I said I’d help you a bit with this, sot, so here’s what I did:
I skipped getting Mana Leech, because when I got it, by the end of the game I always had something like 8-10 Ethers so I never wanted to use normal attack anyway to recover 75-175mp vs 450-600. I used Thunderbolt often and boosted that a bit earlier.
I only ever used…. maybe TWO antidotes the entire time I played, over all ~10 tries I did for the badge, so I really wouldn’t recommend getting them, but that’s me. I loaded up on nothing but Ethers, Mists, and Waters of Life for the shops, and had a boatload, enough to keep me going the entire final boss fight.
Angel (Auto-revive for Natz)
Survivor (Auto-revive for Matt)
Aerial Support (Matt)
Secret Weapon (Matt)
Cat Tamer (Matt)
Cat Fighter (Matt)
Healer (Natz; never got x2 because I didn’t feel it was necessary)
Magic Counter (Natz)
Aside from those, I just picked whatever looked the most useful; I feel like Matt had more useful skills, so Natz gets more “any-of-them” skills.
By the end of the game, if you did semi-decently on the minigames (3-4k), you should hope to have something around 10 Waters of Life, 10 Ethers, and 10-12 Mist Potions. Like I said, I avoided Stunner and Antidote because I’m not convinced by their usefulness, didn’t see much out of them when I tried to use them, and Unleash on Matt’s Blizzard combined with Lightningbolt is usually enough to stun stunnable enemies.
Due to this being on Epic, I got quite a bit of Defense and a small bit of Magic Defense (1 MDef, ~5 Def, and then 1 MAttack for Matt, rest into Attack/MAttack for Natz), but this is really pick-your-own. From what I can tell, the final boss uses only physical.
Final boss strategy:
This was the strategy that I used, not what you have to be worried about, any of the above strategies will work, this is just me:
First, on the FIGHT BEFORE THE FINAL BOSS (the one with the auto-revive thingy and the two DrillBots), have Matt use Protect (50% Defense) and save Natz’s Kyun if you’re near a Limit Break. Use two items to up Attack/MAttack respectively for Matt/Natz, and use Barrier from Natz (60% MDef) if you want that, though I don’t think it will do anything with the beginning turrets, if any of them.
First things first, after you destroy the tank’s top, stun Lance as soon as you can. You should hopefully be able to do it after a round of Unleash/Lightningbolt but if not just have Natz cast HealMore every turn and Kyun whenever possible and have Matt continue trying to Unleash or Cleaver to stun and kill him. His Ion Cannon has the potential to insta-kill you (it won’t if you played a defense game, but there’s still a turret and tank gun added on to it, so you’re likely screwed)
I used mostly Airstrike with Matt, and I usually needed to use HealMore from Natz every turn. The turrets normally just got killed from Airstrike, so I didn’t take much effort unless there were two turrets, or one of the ones that can poison you (the fan-looking thing or the satellite dish), to target them. Target the tank with Airstrike, and use Protect whenever things look like you need some more defense (it’s starting to fade out).
REGARDING ION CANNON:
This, honestly, is the most useful weapon ever. It dealt around 4000 damage to me, so I usually did Tactics→Order on Matt, used Ion Cannon, then used a Mist Potion if I was at relatively full health. I only used Ion Cannon right after the tank summoned a new turret (because he wouldn’t attack, and therefore I should be at around full HP from last turn’s HealMore). This is a great tool if you want to DESTROY the nukes (You can get around them, but I’ll explain that in a second), especially when he summons two nukes (Ion Cannon + an auto SecretWeapon airstrike took out the nukes for me).
You can destroy them, or you can just ignore them. Either way, they’re annoying to deal with. This part is split up into two sections:
- I want to destroy them!
- I want to survive them and just hit the tank instead!
I want to destroy them!
I already mentioned that Ion Cannon is your best friend here, as it deals around 45k to all enemies. You can also try to get lucky (as I did one of my failed attempts at the badge) and use AirStrike in the hopes of getting SecretWeapon to destroy them (It worked, and I got two SecretWeapons (1 auto, 1 normal), and the nukes got destroyed, but then the tank did a move that did 11k to both players, I guess because I hadn’t buffed my defense in a while) while Natz Thunderbolts one one turn, and then Thunderbolts the other. Again, though, Ion Cannon is really what you want to use here if you’ve got the MP and can take a 4k hit before healing. You can also try to use Mist Potion first and then Ion Cannon, because if the main tank just uses his gun ability (which I believe is the only thing he does when turrets are active), with a recently-activated Protect/Kyun, that ability will do 500-1500 damage, so you’ll survive. The Ion Cannon will take both nukes to around 15% HP, enough for your next turn to destroy them both, hopefully.
If you get unlucky and do less damage with Ion Cannon/just fail at destroying them the turn after, I’m sorry bro, but this badge is legit 80-90% luck/randomness.
I want to just survive them instead! (This option is great if you’re too low on MP/health to pop an Ion Cannon and begin healing again right after, since you’ll have to go without an Ether for a turn or two from Matt while he destroys the remainder of the nukes)
Never fear, this IS an option! Here’s mainly how:
- If you haven’t recently used Protect/Kyun, have Matt use it the turn they’re summoned. If Kyun is ready, just have Matt use IceBerg or something against the main tank to whittle down its HP a bit.
- Have Natz HealMore that turn, if you aren’t already at full hp, or Kyun if it is ready.
- The next turn, have Matt & Natz defend.
This should quarter the damage (I believe it’s physical.. if not, it at least halves it. If you want to be sure, use Barrier on Natz & Protect on Matt if you aren’t Kyun’ing the turn they’re summoned) the nukes do, and with a new Protect/Kyun active, you should already be splitting it in half or more. The nukes do something like 15k damage naturally (I believe), so you shouldn’t take more than ~5k damage that entire turn if you defend, plenty low to Mist/Ether or attack/HealMore.
The main tank can summon Lance again, so watch out! Just whittle down the tank’s HP as soon as you can if he summons Lance if it’s low – When I fought the final boss, he summoned Lance again and I just Ion Cannoned and the tank was destroyed. If not, pray that Lance isn’t going to Ion Cannon soon and just stun him whenever you can. If you’ve got the tank to a reasonably low HP and you’ve stunned him, I would recommend just hitting the tank again and, if necessary, pop another Ion Cannon/Mist Potion (even more than once if you have Lance stunned for multiple turns, two extra Ion Cannons should kill the third turret and mostly kill Lance, if not finish off the tank itself).
Other than that, the best advice I can give, to be honest, is GOOD FRIGGIN LUCK! because you will NEED IT.