a result, most of characters actually can’ŧ finish the game…you have to build your own.
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phooltk
1847 posts
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2 more bad vs f1
- no (realistic) potion cap. Instead of removing better potions, cap the amount of each type. Even nagova isn’t difficult when you just tank the first battle spamming pots. Limiting army size is only half way.
-weapon upgrade system is just a waste of time. even if you didn’t have effectively infinite money less than half way into the game you could just reload until you get a level 10 weapon. Is this supposed to be fun?
-UI generally very uninformative. why aren’t skill descriptions incorporated into unit information? where’s the unit price? When I ‘view my hero’s stats’ all I get is xp and level? Skill descriptions are vague or misleading (if the description says it does 100+(5*20) damage, why does it appear to do far more than that? Is it in addition to regular arrow damage?)
-It’s possible to maintain all 3 auras and spam the most expensive skill with far from maxed spirit; hence no strategy to energy conservation during battle, as well as further homogenised stat choices (level 50 bow = 100 bow, 100 dex, 100 constituation, 80ish spirit. There’s not even a decent illusion of choice).
and good vs f1
- army selection isn’t so trivial, there’s some actual strategy now.
a bunch of the API seems to be broken too.
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Draco18s
5885 posts
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A game is poorly designed when the first rogues I encounter just after leaving home wipe out my army leaving me with two guys and not enough gold to buy more (or at least not enough to replace my losses).
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wazzaaa
11 posts
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I Really Enjoyed Feud 1, even if i SUCKED at it. This game…I waited for ages, it looked ok, Tut didn’t explain much but i don’t care about that. I came onto the game, limit army size = BAD I don’t like how you have to capture your home town by defeating some extremely powerful person. Even if your character is called something like: RULER of the south!
Overall 3/5
I hope 3 is better
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quake
166 posts
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Omg im stuck at the far east empire, I pass the first battle but in the second the fucking cirtical hits always kill me, is impossible!!!! Only need to get Nagova and Izumo
This citys are impossible, the game 5/5 goes to 4/5
Can vitaly help me? I cant finish it, I am level 50, with the best sword helmet and armor, and I cant kill him
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Yishan
2170 posts
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I can make a version of the game with no army size and max stat limitations and with 25 stat points per level, but are you sure it will be more interesting? .
That would be far more interesting in my opinion. If you played Feudalism II 5 times, each trying to give it a new chance, you would still be pissed. If you conquer the Southern Desert camps, (two of them) and are moving to attack the capital, you encounter a type of rogue: hell of a lot stronger and better than any soldier you have…Its impossible to win a battle from them, and my character is Level 29. I’m still forced to attack people and then keep on using potion to regenerate health…listen Vitaly, my main point isn’t that it sucks, but it would be far better if you changed some of the negative stuff/
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quake
166 posts
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dragonrule
63 posts
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take off your armor they have a skill with the same affect as the occult enchantment.
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Xyph
2 posts
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i cant even figure out how to use runes… how do you combine them with weapons? i tried drag and drop but it dont quite work for me, everything else is drag and drop… perhaps somebody can assist?
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Carados
10049 posts
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A Feudalism game? Bad?
This is news!
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Yishan
2170 posts
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Worst of all, there are hell of a lot of glitches…
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