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Recommended readings for Understanding Games

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avatar for pixelate pixelate 29 posts

Understanding Games is a diploma thesis project I did at the University of Applied Sciences in Potsdam, Germany in communications design. The game design theory behind the four episodes is based on various books I’ve read during my research. If you are interested to read more about these topics I highly recommend you the following books.

I am also thinking about a way to somehow integrate these recommended readings into the episodes, so if you have an idea how to do this, please let me know.

Chen, Jenova: Flow in Games. http://jenovachen.com/flowingames/thesis.htm

Costikyan, Greg: I Have No Words & I Must Design. http://www.costik.com/nowords.html

Crawford, Chris: The Art of Computer Game Design. http://www.vancouver.wsu.edu/fac/peabody/game-b…

Csikszentmihalyi, Mihaly: Flow: The Psychology of Optimal Experience. New York : HarperCollins.

Gee, James Paul: What Video Games Have to Teach Us About Learning and Literacy. New York : Palgrave Macmillan.

Gingold, Chaim: Miniature Gardens & Magic Crayons: Games, Spaces & Worlds. Georgia : Institute of Technology.

Huizinga, Johan: Homo Ludes: A Study of the Play Element in Culture. Boston : Beacon Press.

Johnson, Steven: Everything Bad Is Good for You. London : Penguin Books.

Juul, Jesper: Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, Massachusetts : MIT Press.

Koster, Ralph: A Theory of Fun for Game Design. Scottsdale, Arizona : Paraglyph Press.

Linderoth, Jonas: Animated game pieces. Avatars as roles, tools and props. Aesthetics of Play Conference. University of Bergen. http://www.aestheticsofplay.org/linderoth.php

McCloud, Scott: Understanding Comics: The Invisible Art. New York : Harper Perennial.

Salen, Katie; Zimmerman, Eric: Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts : MIT Press.

Salen, Katie; Zimmerman, Eric: The Game Design Reader: A Rules of Play Anthology. Cambridge, Massachusetts : MIT Press.

 
avatar for customlogic customlogic 1 post

Hmmm… great post. I’ve read a few of these, and agree with your recommendation. I’ll definitely be checking out some of your other suggestions. I’ve been trying to get my hands on Csikszentmihalyi for a while now, but it’s been hard to find around town.

Two other not explicitly game related, but important books with great insight: Dietrich Dorner; The Logic of Failure and Alan Cooper; The Imates are Running the Asylum

 
avatar for Pepere Pepere 12 posts

Thx a lot for this list, vrey interesting topic.

 
avatar for IndieFlashArcade IndieFlashAr... 427 posts

I love Rules of Play, it’s a very cool book :)

 
avatar for Michael_P2234 Michael_P2234 48 posts

Another good topic that might make for another good version of Understanding Games:

http://www.oreillynet.com/conferences/blog/2006…

 
avatar for roughriver roughriver 1 post

I have visiting some sites to get some understanding of creating games in flash, here is the list http://www.flashperfection.com http://www.flashkit.com http://www.cartoonsmart.com http://www.learnflash.com

in flashkit.com you can find a series of tutorials to learn the aspects of creating a game

also i would like to suggest a book for those who are interested in developing flash games Macromedia Flash MX Game Design Demystified. The Official Guide to Creating Games with Flash By Jobe Makar Publisher : Peachpit Press Pub Date : September 09, 2002 ISBN : 0-201-77021-0 Pages : 648

 
avatar for gedece gedece 1 post

You can do one on RPGs, about storytelling or story flow, linearity or free will, and put the recommended readings in a bookshelf, each book you click you get a recommended reading tittle.

BTW, for those of you that think Flash is overpriced, I just found something nice. http://mtasc.org/

 
avatar for Talon88 Talon88 2 posts

Excellent series, pixelate.

 
avatar for zcollvee zcollvee 2 posts

lovely games.