After waiting for 3-4 years, after december to january, from january to march….WHY?! :(
sob I feel so let down & sad I might just quit my 228 run for no reason other than that all of a sudden I hate gemcraft…:(
No, I won’t end it. & Peter is my idol more than ever considering how hard he’s worked on GC2 & he’s definitely one of the best indie devs out there. If it’s delayed one more time though that opinion might change…:/
Really, hurry up please. I really wanna find out how to manafarm efficiently(now that no more multiplier from pool) with probably orange(mana)-red(chain hit)-white(poolbound….? Not really sure, it’s said to help manapool though, so Idk. Also says to buff every gem’s power minus black based on pool level, if this buff is powerful and/or exponential(I’m guessing that pool increases will now be exponential, so to make it worth it, I’m guessing poolbound is also exponential, though likely at a much lesser rate) this could aid deeply in the chain+mana. A quad gem though is also intriguing…add cyan for suppress healing & you get the most versatile support gem with decent spec strengths(I’m guessing 50% at least, since 2 is 70, 3 hopefully also 70, & 5 35%, so 50 is in the middle) triple gem that’s also secondarily buffed by a black-yellow-red killgem(black to increase all gem’s specials based on #hits, which in a killgem would obviously make it very powerful, yellow for crit, which is now nerfed, no 100% chances, but still should be at least *1.8 per grade(as far as the pics GIAB has posted & I’ve seen) which with chain hit will again be buffed by black, so again it will be more than 2.0 per grade, making it efficient enough to increase grade level.
Yes, I’m so excited I’ve already been thinking up the best gem combos(based on how I think B & W work, buffing the gem they’re in, and/or buffing all gems with the other color components that are in the gem the W / B is in? Or buffing all gems, period?) There’s 3 ways as to how the white & black buffs(white is by pool level, black by hits from gem) other gem types, but they do. Will they be doubly powerful in amps?
Lol I can’t stop.
Simplified version of the best gem combos I’ve thought of-
Red-Orange-White: Chain hit + mana gain + poolbound which would boost R & O more & more the more R & O levels up the pool, hopefully at a rate to keep it worth it, eg, if it regresses in growth, at most a regression of 1%/level, or it wouldn’t work for what I love(super OP skillness like in GC0)
Red-Orange-Black: Same as above, except it’d improve with hits. If you amp the firing rate of this this could be better then the above. On the other hand I bet it’s way more likely to kill the farmed monsters seeing as it increases damage, unlike white(I think). Who knows how these new special types(black is bloodbound, yes, but the way it works now is totally different) will work?
Purple-Red-Cyan: GIAB said we might need purple more- This is probably the best utility/debuff gem, armor tear, chain, suppress.
Supergemming- Will it be there? If so/not, will adding low poisons to a “poison master” gem increase poison?
Since poison now stacks slightly, this could be killer if done right.
Think enhanced cyan-green. Or better, cyan-green-black/white. Suppress, poison, and buffing for those two. Could give giant monsters(which now have deadly abilities on death) a pain in the ass. No more farming giants, I’ll bet. GIAB solved that with monster abilities(giants can as of a blog post in like 2013, disable gems on death, spawn swarms(nasty), add beacons I think, & other stuff. Like 5-10K combos)
Killgem = yellow-black-red. No doubt about it. Black will now increase specials(? or is that only white, in which does black inc FS?), & since yellow & red will now never reach 100% chance, black could get it closer to there(& if not black, then white. But as hits instead of kills, black may be more viable now, especially if you like mega-anger a wave & have it target them & do no damage for a time, leading to a large # of hits)
Blue…will we need it? Seeing as how in the pics GIAB has posted, no % to do this spec can reach 100 afaik, then how about “slows by X percent”? Will we able to inc slowing time like in GC0
Did I miss talking about any gem?
Ok. Signing off now. Off to drown my sadness at GC2 being delayed with GC0 OPness.