.~ELONA SHOOTER~. GUIDE by Aerow
Under Construction
1: Tips, FAQs, Facts
2: Classes
3: Medals
4: Skills
5: City Mode
6: Bestiary
TIPS, FAQS, FACTS
Beginners
1: If you’re a beginner, focus on gaining medals and getting familiar with the game. Sheriff and Hunter are both good beginner classes.
2: You WILL NOT get very far at first. It takes a bit of practice and medal gathering. Don’t get frustrated.
3: First medals to pursue should be the chicken medals and the Prayer, Provoker, and Boomer medals.
4: If you’re using a shotgun or hunter’s rifle, always reload after you shoot – at least until the later levels. You will never run out of ammo and will shoot slightly faster on low level guns.
5: Make sure you have at least one of a Rogue, Ranger, or Noble in your party. They are the only classes that can learn the Active skill.
6: Buy chickens on page 2 of the TOWER. There is no way around it; you will not go far without lots and lots of chickens. You can also get a few chickens by the Go Searching option at the INN.
7: Always have one or two accurate backup weapons and keep them loaded. If you have an auto-bow, bring a bow gun. If you have a machine gun, bring a rifle.
8: Bosses have a shield that they use when under heavy fire. This gives them the armor status and they cannot fire from this defensive stance. Give one of your allies a chain gun or HMG to keep the suppression fire going.
9: Always use up all of your AP. It will not carry over.
Allies
1: Make a diverse party. You want a variety of party skills as well as diverse weaponry on the battle field.
2: You should get your first ally immediately; your second ally around level 6-8; and your third by level 15.
3: Don’t worry about initially choosing the right allies. You can always replace them later with the dismiss option.
4: Be sure to have someone (may be you) in your party that has a good anti-air weapon.
5: Be warned: when a boss comes all allies will target him, leaving all other mobs to you. You can change this feature if you need to by deselecting the boss option in the barracks.
6: Base Teamwork (skill) is not clearly defined, but I believe it is how often he will shoot. Dependent of course on his gun.
7: Base Aiming (skill) is not clearly defined, but I believe it is how quickly the allied targeting reticule reaches its target. Can be improved by the Leadership skill.
Weapons
1: The bow gun and auto-bow gun will likely be favorites. When coupled with the Bow Master skill it is extremely effective against crowds and armor.
2: If you have an ally with a shotgun, set him to Fire at Will to make him the most effective.
3: Pay attention to what has high anti-air and what has high anti-armor and use them accordingly.
4: If you really want the gravity gun for yourself you have to work around the long reload time. Bring three or four gravity guns or use lvl3 Reload mods.
5: Best Anti-Air: Small Gun: Windbow; Rifle: Assault Rifle; Shotgun: Combat Shotgun; Big Gun: Grenade launcher. Note: This is IMO and may not necessarily be the best overall.
6: Best Anti-Armor: Small Gun: Laser Pistol; Rifle: Bow Gun; Shotgun: Shotgun; Big Gun: HMG. Note: This is IMO and may not necessarily be the best overall.
General
1: Sp. Trainer can teach any skill, even one not part of that classes skill set (i.e. capable).
2: Every time you purchase a Smith level at the INN it will refresh the SMITHY’s inventory.
3:Go Searching whenever you have extra AP, especially when you have the Quick eye skill. You can often get a +1 hp boost or some extra chickens.
4: Reforging will remove the last placed mod (furthest to the right) on your gun.
5:Reforging price is based on value. You can get cheap upgrades by using the shop tokens to bring value to zero before buying.
Battle
1: In battle, when you get a critical kill, a message will appear. The number in brackets (ex. 5) is a count down to rampage mode.
2: It takes 7 critical kills to go into rampage mode.
3: You can kill the little girl in the castle; however, she will stop making those cute noises (meanie!)
4: You can determine a weapons effective range by how small the targeting reticule is. Sniper rifle and bow gun is furthest away from the wall and the shotgun is closest.
5: You can toggle all ally Fire at Will mode by pushing key F.
Ragnorak
Let me tell you about Ragnorak. Do not use it, unless you are playing a saved game. If you are not prepared you will die. When you use Ragnorak, you will summon about 15 White Dragons (see Bestiary) which will level your castle in about 8 seconds.
Ok, how to use Ragnorak
Challenging way: You will get a huge amount of EXP out of this plus the Ragnorak Medal.
1. Make sure you have a Holy Grail of Jure as a safeguard.
2. Recommended Weapon: Combat Shotgun; Auto Shotgun; Chain Gun.
3. Summon them and start firing. Use the Holy Grail about 5 seconds after the Ragnorak.
Cheap Way: You will only get the Ragnorak Medal.
1. Make sure you have a Holy Grail of Jure as a safeguard.
2. What until the very last wave.
3. Use Ragnorak right before the Day ends. The Day should end right before they start shooting.
CLASSES
Rogue: Critical kills always drop coins; coins more valuable. So-so ability.
IMO: Not an easy character to play. Survivability is largely dependent on how soon you can get a bow gun or laser pistol. He is not that great as an ally either as both skills and weapons are not battle oriented. However, he is definitely the best money maker with his many party skills.
Hunter: Ability decreases range penalty. Largely useless except with shotgun.
IMO: Good beginner class as he starts with a bow gun. His few fighting skills make him harder for the late game as a player, but is a good ally choice with his bow and variety of unique party skills.
Sheriff: Every weapon given innate impact ability. Unnoticeable in beginning, but pretty good at high levels – especially with the auto-shotgun.
IMO: Great class. I consider the shotgun the best gun class and the Sheriff has all the shotgun boosting abilities. Once you get the hang of using the three shotguns, you can probably make it to late game. He comes with balanced battle and party skills making him a great addition to any party.
Militia: Throws a grenade at random target; throw rate and damage go up with level. You can always use more fire-power right?
IMO: An intermediate class. You will want to stick to the rifle until you get some allies for backup. From there you can go with a big gun if you like. Militia is your first Big Gun user and a good class with which to practice. His skills are completely battle oriented and a great class for the gravity gun. Also the only class with the supplier skill, thus the only class designed to use the grenade item.
UNLOCKED CLASSES
Sniper: Adrenaline builds while not shooting or reloading. The more adrenaline you have the greater damage bonus. A missed shot resets your adrenaline bar. A bow gun shot does not count as a miss, it merely takes more adrenaline per shot.
IMO: The ultimate damage dealer… for a single enemy. You are pretty much guaranteed one shot, one kill with a rifle, but enemies will come faster than you can aim and shoot. In addition, the Sniper’s skill set does not include Bow Master, thus a bow gun will only take you so far. Definitely not an easy class to play. He brings no party skills to the team, but holds every rifle and critical boosting skills in the game. The class to use if you want the Critical Hit medals.
Ranger: Each kill gives adrenaline – max adrenaline for full party rampage. Nice skill.
IMO: This is a tough class to play as well. You must use Big Guns from the start. Get a backup pistol and your allies as fast as you can. Later on get a grenade launcher and perhaps a chain gun as your backups. He is a natural for the grenade launcher or gravity gun with his Da Bomb skill, and has many good party skills. A great ally.
Duelist: Gains adrenaline for every shot that hits, but has constant adrenaline drain. The more adrenaline you have the higher bonus damage.
IMO: Another tough class to play, but with lots of potential and unique in that it makes a good player but not a good ally. Just like the sniper skill wise, but with small guns. Being forced to fight with small guns makes it interesting. Get a WindBow for Anti Air, a Laser Pistol for Anti Armor, and Revolver or Machine Pistol for normal mobs. Again, not a good ally.
Noble: Gains +40% exp per kill as well as damage and accuracy boosts per level, sweet!
IMO: You can go far with this class. Not only does he start with a Machine Pistol lvl 3 accuracy mod, but he can also use any weapon. This class is unique in that it does not specialize in anything. His skills are designed to take on all monsters with any weapon, but does not benefit from general fighting skills like Fury or Killer relying solely on his innate ability. Also comes with a few party skills. A fairly good ally.
Guardian: Non-playable. Figuratively spikes your walls, making direct attackers hurt themselves with every hit. Not that great.
IMO: Not too bad when equipped with a shotgun, as he can get the Doc Holliday skill. Guardians can also learn valuable party skills like Leadership and Defender. However, the Sheriff can learn nearly all of the Guardian skills and a few more. Unless you really want the Accountant party skill with out getting a Noble, you might as well get a Sheriff instead.
SKILLS
NOTE: These tables are based on my own games, thus may not be completely accurate. If you find an error, please let me know.
Weapons
Big Gun………..Allows Big Gun………….Militia, Ranger. Noble
Small Gun………Allows Small gun………Rogue, Hunter, Ranger, Duelist, Noble, Guardian
Rifle……………..Allows Rifle………………Rogue, Hunter, Militia, Sniper, Noble
Shotgun………..Allows Shotgun………..Hunter, Sheriff, Noble, Guardian
Party Skills
NAME……………LVL 1 EFFECT…………………………..MAX/LVL 10 EFFECT…………………CLASS
Accoutant……. -7% wages……………………………. -43% wages……………………NBL GRDN
Active…………… +1 Ap Random…………………….. +10 Ap……………………………ROG, RNG, NBL
Breeder………… +9% more eggs…………………… +63% more eggs……………HNT, RNG
Cook…………….. +7 base dinner exp……………… +27 base exp…………………HNT, NBL
Defender……… +5% chance nullify damage….. +23% chance………………SHF, GRDN
Engineer………. +7% Mod effect……………………. unconfirmed…………………..HNT, DUEL
Insurance…….. +2 gp for each HP lost…………. +11 gp per hit………………SHF, NBL, GRDN
Leadership……. +7% ally targeting………………… +52%Faster Aim…………SHF,RNG, GRDN
Love……………… +10gp per little sister shot……… +55 gp……………………….MIL
Negotiator…….. +9% better reward……………….. unconfirmed…………………ROG, RNG, DUEL
Quick Eyed…….. +15% good events……………….. +105% good events……ROG, SHF
Robber…………. +7 People killed…………………….. +70 people……………………ROG
Scavenger……… +9% chance item drop…………… +35% item drop……………HNT, RNG
Supplier………… +20% Item Recharge…………….. +200% recharge………….MIL
Taunt…………… Taunt Ability / +10% reward……. +60% reward……………..SHF, MIL
Threat………….. Enemy Speed Reduced 3%……… Reduced 21%………………ROG, NBL, GRDN
Solo Skills
NAME……………LVL 1 EFFECT……………………………….MAX/LVL 10 EFFECT…………….CLASS
Accuracy……… Reduce bullet spread by 11%………….. By 41%………………..ALL CLASS
Aimed Shot… +7% DMG / -Fire Rate………………………. +70% DMG…………..ROG, HNT, SNPR, DUEL, NBL
Anti-Air………. +9% Dmg Air…………………………………… +72% dmg……………..HNT, SNPR, NBL
Anti-Armor…. +9% dmg vs. Armor……………………….. +72% dmg……………..SHF, MIL, RNG, NBL
Bow Master…. +1 Arrow Pentration………………………. +10 Penetration…….HNT, RNG, NBL
Burst………….. First 2 shots +25% DMG/100% ACC… First 6 shots………..ROG, MIL
Capable………. +1 skill choice at lvl………………………… +2 skill…………………..ALL CLASS
Cool…………….. +12% Recoil Recovery…………………….. +44% recovery…….ALL CLASS
Cripple Shot…. Mob speed reduced by 5% / shot.. Reduced 32%………….HNT, SHF
Da Bomb…….. +7% explosives/gravity dmg…………. +52% dmg…………….MIL, RNG
Disarm……….. Mob attack Reduced by 20%……………. unconfirmed………..SNPR, GRDN
Dr. Holliday…. +1 bullet / Reduce accuracy……………. +5 shots……………..SHF, NBL, GRDN
Fury……………. +13 Rampage Duration……………………… +47% Duration…..SHF, MIL, DUEL
Killer………….. +21% exp/ critical……………………………… +73% exp / crit….ROG, MIL, SNPR, DUEL
Last Hope…… % For Rampage HP= <19%…………….. unconfirmed………..SHF, RNG, GRDN
Luck……………. +14% chance of gold coin……………….. +57% chance……..ROG, HNT, DUEL, NBL
One Hit Kill…. +5% chance kill with sniper rifle…….. unconfirmed……….SNPR
One Shot……… Pistol/Sniper:Last shot +370%dmg… +1000% dmg…….ROG, SNPR, RNG, DUEL
Power Shot….. +10% chance 1.5X DMG (non-auto)… +100% chance….SNPT, DUEL
Reloading…… +11% Reload…………………………………….. +41% Reload……..ALL CLASS
Sense…………. +7% Crit……………………………………………… +28% Crit………….SNPR, DUEL
Thanks to GuyGardner, Diputsleefi, and Darkvolt for completion.