interactive buddy scripts page 2

78 posts

Flag Post

The last is lightning (im kinda changing this into powder game lol)

Lightning
~~~~
if(getMouseDown(), shock(getXMouse(), getYMouse(), 0, 0, 1000, false);

 
Flag Post

This one lets u know how long u played in seconds and how happy ur buddy is.

TimeAndEmotion
~~~~~~~~~
say("my happiness is " +getEmotion(), 300);
flashMessage("You have been here " +gettime() + " seconds.", 300);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run once or u wont see ur buddys happiness.

 
Flag Post

This one makes an explosion with power based on how happy ur buddy is x 2.

ExplosiveHappiness
~~~~~~~~~~
explode(300, 300, getEmotion()*2);

 
Flag Post

Run once.

 
Flag Post

I modified the baseball gun to make, yes, the bowlingball gun!

firerate=8;
velocity=100;
projectile=“bowlball”;
angle=atan((getBuddyX() – getXMouse())/(getBuddyY() – getYMouse()));
velx=velocity*sin(angle);
vely=velocity*cos(angle);
if(getMouseDown(),if(equal(t%(firerate-1),0),
assign(t,t+1)create(projectile,getXMouse(),getYMouse(),velx,vely),
assign(t,t
1)),
assign(t,0));

 
Flag Post

I like a lot of theese, but the “burning wall” ones don’t work on my CPU. wonder why.

 
Flag Post

im gonna try to make a script, but I dont think I’ll be very good

 
Flag Post

if(getMouseDown() && bnot(oMouse),
playSound(“shock”,2000)+
shock(getBuddyX(),getBuddyY())
oMouse = getMouseDown()

 
Flag Post

HOW CAN YOU BRING A MESSAGE THAT YOU CAN CLICK ON??
so as they did in ex-manaUser-guess

 
Flag Post

I want a gravity script… know where i can find one?

 
Flag Post

here’s one i got by playing with the pre-made lighning shooter. I call it force-field.

if(getMouseDown() && bnot(oMouse),
playSound(“shock”,100)+
assign(rr,random()100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t
10+rr)15,n/t400)assign(n,n1)
,0);
loop(t,shock(getXMouse()sin(n/t*10rr)15,n/t400)assign(n,n1)
,0);
playSound(“shock”,100)+
assign(rr,random()*100)+
assign(n,0)+
assign(t,25)+
oMouse = getMouseDown()

have fun
edit: basically, this just doubles the amount of lightning generated if the mouse is down, and continous lightning when it’s not. a little laggy if you hold the mouse down.

 
Flag Post

Happy buddy

delay=50;length of time between comments;
~~~~~~~~~~~~;
i=i+1;
if(equal(i%delay, 0), say("My happiness is
" + getEmotion(),100));

 
Flag Post

Hears a Cheat

Space Up Space Up Left Right Left Right

 
Flag Post

Fly When Happy

sensitivity=25; higher numbers make it more powerful
delay=50; amount of time between updates
~~~~~~~~~~;
i=i+1;
if(equal(i%delay, 0), say("My happiness is
" + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/sensitivity);

 
Flag Post

exploding thing using grenades:

addConstraint (“head”, 550, 400, 150);
addConstraint (“lLeg”, 0, 0, 150);
addConstraint (“rLeg”, 0, 0, 150);
addConstraint (“body”, 275, 200, 0);
addConstraint (“lArm”, 550, 0, 150);
addConstraint (“rArm”, 0, 400, 150);
create (“grenade” getBuddyX(), getBuddyY());

 
Flag Post

can some one make a cage

 
Flag Post

This is a script for nukes

(explode,200,250,1500)

 
Flag Post

can someone give me the names of all of the objects like “bowlingball” or “molotov” I need the right name for infants

 
Flag Post

I modified the Happy Explosion to do more boom if sad:

Sad Boom:(

explode(300, 300, getEmotion()*-2)

 
Flag Post

My sad boom script on page 2 causes massive lag, and should not be used if your I-Bud is sad as mine.

 
Flag Post

for peeps who don’t no what the scripts are you must get 400$ and then buy scripting engine access from the buy new modes and then click on it then copy the scripts into the big box and either click run once or run on every frame then click the x and bon voyage it will do something and im not american

 
Flag Post

now ive told you something tell me how to make scripts

 
Flag Post

awright… run this every frame. it creates baseballs that the buddy will catch. alot of them. basically it makes ur buddy hella happy.

t=t+1;
if(t%3,destroy(STREAM));
if(t%3,assign(STREAM,create(“baseball”,getBuddyX()-30,getBuddyY()-10,9,1,0)))
grenade version. gives more money, but if u already hit ur buddy with grenade, he runs away.

t=t+1;
if(t%3,destroy(STREAM));
if(t%3,assign(STREAM,create(“grenade”,getBuddyX()-30,getBuddyY()-10,9,1,0)))

Swarm of babies beat up buddy!! u get lotsa cash.
t=t+1;
if(t%3,destroy(x));
if(t%3,assign(x,create(“baby”,getBuddyX()-10,getBuddyY(),175,10)))

odd infant script:

t=t+1;
if(t%5,assign(x,create(“baby”,getBuddyY(),getBuddyX(),0,0)));
if(t%5,destroy(x))

EBIL infant script:

t=t+1;
if(t%5,fire(getBuddyY(),getBuddyX(),0,11,0,false)
if(t%5,assign(x,create(“baby”,getBuddyY(),getBuddyX(),0,0)));
if(t%5,destroy(x))

 
Flag Post

can someone give me a jail script?

 
Flag Post

Here’s a script to make it look like your buddy is humping the wall:

addBuddyVel((9000-getBuddyX()).088567647975,(200-getBuddyY()).075)