|
metadata

|
|
|
metadata
New info:
Adding more zeros the the end of a number that makes it larger than 360, doesn’t do anything.
Example: 12-1200 does change the shape, because 120 (the number between 12 and 360) is smaller than 360. However, to change 120-1200000 doesn’t change anything because 1200 (a number between 120-1200000) is larger than 360.
Adding the same number multiple times changes the angles of the lines after it. Example: The first line of the first image is 120, while the second line of the second image is 120120, notice how the angles are more tighter, and the initial shape is still a triangle (360/3=120 3=the number of sides on a triangle)
Edit: this can only be done so many times, after that, the shape changes completely, the number of times vary from number to number.
First image: [http://gyazo.com/73575d8732aedff69b8dbd971a460a8a](http://gyazo.com/73575d8732aedff69b8dbd971a460a8a)
Second imgae: [http://gyazo.com/f1c897551230d9395b1986062c67f258](http://gyazo.com/f1c897551230d9395b1986062c67f258)
|
|
|
metadata
Numbers can cancel each other out in a sense of “moving in and moving out” this is how most popular shapes are made. However, should be done on a perfect shape. So lets take the star, 144. Now instead of putting 144, put 143 instead. For line 2, put 145. Line 3, 143, line 4, 145- and so on. Make sure you use the infinite loop technique of making your image eternal by making one extra line that doesn’t dry and put some decimal mess in it like ZOMBIE.133516. Now try and see, you’ll find that it zooms in then out.
|
|
|
metadata
Adding the same shape lets say 90 (square), repeatedly and then adding negatives (-) will “squish” the shape. So the square will become more like a diamond. This works in contribution to the amount of negatives or positives that is in the lesser amount. So lets say we have 9 lines. The 9th line draws. 4 of those lines are negative and 5 positive. (-90, -90, -90, -90, 90, 90, 90, 90, 90) The image will become as squished as possible. Now lets say 5 of those lines are negative and 4 positive. (-90, -90, -90, -90, -90, 90, 90, 90, 90) The image still retains its “squished” attribute. This is because the amount of which ever “sign” (positive or negative) is to the lesser number. So it is more like this, 5 of one sign and 4 of the other, (5 -‘s and 4 +’s)(image 1) makes the image as squished as possible with 9 lines. 6 of one sign and 3 of another (6 +’s and 3 -‘s) wouldn’t make the image as squished. (image 2)
Image 1: [http://gyazo.com/190d9f4338006fa44827cdb9df1514d4.png](http://gyazo.com/190d9f4338006fa44827cdb9df1514d4.png)
Image 2: [http://gyazo.com/0fb3f2552756e114a998535a8bd1c324.png?1339308046](http://gyazo.com/0fb3f2552756e114a998535a8bd1c324.png?1339308046)
Edit: Doesn’t seem to work very well with 180. Because 180 is already a straight line, it’s the rotation of the image itself that gets squished. It tries to confine itself when it is supposed to move outward. It gives a weird effect that doesn’t look like it’s getting squished at all.
|
|
|
metadata
Using the various techniques I made, I created these images!
[http://www.kongregate.com/games/locos/rotatix?sketch=536083](http://www.kongregate.com/games/locos/rotatix?sketch=536083)
[http://www.kongregate.com/games/locos/rotatix?sketch=536074](http://www.kongregate.com/games/locos/rotatix?sketch=536074)
[http://www.kongregate.com/games/locos/rotatix?sketch=536068](http://www.kongregate.com/games/locos/rotatix?sketch=536068)
|
|
|
metadata
> *Originally posted by **[Yashido](/forums/3/topics/49496?page=4#posts-2527049):***
>
> (EDIT: any number in the 2-5 lines can be negatives as well.
> EDIT2: There are 2 ways to get your initial shape to go counter clockwise. One is to put a negative in front of the number, the other is to add the angle of your number to 180. Since 180 creates only a line, everything after 180 goes counter clockwise. So 270 (180 + 90) is a sqaure going counterclockwise.
> The only difference is you have more numbers in the positive to choose from if you choose a negative angle number and vice-versa.)
correction: to get clockwise, add 1 to the speed of the base shape, to get counter-clockwise subtract 1. to make it rotate faster or slower simply make the number you add or subtract bigger or smaller, respectively
|
|
|
metadata
Yashido, you are making very many sweeping generalizations. To clarify, the rotation of one line does not affect the rotation of another, only it’s placement. Also, the way it calculates the angle is the same way as when you draw an angle on a polar coordinate plane. If you put the speed as 400, since it is not in the range of -360 to 360 it will subtract or add 360 until it is within that range, meaning that it will look the same as if it was 40.
I do not mean any offense, the tips and explanations are very helpful, I was simply trying to make sure that it is clear and easy to understand for everyone and that no misconceptions are developed.
|
|
|
metadata
eNptzMkNw0AMQ9F27Bu1a6ohEKSG1B/ZvhkD3aiHf+D4/hjMbF9aLCP4kSyRNqODOaczgpc02nKdx+0yfIcCrEovKAt3D1g6dkufYMoTDIuNome3TKwvFar1UucfAmQ1gQ== Here’s a gorgeous coding yaaaaaay!
|
|
|
metadata
Some circles…
eNqtzDEOgDAMQ9HrlAUlTeKS01hCnIGhp6d0YUIsyJKnp1+kHCd7p5pleIBNKNzve/azQdRNPiJIc59mtRcVkUhxxgwpmipG14UYq5MuF3SyP8s=
|
|
|
metadata
eNp9jrsNgEAMQ9eBznFyn0xjCTED85MrKDnFja2npxw47keGCjholKegiwgF1OtYHVoYQ2tv0SJ3IM+h3zuPOaebZiJtpM1okeaJj6qlQvKpfFK9T5AlKBNFU=

|
|
|
metadata
eNply8sNwzAMA9B10otB/SxxGgFB9p+hdnMI2koXEeI7jDLrABotM3NyrmPHoUzXMl8NpBr73KVnN9IfpYNMZpkGIMX4Qxd6vT4T0reSQc1yd3iigt6nWUnAv+zrDccqKSo=
|
|
|
metadata
eNqNzLENgEAMA8B1oIvzb4efJhJiBuYnCBoaQO7skycoIhycbE8kOBxOJC0t1xoBLZbdUhXPs75pC7q4fFJalXIK/cdtqBzf4Xaduprilm2Ue7L5AOVdOGE=
|
|
|
metadata
Impossible tube
eNqNzLENgDAMRNF1QoN8TnxOprGEmIH5cQQNDSB356dfQHdXWJEjZEXAhkINYRISW74BdokmwTyNOU+MHFHdlNY/8Sw3qhHtV9iZ0t7pfmWVlX7LOtI92XIC/iQ5gw==
|