AdamSchroeder
102 posts
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*Asteroids Revenge - Man Strikes Back v2.1*
*Additions*
-Mouse Control
-Max Asteroid Size of 150
-Speeds Adjusted
-You can now leave the edge of the screen to appear on the other side
-Enemy ships are invulnerable until they fire their first shot (required for balancing once you can leave the screen)
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I've released the second version of Asteroids Revenge - Man Strikes Back.
All of the graphics have been replaced and the game play has been slightly modified. Now your asteroid will grow in size with each ship you destroy. The growth is very small but it will be carried to all of your children as you are broken apart many times. Getting one asteroid to a big size will ensure your field of asteroids will survive for a very long time.
There a many ways to improve the game further from this point. I thought it would be fun to let the players of the game decide what I should add next. I've listed out some ideas below but feel free to add your own and I will include them in the list.
Each person in the high score list can "vote" their score on what feature they want to see next. The voting will take place until June 22nd. Then I will add the highest voted feature to the game and release on (or before) July 1st and possibly repeat the cycle again. [Depending on interest]
To vote on the feature you want first play the game. Then make a post and state your score and the feature you want included. You can edit your post if you get a higher score or change you mind on what feature you are voting for.
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AdamSchroeder
102 posts
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Ideas For Future Development
-Make a mouse base control scheme
-Implement greater control over asteroids (perhaps hit spacebar to have all small asteroid gather around the biggest one)
-Improve Game Performance (make it run faster)
-Implement Power Ups
-Make the game level based (kill 100 ships for level 1, 200 for level 2)
a) Perhaps you can reform after each level as long as your smallest asteroids didn’t get totally destroyed.
b) Shop?
-Add an indicator to enemy ship that warns when it is about to fire.
-Some way to reform your asteroids into a single larger one?
- Different Types of Asteroids (fixed in place but lots of life to act a shield, auto seeking chases ship on its own)
- Music and better sound effects?
What would make the game more fun?
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AdamSchroeder
102 posts
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Smarter Enemy Ships – 6654 (this was from a bug in v2… scoring this high now will take some serious skill)
Power Ups – 464+476 = 940
Bigger explosions – 484
Leave edge of screen – 389 (already added to v2.1)
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helloworld
1 post
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Bigger explosions. I got 484 ships, yo.
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Stefan88
649 posts
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Have ships dodge asteroids… or at least not blindly fly into stationary asteroids…
6654 ships.
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AdamSchroeder
102 posts
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Nice score Stefan… my top (before uploaded to Kongregate) was around 2500.
Currently a ship picks a target asteroid and flies towards it… then stops about 200 pixels away. If another asteroid is in the way it will crash right into it. Dodging them all would be very difficult (unless we drastically reduce the number of ships and asteroid pieces). However I could have the ship stop if it an asteroid is in front of it. So at least the ship isn’t actively destroying itself.
Could you have continued indefinitely and you just stopped playing?
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Nerrimus
72 posts
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This is a like it or hate it option, but since this involves asteroids, if you’re sticking with a keyboard scheme, I’d prefer it if we didn’t bounce on the walls. Instead, we should ocme out of the other side, as in Asteroids.
389 ships and phailing.
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pateu
1 post
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I ve got 464 :( -Implement Power Ups like nuke the ships or gain back health etc
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IndieFlashAr...
433 posts
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476 – Definitely needs some power-ups, and personally I think the gameplay could use some balancing… it just seems like the screen fills too quickly with a ton of ships and then there is no useful strategy but to just mash around into as many as possible. So, I think having a more balanced progression of enemy generation, and even different types of enemies, would make it feel more balanced and more fun… many games do this using levels, where the levels get more difficult over time and introduce new things on each level. As it is, the number of ships generated just increases over time in a linear fashion, which can be kind of repetitive.
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punking
19 posts
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if the astroid was denser it would be great, to break even currently I have to dodje 12 bullets and crush all those ships just to counteract the efects of getting hit by one, the size is to great to use any other strategy but moveing as fast as possible with no attempt to dodge
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AdamSchroeder
102 posts
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Thanks for the tips guys. I’ve been working on some updates. I’m actually up to version 2.4 now.
The biggest changes are:
-Indicator to let you know when a ship is about to fire.
-Increased Time before ships fire at you.
-Doubled the size of the level (basically making everything smaller). This give you a LOT more room to maneuver and dodge.
-MASSIVELY increased the performance. It probably runs 5x (or more) faster now. You can have 50-100 ships firing at you and the game still gets a respectable frame rate.
I totally agree with the levels and power-ups… I’m just not exactly sure what would be the best way to do them yet. So any ideas you have… please share them!
:)
BTW – the current “best” strategy with version 2.1 is:
1.) Grow your initial asteroid as big as possible. Those early moments in the game will pay big dividends as your asteroid splits apart many times in the future.
2.) Instead of trying to crash into the ship fly around them all in a big circular pattern (all your asteroids must be clumped together). If you do this all of the ships will be herded into one clump. Dive into the clump and take them all out at once. NOW… repeat the “herding” process. BUT this time they will all shoot at SAME TIME… letting you dive in to kill them all again without getting hit.
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IndieFlashAr...
433 posts
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After reading the strategy tips I scored 2878 points; but it wouldn’t have been possible for me before the 2.4 update! Now I’m updating my rating for the game :)
Cool, nice work Adam!
Play the game:

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TheReal
48 posts
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You could use an even bigger map, and some cool music to go with it I really like this game
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AdamSchroeder
102 posts
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I’m up to version 2.7 now.
There are now 13 distinct levels.
3 additional ships types (a ship that repels your main asteroid, a ship that avoid your asteroids and a DEADLY mine explosive ship)
The play field is twice the size (everything is shrunk 50%)
Powerups (currently just adding extra asteroids, but their will be speed, armor and probably others)
Ally asteroids (from powerups or those that break off from you) are now controllable. By default they circle around you and you can ajust there distance with the mouse wheel. If you hold the mouse button down you can release them and send them flying with their existing velocity. This opens up a lot of tactics.
Lots of other minor play tweaks, balance adjustments and performance optimizations.
I’m not sure what/where/when this game will be but I will post another update here when a version is available for play.
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Nerrimus
72 posts
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Wow, that sounds good :D
Will there be music this time?
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