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Hide the progress bar forever?
Yes
No
jennym__a
4876 posts
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I also have a bunch of other ones. Here’s some more:
Meteor Showers:
t=t+1;
if(t%80==0, assign(a, create(“bowlball”, randomBet(1, 549), 100, 0, 800));
xPos=getX(a);
yPos=getY(a);
fire(xPos, yPos-10, 0, 0, 10, 1);
if(yPos>300, destroy(a));
if(yPos>350, explode(xPos, yPos, 1));
if(yPos>350, create(“molotov”, xPos, yPos, 0, 0));
Niagara Falls:
t=t+1;
if(t%2,shock(20,80,0,0,140,100),0)
t=t+1;
if(t%2,water(60,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(150,80,0,0,140,100),0)
t=t+1;
if(t%2,water(200,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,80,0,0,140,100),0)
t=t+1;
if(t%2,water(300,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,80,0,0,140,100),0)
t=t+1;
if(t%2,water(400,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,80,0,0,140,100),0)
t=t+1;
if(t%2,water(500,80,0,0,140,100),0)
t=t+1;
POSSESSED BUDDY!!!!
insanity=100; the name says it all;
delay=25; speed of thrashing, low # means faster;
~~~~~~~~~~~~~~~~;
i=i+1;
say(“DIE MORTALS! HAHAHAHAHAH!”, 100);
if(equal(i%delay, 0), addBuddyVel(randomBet(-1*insanity, insanity), randomBet(-1*insanity, insanity)));
Raining Baseballs:
assign(i,0)+
assign(clicksleft,maxclicks)+
assign(exists,1)+
assign(s,create(“baseball”,randomBet(0,550),randomBet(0,400),randomBet(-1 * speed,speed),randomBet(-1 * speed,speed))),
if((i % turnatframe) == 0,
setXV(s,randomBet(1 * speed,speed))+
setYV(s,randomBet(1 * speed,speed))
and later I’ll post some more.
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maxamillon1908
1 post
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I cant script teach me how to make my own please but I chang one to my good my script I made t=t+1;
if(t%2,fire(sin(t*.075)125+275,cos(t.052)*100+200,0,0,140,.075,2,2,false),0)
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coolo1
1 post
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My script is to make huge lag and look like a nightime alien invasion.
It will ask you to abort say NO!
t=t+1;
if(t%2,water(sin(t*.075)125+275,cos(t.052)*
100+200,0,0,140,.075,2,2,false),0)
i=i+1;
if(equal(i%50, 0), say("My happiness is
" + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/25);
t=t+1000;
if(t%2,shock(sin(t*.666)333+333,cos(t.0666)*300+230,2,4,140,.075,2,2,true),9)
addBuddyVel(0, -1);
t=t+1;
if(t%2,shock(20,80,0,0,140,100),0)
t=t+1;
if(t%2,fire(0,0,140,100),0)
t=t+1;
if(t%2,shock(150,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
t=t+1;
if(firstRun(),explode(240,0,150000));
create(“fireball”,getBuddyX(),40,0,50);
loop(5 ,fire(random()*500,370,0,0,1,5));
if(t%100==0,explode(getBuddyX(),getBuddy Y(),1));
Background will be black!
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problemchild666
3 posts
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Originally posted by SelfStudyBuddy:
The Baseball Gun:
velx=getBuddyX() – getXMouse();
vely=getBuddyY() – getYMouse();
if(getMouseDown(),if(t%8==0,assign(t,t+1)create(“baseball”,getXMouse(),getYMouse(),velx,vely),assign(t,t1)),assign(t,0));
because there is no for and you cant define your own functions I couldn’t think of anyway to normalize velocity.
hey i changed tht to bowlingball gun, but its a litl annoying that it always aims at the buddy. i need a free aiming type of thing. can you mod that script in that way?
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problemchild666
3 posts
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gx = getBuddyX();
test = gx>510||gx<40;
if(test,shock(gx+random()-.5,getBuddyY(),.15),0)
electrical fence :D
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del4396495
1 post
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then I fill in the entire screen white of the explozies
lol!
grenades(444,3333,3333)
baseballs(333,5555,666)
rubber balls(333333,444444)
water(3333,4444)
explode(44444444444,333333333333,
lolllllllzzzzzzzzzzzzz
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AlexMason
1 post
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(getMouseDown(), shock(getXMouse(), getYMouse(), 0, 0, 1000, false); and mines is the free explode at mouse
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lionaxel
1 post
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decs22
4 posts
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Grenade Gun
firerate=8;
velocity=100;
projectile=“grenade”;
angle=atan((getBuddyX() – getXMouse())/(getBuddyY() – getYMouse()));
velx=velocity*sin(angle);
vely=velocity*cos(angle);
if(getMouseDown(),if(equal(t%(firerate-1),0),
assign(t,t+1)create(projectile,getXMouse(),getYMouse(),velx,vely),
assign(t,t1)),
assign(t,0));
Mine gun
firerate=8;
velocity=100;
projectile=“mine”;
angle=atan((getBuddyX() – getXMouse())/(getBuddyY() – getYMouse()));
velx=velocity*sin(angle);
vely=velocity*cos(angle);
if(getMouseDown(),if(equal(t%(firerate-1),0),
assign(t,t+1)create(projectile,getXMouse(),getYMouse(),velx,vely),
assign(t,t1)),
assign(t,0));
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Emil024680
24 posts
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You know the normal lightning script? Well, here is a script what fires automatically lightnings.
if(getMouseDown() && bnot(oMouse),
playSound(“shock”,100)+
assign(rr,random()100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t10+rr)15,n/t400)assign(n,n1)
,0);
oMouse = getMouseDown()
if(getMouseDown() && bnot(oMouse),
playSound(“shock”,100)+
assign(rr,random()100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t10+rr)15,n/t400)assign(n,n1)
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Emil024680
24 posts
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You know the script fountain? I added fire and electric elements.
t=t+1;
if(t%2,water(sin(t*.075)125+275,cos(t.052)100+200,0,0,140,.075,2,2,false),0)
t=t+1;
if(t%2,fire(sin(t.075)125+275,cos(t.052)100+200,0,0,140,.075,2,2,false),0)
t=t+1;
if(t%2,shock(sin(t.075)125+275,cos(t.052)*100+200,0,0,140,.075,2,2,false),0)
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GameBuilder15
8810 posts
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I didn’t know you can code in Interactive Buddy. What’s going on?
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huterwolf
20 posts
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Sparkly
strength=999000; water's pushing power;
spread=.99900000000000;rate that drops expand at;
size=25;size of drops;
~~~~~~~~~~~~~~~~~~;
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
fire(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
---------------------------------------------------------------------
Makes small flashes of fire all over the game screen :D
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ChadT
1 post
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this is my first script i think its bad ass
addBuddyRot(sign(getXV(“body”))200)
if(getMouseDown() && bnot(oMouse),
playSound(“shock”,100)+
assign(rr,random()100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()sin(n/t*10rr)15,n/t400)assign(n,n1)
,0);
oMouse = getMouseDown()
setBuddyRot(0);
use the fist to grab your buddy after entering the script it makes alot of money i call it electric doom run every frame and hold down on the buddy he will getta big shock like i said grab him with the fist
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foopig
3 posts
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this one is called: are you happy? it shows how happy or sad the buddy is. 100 is the happiest, -100 is saddest
t=t+1;
if(t%2,water(sin(t*.075)125+275,cos(t.052)*
100+200,0,0,140,.075,2,2,false),0)
i=i+1;
if(equal(i%50, 0), say("My happiness is
" + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/25);
t=t+1000;
if(t%2,shock(sin(t*.666)333+333,cos(t.0666)*300+230,2,4,140,.075,2,2,true),9)
addBuddyVel(0, -1);
t=t+1;
if(t%2,shock(20,80,0,0,140,100),0)
t=t+1;
if(t%2,fire(0,0,140,100),0)
t=t+1;
if(t%2,shock(150,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
t=t+1;
if(firstRun(),explode(240,0,150000));
create(“fireball”,getBuddyX(),40,0,50);
loop(5 ,fire(random()*500,370,0,0,1,5));
if(t%100==0,explode(getBuddyX(),getBuddy Y(),1));
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foopig
3 posts
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ignite and put out the buddy. it switches between both
delay=30;amount of time between soaking and kindling
~~~~~~~~~~~~~~~~~~~~~;
r=r+1;
if(t%40, water(0, 0, getBuddyX()/20+8, getBuddyY()/20, 100, 0, 10, 1, false));
if(t%42, create(“fireball”, getBuddyX(), getBuddyY(), 0, 0));
if(t%42, assign(t, t+1));
if(r%delay0, assign(t, t+1));
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foopig
3 posts
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raindrops keep falling on my head
strength=10; water’s pushing power;
spread=.3;rate that drops expand at;
size=3;size of drops;
~~~~~~~~~~~~~~~~;
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
water(round(randomBet(10, 540)), 10, 0, 60, strength, spread, size, false);
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awesomeman122
12 posts
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i wanna make explododing baseballs, he catches it, it explodes, and the next one, he STILL catches it.
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usarpasswoord
35 posts
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this is arinix’s shock script,but duplicated so that you get even MORE shock
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usarpasswoord
35 posts
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~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
shock (getXMouse(),getYMouse())
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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usarpasswoord
35 posts
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CAN someone make a script that makes the buddy a certain amount of ammotion? like you wanna make it fully happy you click script engine and type 100 happines or something,anyone wanna try to make that?
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mattcloud
11 posts
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super exile death of unforgiven nuke NOTE: this script may freeze our comp so dont use if your computer is slow
gx = getBuddyX();
test = gx>510||gx<40;
if(test,explode(gx+random()-.5,getBuddyY(),.15),0)
strength=5000; explode’s pushing power;
spread=1000;rate that explode expands at;
size=1000;size of stream;
if(getMouseDown(), explode(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15,
(getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));
strength=5000; fire’s pushing power;
spread=1000;rate that fire expands at;
size=1000;size of stream;
if(getMouseDown(), fire(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15,
(getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));
strength=5000; water’s pushing power;
spread=1000;rate that water expands at;
size=1000;size of stream;
if(getMouseDown(), water(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15,
(getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));
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mattcloud
11 posts
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SUPER LIGHTING ZAP MODE NOTE:DONT CLICK TOO MUCH OR ELLS IT WILL LAG TOO MUCH
strength=50; water’s pushing power;
spread=10;rate that water expands at;
size=10;size of stream;
~~~~~~~~~~~~~~~~;
if(getMouseDown(), shock(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));
if(getMouseDown() && bnot(oMouse),
playSound(“shock”,100)+
assign(rr,random()100)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()sin(n/t*10rr)15,n/t400)assign(n,n1)
,0);
oMouse = getMouseDown()
t=t+1;
if(t%2,shock(20,80,0,0,140,100),0)
t=t+1;
if(t%2,fire(0,0,140,100),0)
t=t+1;
if(t%2,shock(150,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(250,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(350,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;
if(t%2,shock(450,80,0,0,140,100),0)
t=t+1;
if(t%2,fire,80,0,0,140,100),0)
t=t+1;*
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mattcloud
11 posts
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TALKER just change put name here thing to what you want your buddy to say
say(“put name here”,5),0);
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haunter894
2 posts
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Heres a little one I made up. CAUTION HUGE LAG CREATOR
its called the nuke :D good luck :) if(getMouseDown(), explode(getXMouse(), getYMouse(), (getXMouse()-getBuddyX())/-15, (getYMouse()-getBuddyY())/-15-10, strength, spread, size, false));
if(getMouseDown(), create(“fireball”, getBuddyX(), getBuddyY(), 0, 0));
if(getMouseDown(), playSound(“explode”,100)+
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