ZachAttack009v2
1 post
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The biggest issue with this is base positioning. When I was reorganizing my base I started above my current base and simply slotted stuff up. Now I am positioned at the top of the grid/map for every level. Now most of the spawning ship fly below me and fight my zac fighters below. This bug is already being exploited in sw arena as one individual put his base so low that he ends up spawning below you and quickly rapes your undefended rear.
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Rmmarlo
9 posts
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this is really a good game i think that the diffuculty change as you go along is a good challenge
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panoz
9 posts
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building a base anywhere is actually a cool feature lets you do lots of neat stuff.
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Ourous
76 posts
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Maybe add a feature that makes the bases spawn in the correct places in SWBattles ?
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Noobin8er
915 posts
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What determines which rare unit you get? I used to only get Gold Gens, after that I started getting lots of Walls, then Fortresses. Now I seem to be getting a lot of Sanctum Beacons, and have 1 Tesla.
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garfu
4 posts
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Originally posted by Differ:
I got aries from farming the second to last level on normal, and probably other places too. I seem to get all of my rare drops from taunting enemies.
Aim worked really well on Nikki, and now I too am stuck on insane Villalobos. This time, though, my walls are going down against Villalobos, and unless I switch to Korazons I don’t see how to get rid of his drone swarm. Maybe acid cloud?
At what times does the autosave kick in? When entering a zone?
My current box: 
So can anyone comment on how this guy was able to pack his units like that?
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Rmmarlo
9 posts
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i wish i could pack my things as tight as he can
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panoz
9 posts
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there is an issue when the player has used up the whole map for their bases but typically those style bases are easy to destroy simply build your firepower around their vulnerable spots taking them out fast
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panoz
9 posts
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that is why we dont want a grid layout cant wait to see someone use just 4 walls for their entire base
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TavarVarg
3 posts
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Yeah, I wish I could get that close. I have gaps all over the place, but I can’t seem to fill them with anything.
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Ourous
76 posts
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I can do it, but I have a feeling that it’s abusing a glitch.. so I don’t
Also, one of my two Galaxy turrets has 123.3 damage, and the other has only 56.9
They both have the same upgrades, and the same passive bonuses from other units, I’ve even switched them to make sure.
The one that has 56.9 didn’t gain as much attack when I upgraded it from a Nova.
Can anyone explain ?
=EDIT=
I figured out it’s because I upgraded the RS Amplifier on the 2nd Galaxy before it was upgraded to a Galaxy, and the Amplifier on the 1st afterwards.
From my understanding, the % damage increases should always amplify from base damage, and the upgrade to Galaxy should increase the base damage, not the overall damage. Fix this.
(or I’m completely wrong, and the 123.3 damage one is the broken one, in which case, please don’t fix it xD)
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lulziwinz
34 posts
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Well finally I got the lightbringer(Well it’s still the legend right now) after donating and playing for about 4 hours. Any tips for what it does and how to use it?
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etrian
3 posts
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So I found 3 lightbringers and 3 tesla but i’ve yet to find any aries. How good are aries anyways?

Also my current set-up if anyone wants to critique it.
EDIT: I can’t see the pic I posted, assuming it’s the same for other people heres the link http://imgur.com/yUJy2
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Yamiro
574 posts
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Any chance that anyone has a list of ALL the upgrade-able towers/structures in the game, such as the Aegis barrier, Nova, etc?
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Ourous
76 posts
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Originally posted by etrian:
So I found 3 lightbringers and 3 tesla but i’ve yet to find any aries. How good are aries anyways?

Also my current set-up if anyone wants to critique it.
EDIT: I can’t see the pic I posted, assuming it’s the same for other people heres the link http://imgur.com/yUJy2
Immobile healers should never be on the outside 2 layers
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Zaqew
12 posts
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I had a vira ultima random dropped…
Stupid official forums link into one damn window.
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ironpenguin
41 posts
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Do sanctums heal everything in their range?
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Ourous
76 posts
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Sort-of.. they shoot out waves of healing blob things, that disappear at the edge of their range and the blobs disapear when they hit a unit that needs healing.
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Zaqew
12 posts
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Bioform
6 posts
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Originally posted by Ourous:
I can do it, but I have a feeling that it’s abusing a glitch.. so I don’t
Also, one of my two Galaxy turrets has 123.3 damage, and the other has only 56.9
They both have the same upgrades, and the same passive bonuses from other units, I’ve even switched them to make sure.
The one that has 56.9 didn’t gain as much attack when I upgraded it from a Nova.
Can anyone explain ?
=EDIT=
I figured out it’s because I upgraded the RS Amplifier on the 2nd Galaxy before it was upgraded to a Galaxy, and the Amplifier on the 1st afterwards.
From my understanding, the % damage increases should always amplify from base damage, and the upgrade to Galaxy should increase the base damage, not the overall damage. Fix this.
(or I’m completely wrong, and the 123.3 damage one is the broken one, in which case, please don’t fix it xD)
A fix for this would be greatly appreciated, as there’s a good chance it’s affecting Lightbringers as well. A rare, very high damage unit that requires sacrificing other units should not be doing less than half its expected damage – we (the players) can’t even effectively check if this is occurring, as the damage values for the Lightbringer don’t display!
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Zaqew
12 posts
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tangem
6 posts
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@Zaqew where did you get the vira ultima? from a normal level or one of the bonus ones?
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Pyronain
32 posts
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Is the limit suppose to be 55 because I fought someones base that goes way above the limit
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benderboyboy
7 posts
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So, here’s some small stuff that are easily missed.
You can rotate Defensive walls.
Aegis Barrier can be upgraded further to Titan Barrier by clicking upgrade at the top right of the unit screen.
ZAC Assimimlator can be upgraded to X-ZAC Assimilator using the same upgrade button.
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Ourous
76 posts
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Originally posted by Bioform:
Originally posted by Ourous:
I can do it, but I have a feeling that it’s abusing a glitch.. so I don’t
Also, one of my two Galaxy turrets has 123.3 damage, and the other has only 56.9
They both have the same upgrades, and the same passive bonuses from other units, I’ve even switched them to make sure.
The one that has 56.9 didn’t gain as much attack when I upgraded it from a Nova.
Can anyone explain ?
=EDIT=
I figured out it’s because I upgraded the RS Amplifier on the 2nd Galaxy before it was upgraded to a Galaxy, and the Amplifier on the 1st afterwards.
From my understanding, the % damage increases should always amplify from base damage, and the upgrade to Galaxy should increase the base damage, not the overall damage. Fix this.
(or I’m completely wrong, and the 123.3 damage one is the broken one, in which case, please don’t fix it xD)
A fix for this would be greatly appreciated, as there’s a good chance it’s affecting Lightbringers as well. A rare, very high damage unit that requires sacrificing other units should not be doing less than half its expected damage – we (the players) can’t even effectively check if this is occurring, as the damage values for the Lightbringer don’t display!
I tested this again, and I’m definitly right. Or the game is more broken than I thought. (not to insult the game, but every game is atleast slightly broken)
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