Rawr Game Guide [mutations, bosses, and general strategy]

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I can’t find a guide for Rawr, nor any REAL way to search the Kong forums for one, so, here we go…

As of v.1.015 k, Mutations are one-way. No matter how much you hate the final tier parts, there is no way to go back to a part that is superior for your strategy.

Use this table to find, and stick with, the evolution that suits your style.

MUTATIONS:

TIER 1:
Bodies:
50 Gen: +100 max HP, +5 non-special dmg (Sharkjaw Body)
50 Gen: +100 max HP, +10 psy dmg (Lightweaver Body)
65 Gen: +250 max HP (Tough Meat)

Hands:
50 Gen: +20 phys dmg (Bouncer’s Fist)
50 Gen: +35 non-special dmg (Sharp Claw Hands)
65 Gen: +40 psy dmg, +5 dodge (Salad Thin Fingers)

TIER 2:
Bodies:
100 Gen: +200 max HP, +5 dodge (Devil Body)
100 Gen: +250 max HP, +20 psy dmg (Laboratory Experimental)
120 Gen: +200 max HP, +10 phys dmg (Deepsea Body)

Hands:
100 Gen: +55 psy dmg, +20 non-special dmg (Caster Hands)
100 Gen: +20 phys dmg, +3 stun, +100 max HP (Hard Crab Claw)
120 Gen: +40 phys dmg (Bone Knife)

TIER 3:
Bodies:
150 Gen: +300 max HP, +20 phys dmg (Bladeskin)
150 Gen: -100 max HP, +45 psy dmg, +5 crit (Tentacular Body)
175 Gen: +450 max HP, +5 combo chance (Winged Body)

Hands:
150 Gen: +50 phys dmg, +3 crit (Assassin’s Knife)
150 Gen: +75 psy dmg, +2 special (Injector)
175 Gen: +30 phys dmg, +40 non-special dmg (Razor Claw)

TIER 4:
Bodies:
200 Gen: +350 max HP, +35 phys dmg (Executor’s Body)
200 Gen: +60 psy dmg (Nailskin)
215 Gen: +700 max HP (Big Fat Body)

Hands:
200 Gen: +120 psy dmg, +50 critical dmg (Psycho Mouth)
200 Gen: +80 phys dmg, +8 crit (Mutilator)
215 Gen: +20 crit (Tooth claw {WOO!})

TIER 5:
Bodies:
250 Gen: +300 max HP, +35 phys dmg, +3 combo (SpinalNeedle Body)
250 Gen: -300 max HP, +75 psy dmg, +5 crit (Necrotic Body)
270 Gen: +400 max HP, +3 special (Butterfly Body)

Hands:
250 Gen: +120 phys dmg, +5 stun, +250 max HP (Black Crab Claw)
250 Gen: +80 psy dmg, +7 special (Fish Eye)
270 Gen: +200 psy dmg, +2 special (Glowing Claw)

TIER 6:
Bodies:
300 Gen: +1600 max HP (Ancient Titan Body)
300 Gen: -200 max HP, +100 psy dmg, +50 critical dmg (Psy Emitter)
345 Gen: +550 max HP, +45 non-special dmg (Twisted Deepsea Body)

Hands:
300 Gen: +300 psy dmg (Dark Mind Palm)
300 Gen: +140 phys dmg, +5 stun (Bone Crusher)
345 Gen: +230 psy dmg, +5 dodge (Gecko)

TIER 7:
Bodies:
350 Gen: +500 max HP, +45 phys dmg (Cagebreaker’s Body)
350 Gen: +200 max HP, +110 psy dmg (Nanotech Body)
355 Gen: -300 max HP, +10 crit, +5 dodge (Hell’s Body)

Hands:
350 Gen: +350 psy dmg, +8 stun (Unburied)
350 Gen: +180 phys dmg, +180 psy dmg (Destroyer’s Claw)
355 Gen: +370 psy dmg, +5 critical (Psyonic Circle)

TIER 8:
Bodies:
400 Gen: +700 max HP, +55 phys dmg (Ancient Hunger)
400 Gen: -500 max HP, +185 psy dmg, +5 crit (Nailstorm)
425 Gen: +1000 max HP, +5 dodge (Bestial Wrath)

Hands:
400 Gen: +250 phys dmg, +10 crit (Assassin’s Dagger)
400 Gen: +450 psy dmg, +10 combo (Birdeye)
425 Gen: +400 psy dmg, +20 crit (Teh Lazor Hand)

TIER 9:
Bodies:
450 Gen: +1200 max HP, +70 phys dmg, +70 critical dmg (Blade Cell)
450 Gen: -600 max HP, +250 psy dmg, +5 special, +10 crit (Necroscope)
470 Gen: +1950 max HP, +5 combo, +5 dodge (Doomwings)

Hands:
450 Gen: +350 phys dmg, +10 combo (Butcher’s Blade)
450 Gen: +200 phys dmg, +300 psy dmg, +10 stun (Titan Crusher)
470 Gen: +500 psy dmg, +5 special (Psycho-o-Fish)

Mutation strategy: keep your eyes on those % modifiers! The HP and even the phys/psy damage can be changed with relative ease in other ways. (Although if you’re looking to make up for a +350 phys dmg boost, you’ll be eating 70 MeatSpins. Doable, but it’s a time-consuming meaty marathon.)

BOSS GUIDE:

Only a few troublesome bosses have been selected. No, you should not expect to beat them when you’re at their level; get about a +2 advantage to have a chance.

Trollface:
Do lots of damage. Or just leave it on to fight while you take a nap. If he’s killing you, something is wrong — but note that low level physical damage glass cannons might have to actually try during this fight [consider using a psy beam skill].

Corvin Mindgrinder:
Phys builds will not have much trouble with his -500 psy dmg aura, but they should still be equipped for a nasty fight.

Psy builds will need high +dmg bonuses, but redesigning your skills shouldn’t be necessary — just grab some attack bonuses during the fight and blast him to pieces. The +800 HP bonus skill will be useful here. Consider the Extravagant Spices’ +85 psy dmg bonus too, but don’t try to fill your health by eating it; it’s as painfully slow as it is hilarious to watch your critter stuff that pile of powder down its gullet for an hour using its metal hooks or whatnot [this is how I ended up writing all this tripe].

Rott, the Abomination:
Rott’s -100% critical, dodge, and combo aura is one of the most irritating gimmicks in video gaming history, but don’t let that stop you from making your Rawr into a critical fiend.

Don’t upgrade to an unhelpful body or hand part just to crush Rott. Redesign your skills around dealing special attack damage [this includes finding some Epic skills, like the -15% HP psy beams, which work just fine no matter what your Rawr is designed for], and eat a Golden Egg for the +25 special chance. With 90% or greater specials, you’ll only have to make a few attempts before Rott decides to spend his last minutes on Earth repetitively psy-beaming you for a pathetic amount of damage, so don’t give up just because your HP is low [and consider NOT using the special attacks that reduce Rott’s special chances, although I’ve bested him even with both equipped, so it’s not a terrible idea either]. Lastly, your own psy beams should make no more than one fourth of your arsenal, lest your Rawr suffer the same mismanaged fate.

Zed, Lupen Champion

Oh thank the gods, the only crazy gimmick here is the silly amounts of damage Zed does.

Psy damage critical critters have this one easy: just do sillier amounts of damage. OHKO him. Golden Egg and a Lightning Ball or two. Zed’s dead, baby. Zed’s dead.

Phys builds might have to think about this one for a while. My solution was high critical and high dodge [including both the +20% dodge and 20% critical skills]. As usual, tell your Rawr to go suck a Golden Egg before the fight [Rice with Shrimps may work for builds that aren’t designed for specials, although that seems to me like a mistake in and of itself].

GENERAL STRATEGY: [and I’m in a rush, so feel free to post things that are inventive after this]:

crit percent and crit damage. Psy works better than phys, but it’s a little more tricky to balance. Combo and stun builds are beyond me; psy stretches your resources thin enough already.

The secret recipes, which you can get by hanging on to one or two coupons for the Chef Event, are real cute and even reference my favorite game, but unless someone adds a badge for them, they’re completely impractical. You might as well spend your meal tickets on a random shot at a Golden Egg. Unless you’re shooting for the speed trophies, eat all the +dmg foods you can as soon as you can.