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New Obliterate Everything 4 Galaxy Map

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> *Originally posted by **[BaumProductions](/forums/3/topics/575392?page=1#10299994)**:*
> You should make a building that transfers metal into energy and it would be called a infusion extractor it transfers 10 metal into energy per 1,5 sec i hope you will add that and it would take 1 space
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that exists in OE3
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3D is really not needed, and severely gimps the framerate to the point it is entirely unplayable.
It's the buildings that are the problem. As soon as they are offscreen everything speeds up dramatically.
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Is there a working version of the game to play/beta test?
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Hope its done by 2018 :> Anyway keep up good work whoever is working on it.
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I basically just want a wide variety of turrets, ships and factions. I would also like if you could add a feature that allows you to build a base that comes from another faction, which has different abilities! Maybe even a 2v2 mode? Importantly though, the devs should work on making upgrades more interesting and allow us to boost our units even further. That's basically all I want, thank you ;D.
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2015 developer:
"Sometime next year"
its almost 2018, someone was off by a longshot. lol
Keep up the good work, we can wait.
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First of all, I honestly expected some few updates with OE3; not every day, but at least as a regular basis, while under construction of OE4
Plus, I feel ashamed and sad that so much players, including me, have left this game due tired of tooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much waiting
Moreover and most frustratingly, there should be a developer blog which posts uploaded by cwwallis himself so players would make sure and know ahead what developer is thinking for the game, rather someone is explaining the progress what developer has done, without any developer thoughts
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The closest thing to a cwwallis developer blog is his Kong profile
https://www.kongregate.com/accounts/cwwallis
The newest Cruiser pic over a planet, just released:

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Hey. Longtime fan. Let some of us be code monkeys so we can finish it like a team? It has been much too long for a game of this stature to have been made, which comes to tell that you have other stuff going on...Let some of us help?
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put some common,uncommon,rare,epic,legendary ships to know whats the ships look like on the store
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OK, I have a lot of experience in PVP in OE3 and other games, and have seen tons of mistakes in game design from many games that make the game suck for players. Here are the problems and my solutions to those problems.
But first, let me describe how PVP match making should work so you can keep it in mind as you read:
# PVP should have 4 tiers of players.
Look at all CURRENTLY PVP or SEARCHING players. Make a list of all those in the last 5 minutes.
First take the top 25% lifetime wins players from that list, and the next top 25% most wins over the last 48 hours.
This will be 50% of all available players.
Now sort this top 50% pool of players into 2 tiers.
Top win rate, and bottom win rate. (wins/losses)
Next take the remaining 50% pool of players, and separate them into 2 tiers.
Top money earned. And bottom money earned. (money = credits won + plat worth)
That's 4 tiers: HighPVPWins, LowerPVPwins, GearedCampaigner, Beginners
Now, why is this a good idea? Let's go through the problems.
# Problem: Finding matches takes time!
Solution: Don't split up the player base into too many tiers. As few tiers as necessary.
**It is NOT super important to make super exact matches based on "skill"(rating).** It's good enough to be general about it.
# Problem: High tier players take forever to find a match! (can happen at low tiers too in a dying game)
Solution: Do NOT create tiers based on static numbers.
(like rating 3000-3500 players, 2500-3000 players, 2000-2500 rating, etc)
This creates many slow search times that are unacceptable for different tiers of players. While other tiers get matches super quick.
Unfair, and drives your most dedicated players away.
Use variables for making the tiers.
**Equal number of players per tier! Very important!**
# Problem: Newbies are getting slaughtered and fear going to PVP!
Solution: Tiers should be based on getting the most experienced players away from the newbs to let the beginners gain experience without being bullied, preyed upon, and brutalized.
PVP tiers should look at measurements that are PVP related, and then single player related.
PVP wins. And gear. Things beginners do not have.
# Problem: We used win rate/ratings to make tiers, but now players are intentionally getting losses to lower their tier!
Solution: Use mostly measurements that are not able to be lowered.
Lifetime wins is 1. (this captures the PVP vets)
And total wins over the last 48 hours in another one. (this captures the up and coming players who are getting tons of wins, and promotes them)
I have seen people do this... lower their rating so they can hunt newbies.
They are called smurfs. They are bad.
This non-lowerable method helps stop them.
# Problem: Beginners in the chat room all the time complain about fighting guys with super duper units!
Solution: We need another tier then. This tier will also be non-lowerable.
It will be based on gear. But how to do it?
We could do it by campaign level, but a better way is to measure their life time earnings.
How to measure that? OK, each mission gives you credits. This boosts the total.
Each ship you win from a mission also has a credit value.
But there are also things like platinum.
So plat needs a credit number attached to it.
Total lifetime earnings = credits earned + plat earned.
This will separate the high gear players from the low gear ones accurately.
# Problem: There are long time players who SUCK! And hate being too competitive! (they say they play "for fun!" but EVERYONE plays for FUN. But thats another discussion)
Solution: These vets are non-serious. They play "gentleman rules", polite rules, "for fun", etc.
But many other vets love playing serious and no holds barred, and laugh at the gentlemen's rules.
How to solve?
The only solution I can see is win rate. (even tho it is smurfable)
High win rate players (all they care about is THE WIN! Thats fun!) in the top tier.
Lower win rate players in the 2nd tier. (winning is fun, but experimenting is more fun!)
The key here is these 2 types of players have the most fun playing people like them.
Serious vs Serious
Experimenter vs Experimenter
So this is why tier 1 and tier 2 exist.
There. My 4 tier PVP matchmaking system, explained and reasoned.
Next up, a rating system. But what kind? I think simple works best. But not too simple.
Here's my idea for a "rating" for players to strive for.
# The rating should be each tier's win rate, out of the last 99 fights. Like this:
11,22,33,44
1st 2 numbers are the wins out of 99 vs top tier players.
2nd 2 numbers are wins out 99 vs 2nd tier players.
And so on.
So, 11 would be out of the last 99 fights vs the first tier players, you won 11 out of your last 99 fights.
Why is this good? Reasons as following:
# Problem: Yeah, I got a 2190 rating... but what does that MEAN?!!?!
Solution: Rating systems in most games produce numbers that mean little and need context.
Instead, make rating based on win RATE.
Not only does this make things way clearer.
It also directly encourages winning and not throwing fights.
Typical rating system = ambiguous.
This rating system = clear as day.
# Problem: Lifetime score is bad because all losses are permanent marks on your record :(
Solution: Make it not lifetime wins, but a smaller number, 99. (not 100, but 99)
This way you can see your win rate (rating) improve over time! Cool!
# Problem: People are farming newbies for rating! :(
Solution: Since newbs are only worth the lowest part of your rating, it means little.
But that's also good, because it doesn't mean nothing.
All beating a newbie means is the last 2 digits of your "rating".
Tiny, but something. So even newbs try to win every fight. (there is no fight that means not getting rated)
# Problem: This sounds difficult to store in a database.
Solution: In terms of data storage, the internal data should be stored like this:
1st tier fights) 000000000000000000000000001
2nd tier fights)0000000000000101110101010110
3rd tier fights) 0000010101001010000000001010
4th tier fights) 0100000000101010101010101010
This is a guy who just got his first win vs a tier 1 player.
As you can see, its mostly zeroes. Meaning losses (or default 0s of a new account)
As you do your PVP fights the 99 number long string adds which win you got.
And cuts off the oldest score.
In this way the 11,22,33,44 "rating" is constructed and maintained.
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I hope you will finish OE4, i really love this game serie, i'm sure you will finish your game fast, <3
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Если OE4 всё таки поятвиться а она появиться это будет класс ибо первые три части я уже прошёл и жду не дождсь 4 части.
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still waiting for the release......
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It probably will be good.
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can anyone give me any sort fo info on oe4 ?
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so they are a new about OE4 ?
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