Tapkcir5
88 posts
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Originally posted by no_alone:
Can someone help me??/
I cant win zone one bose

Thank you
Ok here goes.
1) You need to get rid of some turrets. Drop the Nexon Phasers, the Scorpions, the Assassins, the Nuclear Terra, the Elsom Demis, 1 Vira saviour, and the Arcane Wraiths.
2) In place of the dropped turrets get 5 Neg voiders and increase the skill TEAM RESISTANCE so that you have a total of 100% resistance. Get some more Nyon Exists and bring your total chargors up to 8. This will give you double damage (104% increase) when you max them.
3) On the chargors note spread them out, the chargors are there not ONLY to provide the skill increases but also there to charge up your turrets. Put them near high damage turrets (Lightbringers, Ares, Tesla, Nyon exists) and spread them out over your base. If spread out correctly they should provide your base with all the bonuses and charge the majority of your offensive turrets.
4) Condense the base a little so your walls provide better coverage. This is easily done as you have a ton of unused space within your walls. With another wall and another fortress you can get rid of an aegis barrier as well and move your titan barrier to the bottom. Although if you can move your stuff around right you may not even need the barriers at all and could just use walls and Fortresses.
5) Farm for more rares. This game takes a while to beat so just go back and farm out another Lightbringer (legendary) maybe another fortress, and another wall. And Ares or 2 is always good but I beat Zone one normal with 3 tesla, and 3 lights (lotsa Nyon exists though)
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XxLTxX
16 posts
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12q12q9
141 posts
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Originally posted by XxLTxX:

so…. much…….wrong
EDIT just build up a ton of money, ok? since it looks like u need it, ok? then u can start building the good bases
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XxLTxX
16 posts
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Originally posted by 12q12q9:
Originally posted by XxLTxX:

so…. much…….wrong
EDIT just build up a ton of money, ok? since it looks like u need it, ok? then u can start building the good bases
I have a ton of money, but i dont know what to do with them…. >.< and that is what u give me….
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12q12q9
141 posts
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get rid of grand turret, assassins scorpions fion drones,and zyon storm, gold generators 1 tech thing, upgrade zac-assumulators, use less agesis barriers, try to pack everything up to use less walls
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XxLTxX
16 posts
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Originally posted by 12q12q9:
get rid of grand turret, assassins scorpions fion drones,and zyon storm, gold generators 1 tech thing, upgrade zac-assumulators, use less agesis barriers, try to pack everything up to use less walls
Can i keep titans? BTW, those techs are for zava, so can i put it in storage instead of delete?
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no_alone
2 posts
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Originally posted by Tapkcir5:
Originally posted by no_alone:
Can someone help me??/
I cant win zone one bose

Thank you
Ok here goes.
1) You need to get rid of some turrets. Drop the Nexon Phasers, the Scorpions, the Assassins, the Nuclear Terra, the Elsom Demis, 1 Vira saviour, and the Arcane Wraiths.
2) In place of the dropped turrets get 5 Neg voiders and increase the skill TEAM RESISTANCE so that you have a total of 100% resistance. Get some more Nyon Exists and bring your total chargors up to 8. This will give you double damage (104% increase) when you max them.
3) On the chargors note spread them out, the chargors are there not ONLY to provide the skill increases but also there to charge up your turrets. Put them near high damage turrets (Lightbringers, Ares, Tesla, Nyon exists) and spread them out over your base. If spread out correctly they should provide your base with all the bonuses and charge the majority of your offensive turrets.
4) Condense the base a little so your walls provide better coverage. This is easily done as you have a ton of unused space within your walls. With another wall and another fortress you can get rid of an aegis barrier as well and move your titan barrier to the bottom. Although if you can move your stuff around right you may not even need the barriers at all and could just use walls and Fortresses.
5) Farm for more rares. This game takes a while to beat so just go back and farm out another Lightbringer (legendary) maybe another fortress, and another wall. And Ares or 2 is always good but I beat Zone one normal with 3 tesla, and 3 lights (lotsa Nyon exists though)
Thanks.. I did it.. but this is what left from my base.
Thanks.. I did it.. but this is what left from my base.
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Vinghiskhan
40 posts
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Okay, so ive been farming for rares on tesire on hard and insane for the past 120 matches. I get about 600 kills avarage, and I have 9 tech centers with zava detectors. In the about 80,000 kills ive made there, i got 3 lightbringers, one in my first try, one in my second and one on my 70th try. Not a single aries, eve though on my last save that got deleted i got 3 aries and 3 lightbringers in under 30 minutes on hard difficulty without any zavas. So im wondering if there is anything im doing wrong? are there any other ways to increase my odds of gaining those aries?
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damian4455
62 posts
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Ahhh im tyred of this it is an error or something it is temporally disabled??
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Draugur
4 posts
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deleted because of formating issues.
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woohoo92
517 posts
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@Draugur I’m not saying that they suck, but could you please format them better so we don’t get headaches trying to read the entire page of ideas?
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mschurma
362 posts
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@damian (since i’m not sure how to quote) I get that too. But i thought i got blocked because someone reported a base i uploaded with a few units glitch-stacked. Maybe its happening to more people?
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lee06400
3 posts
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Hi !
http://hpics.li/8bd626c
Any tips please ?
I can’t beat Nikki on Normal difficulty.
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Draugur
4 posts
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It’s a simple, but one of the most addicting games, I’ve discovered!
I’d like to see more of them – maybe a sequel or some tweaks on it! I love the concept of customizable ships and turrets!
I’d like to do some suggestions at this point:
Placement Grid:
I’d appreceate a grid where you can place your buildings more accurate – additional with this, you’d prevent the issue with stacking placements. I’m thinking of a very fine grid (e.g. a 4×20 grid for a wall).
increased Unit-Lmit:
I like the level X upgrades, but how about create more upgrades like these? just like an upgrade, which raises your maximum unit-count by 1 – and without limit (except unit-space) – this would give a lot of motivation to farm more and more.
Assist-assembly-line:
I like the idea to connect turrets with an assist-function, so that these turrets (up to x turrets) will target the same target, if it is in the same range of the other turrets – but you cannot mix healer- and damage-turrets.
Item/Cash bounce at screen-edges:
I don’t want to know, how many things I missed, just because enemys died offscreen – it would be great, if items would get pushed to the screen-edges, maybe with a sound-jingle, so that I know, when something interresting did drop.
a Shield-Bounce-Nerf:
It’s very sad, that many interresting weapon-setups are becomming useless, when enemys with shields does appear, so that the Nyon Exist is the primary weapon of choice. I’d be glad with the solution, that shields does reflect just 40% of the damage recieved (because just 40% of incoming damage is absorbed).
Modules for Buildings:
how about to give a turret or wall the possibility to get equipment-slots, where I can put in equipment (or abilitys), which I can find through killing enemys. Which can additional get more slots, the higher it does level – modules like +x% absorb, +x% damage, +x range, +seeker-abliity, +lifeleech, +ignoring x% shields, and so on (x=value, depending on quality of the module. (common, uncommon, rare, ultra-rare)
additional or instead of/to modules: skilltrees for turrets:
so that you can choose between different skills and roles for a turret, maybe with respec-possibility, or just finding perks, which can be added to turrets.
adjustable behaviour:
the possibility to give a turret or drone one (or even more?) targetiging-prioritys – both for damage and healing-objects.
buff-targeting:
at the moment, towers with area-bonuses does cause clustering to a big ball – if a tower is placed to far away, he will not get the benefit anymore – how about to give area-buff-abilities an ammount of targets, he can support instead of range-issues – so that you can choose, who shall get that buff (e.g. 1 target per level) so that the Chargor and Neg-Voider or the Healers can buff up to 7 declared targets – this would help to create new formation-designs.
walls don’t count to unit-limit:
this would help to allow more interresting setups and placements
more upgradeable towers:
every tower can be transformed into a Tier 2 (or maybe even more tiers) building, with better stats, efficiency, perhaps with more skills, or skills, you can choose for yourself, depending, how you want to specialize this turret.
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Draugur
4 posts
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Tier 2 turret suggestions:
Nova-Turret > Galaxy-Turret:
I like the damage-upgrade on this turret, but how about to add an additional ability like seeker-bullets (like the carrier-fighters) or enhanced bullet-flight-speed.
Core-Blaster:
How about to give him (beside increased damage) the ability to push back (and damage) more targets at once? (up to 3?) or/and push them away much further (and snare?).
Vira-Healer:
I like this turret, but at some point he just lacks of healing-power – how about to do an upgrade here that he heals more, or can priorize most damaged targets.
Nexxon Phasor:
I’d like to have a tower, which concentrates all turrets of his kind to a devasting beam – one tower is set as “primary tower”, where all other Nexxons in range does target to, and this one fires a focused beam (maybe with synergy-bonus, the more nexxons are working together [e.g. +5% dmg per supporting Nexxon])
Fion Drone:
It’d be funny, if the upgraded drone does fire a shot every x seconds, with damage based on the ammount of gold he collected (e.g. 10% damage of gold collected every 10 seconds)
Cycon Storm:
I like this tower, but he also lacks of damage in later game – how about also to improve damage in the better version and/or give him the ability, that his rockets does improve their damage the longer they are flying to their targets (so the are effective long-range-weapons)
Grand Blaster:
it does already have a minimum range and also lacks of damage in later game – improved damage would be also fine here – and how about the ability to fire faster, the longer he’s shooting at the same target (+10% per second until +100%)
Zakana:
also a damage-upgrade needed, and here I think an ability would be finde, which makes the target vulnerable to damage from other sources
Elson Demi:
I think it fires much to slow for its damage and bullet-spread – I’d suggest a much higher rate of fire and perhaps a small seeking-ability, if a target is close to the bullets – it would be great, if this tower gets a reason to use, because I think its a great tower with potential
Nuclear Terra:
This tower is danger do have, so it should get a ability, which makes the risk of using it worthy. A stackable dot (and also a damage-upgrade) would be great
Neg Voider:
multi-curing with wider range and with a direct “laser” would be fine – maybe also multi-targeting. As mentioned before, instead of an area-resistance-effect, he can choose x (e.g. 1 additional target per level up to 7) targets, which get 50% resistance (I think nobody will “waste” 4 slots just for effect-immunity)
Assassin:
I also like this tower – and I think the upgraded version should have something fearable – beside more damage. So, as a “sniper” turret he should be able to priorize a specific building or part (except main base or tech lab?)
like healing-turrets/drones, buffers, purifiers, carrier-bays, and so on.
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Draugur
4 posts
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Chargor:
as the Neg-Voider he should be able to support an ammount of units with his buffs, independet of range-issues. The upgraded version could get a synergy-bonus for every other chargor which is adjected to him (+10% better effects for every adjected chargor – so in a block of nine Chargors, the middle one will get +80% buff-effectiness, the ones at the outer edged gets +30%, them in the inner edges gets +50%. See fig.01 for details.
fig.01
(+ xx%) < a Chargor with synergy-bonus in %
[this stand-alone-charger would have + 00% bonus to its buffs])
(+ 30%)(+ 50%)(+ 30%)
(+ 50%)(+ 80%)(+ 50%)
(+ 30%)(+ 50%)(+ 30%)
Scorpion:
I’d like to see more range for this! it seems, that the bullets does stop at some point, even if the range is displayed much further away. As additional effect I could imagine a debuff, that reduces recieved healing for the affected enemy object (lasts 5 seconds, stacks up to 5 times, -10% healing per debuff)
Nyon Exist:
Well, I think this turret doesn’t need any great upgrade, but with the upgraded version it would be great, if he does priorize shielded targets in range
Vira Savior:
with upgraded version, seeker-healing-bullets would be great, which are targeting the weakest tower in range
Korazon:
It would be great, if the upgraded version would make a zig-zag move, so that all three shots will meet another in several distances and everytime, they cross each other, they raise their damge – also a long-range weapon – see fig.02 for details
fig.02
(v) < Korazon
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\|/ < bullet-way
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\|/ _ deadly killer zone
/|\
Devas Nero:
I like this tower, but its ability to put an enemy into darkness should have something like a dot, while the target is outtaken. additional, shield-bounce shouldn’t have any effect on this – serious – its darkness.. maybe in addition to that some damage-reduce.
Fira Zevon:
also enhanced damage would be just amazing.. or just 2 more bullets per shot with a slight spread
Darkness Barrier:
how about to make it something like immortal – if it get killed, it will come back with 25% life after ~20 seconds (or at least after the round)
Thor:
no clues, its okay
Vira Ultima:
it can link up with one other object, and will get half of the damage, the linked object recieved (so this unit has to get a healer too, but thats all manageable
Aries/The Lightbringer:
here I’d love the possibility to transfuse three of them (3 Lightbringer or 3 Aries) into one more powerful unit with a total damage-output of 450% (instead of 3x 100%)
Wall:
I’d like to get also a kind of immortality for it – when it is disabled, it will still regenerate its life, but it isn’t targetable by anything, when it does have regenerated 20% of its life, it will get active again and can get damaged and healed again.
Infinite Fortress:
the upgraded Fortress will get a reflective shield, when it drops to 25% life – this shield will last x seconds
Arcane Wrath:
it will also do more damage as it does now – it additional saves damage absorbed by its shield (40% of incoming damage) for x seconds, and will add the absorbed value to its dps
Tesla:
with the upgraded version, Its charge will jump 2 times to the nearest target with no damage-loss.
Sanctum Bacon:
every x seconds it will cast a healingwave (just like the spell, but lesser bullets)
thats just a bunch of ideas – maybe some of then can find its way into this great game
Thanks.
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woohoo92
517 posts
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Originally posted by lee06400:
Hi !
http://hpics.li/8bd626c
Any tips please ?
I can’t beat Nikki on Normal difficulty.
- Lose the core blasters, zakanas, and zycon storms. They’re too weak to do any significant damage. Replace them with nyon exists or korazons.
- Get a third ZAC Assimilator. Those little fighters don’t do much, but they’re excellent bullet shields.
- Put defensive walls in front, because those aegis barriers won’t last long without the walls’ healing amplifiers.
- You need more healers to support the walls. Just get more sanctum beacons and have a few vira saviors as supervisors.
- There are gaps between the walls. Those gaps can lead to units dying from stray shots.
And where did you get that darkness barrier?
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GilbertC5
123 posts
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I just want to ask a simple, yet complex question.
Dev, when will you release the freaking update?
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ReImagined
16 posts
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Originally posted by GilbertC5:
I just want to ask a simple, yet complex question.
Dev, when will you release the freaking update?
When he gets the time to do so… stop complaining. If you don’t like that, go make your own game and whip up your own endless supply of fast, endless updates.
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JoshuaT40
111 posts
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lol this needs a facebook page
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Dkoshi
20 posts
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Alright so apparently this isn’t enough to beat Zone One on insane.

Anyone have an idea on how to beat it on Insane?
I’ve heard that someone did it with only Nyons.
For the record, I have a Vira Ultima and Lightbringer hidden from view and four Nyons underneath the bottom Aries.
This is an old base, had it since about a week after the game came out. I like my text saves :)
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4123441234
353 posts
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Can someone who has premium farm some T1 ultra-rares, text Save it, then post it here so people can use it?
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D3LT4lPR0
39 posts
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Don’t post your save please , because is not fair. Just load your own save , farm at tesire and stop asking for that …
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busydon
62 posts
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Originally posted by 4123441234:
Can someone who has premium farm some T1 ultra-rares, text Save it, then post it here so people can use it?
what do you think this is a leeching convention so people can use some1 else’s crap they bought?
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Captain_Catface
8785 posts
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There’s nothing unfair about loading someone else’s save, really. It’s not like it harms other people in any way; other than those who will emit fanboy shrieks in regards to their suddenly-undermined farming sessions. The only real gameplay left after you beat the campaign is grinding through to beat it on the top difficulties…
What y’all should be working on is deciphering the text saves in order to customize them.
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