What is the point of making a platformer "slippery"?

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avatar for Hizack Hizack 242 posts
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A game should be challenging enough to be fun to play. But I think making a platform game challenging by making its control “slippery” (or over-sensitive, whatever) is not a right direction.

Other than Vertigo: Gravity Llama , which brought this thread, the first game that comes to my mind is the meat boy series , and the second one is Box Clever .

 
avatar for 123aaa789 123aaa789 6121 posts
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Vertigo: Gravity Llama doesn’t feel overly slippery to me (except for the icy levels), and to be honest I feel more comfortable with it being overly slippery than not slippery enough. That being said, I do believe that Jindo acknowledged that he made a slight mistake with the controls here, so it’s not as if it’s always entirely on purpose by the developer.