Just saw the bible. Cool info. However, the bible is wrong. Guardian can indeed have Dr. Holliday. I only know this because I’m currently playing with a Guardian that HAS it :). It is probably pretty rare though considering.
Elona shooter discussion and strategy page 12
|
|
|
|
|
did you get it from the sp trainer? I’ve seen him give some skills to characters that they cant normally get. I always use my guardians as my laser pistol guys so have never looked for shotgun skills heh. |
|
|
Heres a short and simple guide. Be a bowman (ranger?) and use the auto shooting crossbow that shoots straight. Use skills in peircing, I have it maxed and its doing well. Have atleast two allies with gravity guns, give the third what you want. Have allies use party skills like active for the extra points, and get medals. I am on day 51 and haven’t lost at all, its a great game. |
|
|
Originally posted by narud300:Originally posted by GuyGardner: good classes. |
|
|
Hey Narud, no trainer has been used yet (I don’t bother much with them). He had the skill when I recruited him though. Maybe that’s how he got… |
|
|
I appear to be bucking the trend, however at day 127, i can set the game to auto and get perfects every time. Setup: Noble 1; Defend, Fire at Will. With fully upgraded “Da Bomb” on both militia grenades are incredibly powerful and very useful. It is very vital to have the ONE militia attacking solely the air mobs. His grenades will wipe out dragonflies, and with a powerful rifle, can take down everything excepy the largest air units without any intervention (unless you get a weird RNG, where 100 fliers spawn, in which case a bowgun spray takes care of everything). When I take over, all that is required is to spray with the rapid bowgun, and focus HARD on bigger mobs, i.e. tanks, dragong, skeleton dragons etc, whilst also making sure to hit the bowmen and chickens. On casual, I can stack Taunt up four times and still get a perfect. I’m not kidding. Bosses often get one shotted since both the militia (and myself) lob grenades after he spawns. Consider the militia ones to hit about level 40-50ish (so, 800 or so). Pre shield, this will smack a boss for upwards of 2000. If he walks into a gravity bomb or a sister at the same time, it’s goodnight sally. The biggest problem is getting past about level 30-40. To manage this, I had acquired a rapid bowgun with AArm on it and an assault rifle. I would switch quickly to the rifle to take down fliers, and back to the bowgun to mop up ground units. ezmode :) |
|
|
sorry for the double post, that militia 1 is supposed to be gravgun 8. |
|
|
The funny thing about bragging about taunting is, taunt doesn’t actually increase enemy HP. |
|
|
Originally posted by Mudan: The edit button is your friend. |
|
|
What does the text that comes up in the battle around the bottom mean? It says [#] Lulwy something or Jure. Does it mean anything? |
|
|
It’s a count down for your number of critical hits. When it gets to “0” you go into rampage mode. |
|
|
ok i am with a litle bittle of problems: according to: |
|
|
I believe it’s completely random in which order you get your skills. For me it took well over a 100 days before my hunter got bowmaster, while he didn’t even have a focus from day 70 onwards. |
|
|
This weapon makes the game boring…, but it’s fun a for a couple levels! :) Bowgun upgraded to level 100 (Rifle 100). It has 5 slots (it was level 3 when I found it so I’ve been upgrading for quite some time). I have 3 Fire Rate mods (lvl 3), 1 Damage Mod (lvl 3), and one Auto Fire Mod (lvl 3). End Result: Dmg: 317 It’s 3 times as fast as a rapid bow gun and 9-15 times as much damage per shot. With Bowmaster at 10, the entire game is just sweeping the mouse back and forth. Even at levels 200+, everything dies while blinking. Even the AI runs the levels perfectly. When I include party (currently at 200%), most are dead before I can see what they actually are. I don’t think I’ll bother to keep playing until it gets difficult again….it will take too long. Awesome game though!!! |
|
|
I Made it to lv 44 on Hardcore Mode, I have been accicted to this game for the last couple days and decide to post here since this is where most people were ;) My team was: -Militia and Ranger were always fire at will, Sheriff was attack air mobs and all three were on Boss and Defend Also this was just personal preference but I played using this link vs. all the ads and such Some pics Ill try agian tommoro when I’m not so sleepy.. |
|
|
I’m loving the Duellist class bonus. My strategy is to employ the Revolver and Revolver-Sniper, the latter mostly meant for flying enemies. Damage 3 on the R-Sniper makes its damage per hit comparable to the Revolver, and I can even 1-shot those flying enemies that drop rats. At the ridiculous 160+ levels I am at now on day 160+, I can easily top out my adrenaline on busy waves and completely kill everything with my 3200+ damage crits. I carry a Laser Pistol as a panic weapon for its rapidfire dps, but I hardly ever use it. My hirelings are a Guardian with an Impact-modded Auto-shotty, a Ranger with a Leech-modded Gravy gun, and a Hunter with an Impact-modded Bowgun. My guardian completely massacres large enemies with rapid buckshot, the Ranger cuts huge swathes through the enemy with the Gravy Gun, and the Hunter picks off many things with their Bowgun. Sometimes they’re so good at killing things, I even have trouble raising my adrenaline because we run out of enemies for me to headshot! My tips: (1) Sense + Killer = massive EXP gains, even when not headshotting. MAX sense out first. (2) Sense + Fury = more rampages that last longer, making reloads last problematic even with my 7/6 bullet magazines (3) Chickens are awesome, even in the lategame I buy them, and they now give anywhere between 2000-5000 gold a day. (4) If you’re a Rogue, Sense + Luck should be raised quickly for faster money. My 140+ rogue easily raises at least 2000 per fight just from critkill drops. (5) Impact3-modded gravy guns are beautiful. You can sometimes get extra hits on enemies forced back into the slow-moving ball of death. (6) Reloading is the endgame ability of choice. Once your Accuracy and Cool are high enough to ensure lots of easy headshotting, massive Reloading makes you able to refire a Gravy Gun before the first ball-o-doom even leaves the screen, and the Revolver and R-Sniper reload in a flash during Rampage. This is why my Ranger or Militia with the Gravy Gun ends up killstealing from me. Also, Reloading 20+ makes my 150m/s(m) revolver (has a Reload 3 on it after Engineering 10’s bonus) reload to full in under half a second. (7) Ragnarok is a beautiful way to quickly go into rampage and max out my adrenaline in my lategame. My guardian and Ranger get a ton of kills too, sometimes I don’t even max my adrenaline because they killsteal! (8) Until you get the Gravy Gun, the Rocket Launcher and Grenade launcher are ideal explosive munitions for your Big Gun user. Mod tips: (2) Ammo mods are the best for weapons with large magazines. You won’t need them for manual-loading weapons because you can interrupt mid-reload to shoot immediately, and you should be using auto-reload to ensure your gun tops itself up while you’re not shooting. (3) Reload mods are greater priority on manual-loaders, especially weapons you are going to use yourself (since until the lategame, you’ll probably shoot more than your hirelings!) (4) Impact Mods are best on Bowguns and Shotguns, and I find some measure of success putting them on the Gravy Gun. (5) Leech Mods are awesome on the Gravity Gun. They should work fine on the shotguns and the Bowgun too. (6) Damage Mods go especially well on shotguns, Revolvers, Bowguns, and Gravity Guns, although they’re awesome everywhere anyway. |
|
|
For your builds, could you specify which difficulty you’re on? |
|
|
noticed somethin recently everytime you upgrade smith it refreshes the stock of the store found it pretty useful when i get stuck |
|
|
Everyone seems to love chickens but why doesnt anyone like museums? If you have lots of medals, they pay for themselves in 4 rounds and don’t require you to use AP to get the gold, MUCH better in my opinion. |
|
|
Originally posted by ShooterX: That’s what I don’t use it. |
|
|
Originally posted by slayer1337:Originally posted by ShooterX: meh i prefer rogue kill bonuses sense+luck+rogue gold bonus= big $$ |
|
|
Does anybody know what medals you CAN’T get if you “carry over” your gold if you fail a level? I’m trying to get them all before I hardcore it. |
|
|
anyone have any tips for boss day? I cant get past day 20. |
|
|
For Boss Days: (1) remember to configure your hireling’s behaviour! You can tell them not to focus entirely on the bosses. (2) Bosses will raise their shields and turtle if you keep attacking them. Just hit them while they’re not blocking. (3) Make sure to thin the regular mob ranks to make sure they don’t swamp you while you’re trying to kill the bosses. (4) If you last-hit the boss, you get a ton of EXP! Let underlevelled hirelings kill them to catch up to you, or take them yourself with a Critical Kill to stack EXP bonuses (Killer + 40% Noble’s Bonus + Dinner Bonus + Trainer Bonus = massive EXP from even a single boss kill!) I’ve had a Rogue anda Duellist gain like 5 levels at once from a well-coordinated Boss Day. (5) use a Holy Grail or a few Repair Hammers to negate the Boss attacks, they use weapons just like you! While I haven’t seen them use a Gravity Gun, they DO have Rockets and Grenades! |
|
|
Hey it would be nice if we could complete a weak spot/critical hit guide. Please copy this guide add in info if you can provide it.
Enemy: Target (Game Description) - Comments if appropriate -------------- Melee Enemies --------------
Rat: Head (Headshot) Sheep: Head (Headsshot) - can hit as far back as the ears Bandit: Head (Headshot) Suiciders: Head (Headshot) Spiders: ???? (Abdomen Shot) - Somewhere on the bulb but where specifically? Ghost: Head (Headshot) - Can be hit when faded Big Knight: Feet (Limb Shot) - Think Achilles Heel Small Knight: Belt (Torso Shot) - Maybe slightly below the belt o.O? --------------- Ranged Enemies ---------------
Chicken: ??? (Torso shot) - I've occasionally gotten hits when aiming for their necks ... Ballista: Non-wood firing arm (Core Shot) Tank: Manhole (Core Shot) Ragnarok Dragon - ???? -------------- Flying Enemies --------------
Bird: Head (Headshot) Dragonfly: ???? - Hardly matters, anything kills them Rat Dropper: Head (Headshot) - can be hit on the neck as well Flying Dragon: ????? ------- Bosses -------
I'm not sure fully sure these can be critical hit manually. It seems I've got some success when hitting their heads but if there is a weakspot its certainly not the whole head. So to review: enemies who weak spots are not currently fully explicated: Chicken, Spider, Ragnarok Dragon, Flying Dragon, Dragonfly |
Loading