Game of the Year?
Possibly.
There were only two things I felt the first one was missing.
The first, lack of variety in environments(despite being more logical to the setting) but that seems to have been fixed in the second one.
Second, not really a big thing, but since it’s essentially supposed to be a multiplayer game, playing single player felt slightly lacking due to the fact that you were alone.
It would’ve been awesome if you could’ve chosen one of the other characters to tag along as an AI player, or possibly even all three of them(though, I’d prefer just the one).
You’d manage their equipment, skills, as well as their behavioural traits.
I doubt we’ll see the latter in the second one, but it looks like it’s going to be awesome, regardless.
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