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Yeah, just a wierd thought. How come shooter games usually give you just enough firepower to defeat the final boss? I’m thinking about a lot of games, like Death vs Monstars and Bug Battle. How come you can’t obtain massive firepower that is overpriced in order to flood a screem with bullets at the cost of score? Games should more comonly have the trait of weapons that make final bosses rely on half firepower and half skill, not the nowaday 20% firepower, 70% skill, and 10% dumb luck. Or not. That would make some games too easy. But the games including major grinding should allot you to go past the bosses’ skill.