Official Enigmata Stellar War Thread page 9

Subscribe to Official Enigmata Stellar War Thread 1780 posts

avatar for ZachAttack009v2 ZachAttack009v2 1 post
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The biggest issue with this is base positioning. When I was reorganizing my base I started above my current base and simply slotted stuff up. Now I am positioned at the top of the grid/map for every level. Now most of the spawning ship fly below me and fight my zac fighters below. This bug is already being exploited in sw arena as one individual put his base so low that he ends up spawning below you and quickly rapes your undefended rear.

 
avatar for Rmmarlo Rmmarlo 9 posts
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this is really a good game i think that the diffuculty change as you go along is a good challenge

 
avatar for panoz panoz 9 posts
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building a base anywhere is actually a cool feature lets you do lots of neat stuff.

 
avatar for Ourous Ourous 76 posts
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Maybe add a feature that makes the bases spawn in the correct places in SWBattles ?

 
avatar for Noobin8er Noobin8er 915 posts
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What determines which rare unit you get? I used to only get Gold Gens, after that I started getting lots of Walls, then Fortresses. Now I seem to be getting a lot of Sanctum Beacons, and have 1 Tesla.

 
avatar for garfu garfu 4 posts
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Originally posted by Differ:

I got aries from farming the second to last level on normal, and probably other places too. I seem to get all of my rare drops from taunting enemies.

Aim worked really well on Nikki, and now I too am stuck on insane Villalobos. This time, though, my walls are going down against Villalobos, and unless I switch to Korazons I don’t see how to get rid of his drone swarm. Maybe acid cloud?

At what times does the autosave kick in? When entering a zone?

My current box:

So can anyone comment on how this guy was able to pack his units like that?

 
avatar for Rmmarlo Rmmarlo 9 posts
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i wish i could pack my things as tight as he can

 
avatar for panoz panoz 9 posts
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there is an issue when the player has used up the whole map for their bases but typically those style bases are easy to destroy simply build your firepower around their vulnerable spots taking them out fast

 
avatar for panoz panoz 9 posts
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that is why we dont want a grid layout cant wait to see someone use just 4 walls for their entire base

 
avatar for TavarVarg TavarVarg 3 posts
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Yeah, I wish I could get that close. I have gaps all over the place, but I can’t seem to fill them with anything.

 
avatar for Ourous Ourous 76 posts
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I can do it, but I have a feeling that it’s abusing a glitch.. so I don’t

Also, one of my two Galaxy turrets has 123.3 damage, and the other has only 56.9
They both have the same upgrades, and the same passive bonuses from other units, I’ve even switched them to make sure.
The one that has 56.9 didn’t gain as much attack when I upgraded it from a Nova.

Can anyone explain ?

=EDIT=

I figured out it’s because I upgraded the RS Amplifier on the 2nd Galaxy before it was upgraded to a Galaxy, and the Amplifier on the 1st afterwards.
From my understanding, the % damage increases should always amplify from base damage, and the upgrade to Galaxy should increase the base damage, not the overall damage. Fix this.

(or I’m completely wrong, and the 123.3 damage one is the broken one, in which case, please don’t fix it xD)

 
avatar for lulziwinz lulziwinz 34 posts
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Well finally I got the lightbringer(Well it’s still the legend right now) after donating and playing for about 4 hours. Any tips for what it does and how to use it?

 
avatar for etrian etrian 3 posts
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So I found 3 lightbringers and 3 tesla but i’ve yet to find any aries. How good are aries anyways?

Also my current set-up if anyone wants to critique it.
EDIT: I can’t see the pic I posted, assuming it’s the same for other people heres the link http://imgur.com/yUJy2

 
avatar for Yamiro Yamiro 574 posts
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Any chance that anyone has a list of ALL the upgrade-able towers/structures in the game, such as the Aegis barrier, Nova, etc?

 
avatar for Ourous Ourous 76 posts
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Originally posted by etrian:

So I found 3 lightbringers and 3 tesla but i’ve yet to find any aries. How good are aries anyways?

Also my current set-up if anyone wants to critique it.
EDIT: I can’t see the pic I posted, assuming it’s the same for other people heres the link http://imgur.com/yUJy2

Immobile healers should never be on the outside 2 layers

 
avatar for Zaqew Zaqew 12 posts
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I had a vira ultima random dropped…
Stupid official forums link into one damn window.

 
avatar for ironpenguin ironpenguin 41 posts
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Do sanctums heal everything in their range?

 
avatar for Ourous Ourous 76 posts
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Sort-of.. they shoot out waves of healing blob things, that disappear at the edge of their range and the blobs disapear when they hit a unit that needs healing.

 
avatar for Zaqew Zaqew 12 posts
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A VIRA ULTIMA!

 
avatar for Bioform Bioform 6 posts
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Originally posted by Ourous:

I can do it, but I have a feeling that it’s abusing a glitch.. so I don’t

Also, one of my two Galaxy turrets has 123.3 damage, and the other has only 56.9
They both have the same upgrades, and the same passive bonuses from other units, I’ve even switched them to make sure.
The one that has 56.9 didn’t gain as much attack when I upgraded it from a Nova.

Can anyone explain ?

=EDIT=

I figured out it’s because I upgraded the RS Amplifier on the 2nd Galaxy before it was upgraded to a Galaxy, and the Amplifier on the 1st afterwards.
From my understanding, the % damage increases should always amplify from base damage, and the upgrade to Galaxy should increase the base damage, not the overall damage. Fix this.

(or I’m completely wrong, and the 123.3 damage one is the broken one, in which case, please don’t fix it xD)

A fix for this would be greatly appreciated, as there’s a good chance it’s affecting Lightbringers as well. A rare, very high damage unit that requires sacrificing other units should not be doing less than half its expected damage – we (the players) can’t even effectively check if this is occurring, as the damage values for the Lightbringer don’t display!

 
avatar for Zaqew Zaqew 12 posts
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New Rare Unit: Aries

 
avatar for tangem tangem 6 posts
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@Zaqew where did you get the vira ultima? from a normal level or one of the bonus ones?

 
avatar for Pyronain Pyronain 32 posts
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Is the limit suppose to be 55 because I fought someones base that goes way above the limit

 
avatar for benderboyboy benderboyboy 7 posts
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So, here’s some small stuff that are easily missed.

You can rotate Defensive walls.

Aegis Barrier can be upgraded further to Titan Barrier by clicking upgrade at the top right of the unit screen.

ZAC Assimimlator can be upgraded to X-ZAC Assimilator using the same upgrade button.

 
avatar for Ourous Ourous 76 posts
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Originally posted by Bioform:
Originally posted by Ourous:

I can do it, but I have a feeling that it’s abusing a glitch.. so I don’t

Also, one of my two Galaxy turrets has 123.3 damage, and the other has only 56.9
They both have the same upgrades, and the same passive bonuses from other units, I’ve even switched them to make sure.
The one that has 56.9 didn’t gain as much attack when I upgraded it from a Nova.

Can anyone explain ?

=EDIT=

I figured out it’s because I upgraded the RS Amplifier on the 2nd Galaxy before it was upgraded to a Galaxy, and the Amplifier on the 1st afterwards.
From my understanding, the % damage increases should always amplify from base damage, and the upgrade to Galaxy should increase the base damage, not the overall damage. Fix this.

(or I’m completely wrong, and the 123.3 damage one is the broken one, in which case, please don’t fix it xD)

A fix for this would be greatly appreciated, as there’s a good chance it’s affecting Lightbringers as well. A rare, very high damage unit that requires sacrificing other units should not be doing less than half its expected damage – we (the players) can’t even effectively check if this is occurring, as the damage values for the Lightbringer don’t display!

I tested this again, and I’m definitly right. Or the game is more broken than I thought. (not to insult the game, but every game is atleast slightly broken)