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I did the impossible badge with the Sheriff.
Working with a Hunter ATM just finished day 69.
Unknowns are still Unknown.
But I have found that Bowgun is BS when it has a high fire rate.
Bowgun MK-16 356 damage 11/sec fire-rate
On a side note Elona Shooter OUTSIDE Kongregate restricts Trainer and Millitia, so in effect eleminates playing as a noble as well, Haven’t seen anything else thats different as of yet.
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Those “unknown” items in the shop are only placeholders – they were not implemented. Sorry people.
RyuuOokami, there is at least one more game that restricts classes – Sonny 2 outside of AG.
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for starters use any weapon in the beginning as long as you still invest for the future, i can’t remember what was the weapon of my characters before it was gravity gun
but for sure the militia used a rifle til i had the chance to buy a gravity gun, the noble a big machine gun i think… or rifle too? then duelist a laser pistol would do. or just any pistol.
been way too inactive here lol
**EDIT** :
any how i’ll just try to play the game with my old routine and try to update all of ye.. at my thread lol
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I believe the museum gives only 6 GP per Medal. ie. 10 Medals = 60 GP a Day.
If is only worth it for mid-level re-starting players.
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Sweet! I completed Ragnarok without a Chalice.
…but I was throwing level 40, 29 & 24 Grenades. (630, 465 & 390 Damage)
- I had my rogue set on “Attack Armor” allowing me time to throw bombs…
- Level 38 & 24 Gravity Guns helped…
- dam lvl 40 bombs were _expensive_ @ 1016 for just 3…
_edit_ I should add that I had to switch _Attack Armor_ to _Fire at Will_ to complete the rest of the level as a Perfect Day when I tried again. Attempt was on Day 90.
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ahh yes, grenades, that was what made shotguns need to be reloaded manually again if you are just holding the spacebar, you reminded me \>=P.
As for bowguns, yeah they are op when they work. Fast or not though there is still always the chance that your shots go thru your targets like 8 times in a row without damaging them during a beserker or suicide bomber wave, which is just dumb IMO. I don’t like relying on luck.. if you’re at day 69 though you should be good I rekon. I guess I should try it too now that I got the start with a gravity gun lawl medal now \>=p. Haven’t played the game for a longass time though.
edit: nm, I lost my cache.. no more medals. wahhh.
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> *Originally posted by **[Cozythrias](/forums/3/topics/64253?page=6#posts-3088075):***
>
> for starters use any weapon in the beginning as long as you still invest for the future, i can’t remember what was the weapon of my characters before it was gravity gun
>
> but for sure the militia used a rifle til i had the chance to buy a gravity gun, the noble a big machine gun i think… or rifle too? then duelist a laser pistol would do. or just any pistol.
>
> been way too inactive here lol
>
> **EDIT** :
>
> any how i’ll just try to play the game with my old routine and try to update all of ye.. at my thread lol
(Don’t Remind me Vesperbot Hydralic is SO OP.)
I used your method for my sheriff.
ANd DAMN!!!!! It worked like a dream.
I could give you guys my Hunter Plan once it hits 100. at 77 now, recycled my Gravity gun by accident and had to start my shopping over.
EDIT
Found a Militia Glitch: Take all weapons off of him and he can get Shotgun Skill with the grenades, Weapon experance still counts but it doesn’t have a specific weapon to channel it to because he’s not using one, and it picks one at random and levels than whenever they don’t have a weapon.
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great guide, I’m also working on finishing reading this whole tread, just want to add some tip.
engineer at level 10 adds 52% bonus to mods
-if you are planning to get a gun to use for the rest of the game, take the time in finding one with at least 4 slots. they are rare, but once you pump it up with level 3 mods, they are pwnsome.
-always fill the last slot of a weapon with a cheap mod, to act as a buffer so when you upgrade the gun it keeps the level 3 mods,
-build a gun after getting engineer level 10, 52% bonus is a lot.
-bowgun has more potential than a rapid bowgun.
-bowgun most likely have the highest dps if you get one with 5 slots, and pump them up with level 3 fire rate, level 3 fire rate, level 3 damage, level 3 auto fire (you would get 1.5x more damage without autofire because of power shot skill, but do you seriously want to click that much?), the last shot can be a level 1 or 2 fire rate or damage, it’ll get deleted anyway when you upgrade. oh right, bow master and engineer 10 are mandatory.
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This guide is really next to useless as a new player. It doesn’t say anything about how best to proceed at the start of the game. Shame.
Can anyone give some pointers. Because this seems like a great game, but I really can not survive past day 12 or so with my hunter. What should I focus on at the start? I got a level 2 house and 2 allies, but even then the mobs just overrun me by day 12.
I tried ranger, but that is just ridiculous. I died at day 1 on both tries. You can empty your entire clip at a guy and miss every single shot. I honestly don’t see how even day 1 is survivable with that class.
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I think the guide mention many important points. You just don’t understand why it is important. It isn’t suppose to be easy. I think most newbies are expected to die on day 10. You should get familiar with the game and focus on gaining medals like chicken king, sister master or gun mania. It will help you on your subsequent playthrough. You probably wouldn’t get far without knowing what you are doing.
If you failed day 1 on ranger, you probably failed to learn the fundamental basics of this game.
1. Learn your weapon characteristic. HMG is terribly inaccurate and does low damage. It is really bad at shooting air targets and slow at reloading. It is fast though.
2. Learn to hit weak points or critical kill. Aim at enemies’ heads or weak points. It is the different between killing it in one shot or 2~3 shots. You go into rampage after 7 weak point/critical kills.
3. Learn about accuracy and recoil. Look at where your targeting reticule is. See that red circle there? Now move it back and forth on the screen. Did you see it shrink and expand? Now stop where your targeting reticule appears to be SMALLEST. That is your weapon most effective range where it is most accuracy. Now fire your weapon. Did your see the targeting reticule expand? That is recoil, it lower your accuracy. When you fire your weapon, your accuracy drops. Cool is suppose to affect how fast your targeting reticule shrink back down. You have to wait for the targeting reticule shrink back down so you will more likely hit your target.
Basically you are firing a very inaccurate weapon at a target at suboptimal range without aiming at their weak points, you miss all your shots and the recoil just reduce your accuracy further. You didn’t wait for the weapon to cool down before firing again. Obviously your are gonna miss most of your shots.
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It seems Bill’s guide on the first page is the best but I’ll add my own tips.
First, Sheriff is the easiest character to play with in any mode without mods( like laptop difficulty and better accuracy). The shotgun and Dr Holliday make him killer. Other characters may allow you to go further due to higher shot rate (bowgun’ers) or better money making (rogue with the crtical kill bonus + money drop), but the sheriff is where to start.
First off, get most of the medals. If you need to, play with the game mods on to make it easier. Having 90% of the medals is like leveling up 8 times on the first day with the added benifit of chicken production, etc.
The basic strategy is to get teammates that can handle big guns, and quickly get one up to level 11 and hope you find a big gun. If you have most medals you will start with 3500 coin so you can have two teammates by day 3 or so. I usually go with two nobles (level one for biggun to 11 and the other to active 10, then switch) and a ranger (as I don’t always get two nobles right away and they have breeder). The idea is to get three gravity guns going as quickly as possible as by level 25 or so you just can’t kill enough using your shotgun. You stick to bigger targets like tanks, catapults, troll things, dragons and rangnrocks.
If you have played for a bit, taunting ends up being the best way to get money, and there is no reason not to do it once you have gravity guns. Upgrade the villa as you can, buy some chickens if you want, and theres your 5-6 AP per day(taunt, party, chicken) .
In any mode but hardcore you can click return to title screen after getting a bad role (whether its bad smith refresh, gun recycle (which sucks unless you reload 30 or 40 times) or searching). SOme may call this cheating, but it takes some of the randomness away, and rewards those that are patient, just like the game rewards those with good hand-eye cordination.
For hardcore mode, have your weapon, grenade, then two repairs and a chalice in case shit gets real. If your are anal about having the last three you are less likely to get screwed by a bad wave of exploders or the like.
My stats
Elona Shooter Stactics Day 101
You are playing Hardcore Mode.
43 Perfect Games scored.
3653 eggs collected.
Exploded 197 sisters.
Robbed 4822 children.
Total of 20526 enemies killed.
Total of 592955 GP earned.
Shotgun 37
Defender 10
taunt 5
dr holliday 5
cripple 8
anti armor 10
with shotgun 31 (mk 12) with damage (3) and damage (2)
and my long game (one of my first, sadly before I realized the mods worked like the did (hey, I am playing on a laptop after all, so why not click laptop difficulty???)
Elona Shooter Stactics Day 293
You are playing Casual Mode.
Mod(Bosses drop Mod) is on.
Mod(Intense Start) is on.
Mod(Tighter crosshair) is on.
Mod(Laptop difficulty) is on.
Mod(Skip hard waves) is on.
35 Perfect Games scored.
21018 eggs collected.
Exploded 4371 sisters.
Robbed 12225 children.
Total of 106370 enemies killed.
Total of 3417948 GP earned.
DO NOT CLICK bosses drop mods. IMO it was not worth it and I really really regretted it after level 75 although it hurts in the beggining too.
oh, and past day 300 its no longer fun. Your gravity guns shoot so quick that you have 6 or 7 on the screen at a time, the enemies fly across the screen to their death and you just rage on the dragons. Also, the leveling slows down to a halt. You get about 3 points a day so pretty much you get just the 25pts from each day. Kinda kills the fun.
Tips;
Sheriff is best
to get medals, play on easy with mods, use rogue for critical kill, if you play multiple games use the old game to your advantage to get medal before erasing it
gravity guns are crucial, two minimum, three is best
do not bother with hardcore until you have gotten to level 100+ on casual and then regular and have most medals
taunt and party
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It is better to make a more diverse team with different weaponry. Sheriff, noble, noble and ranger doesn’t sound like a good team combination. Too many overlapping skills and lacking certain important skills like engineer and threat. Having 3 gravity guns doesn’t sound like a good strategy either. It is much too slow, your henchies pretty much can’t do anything else after firing except to wait for reloading. Most of the time they ended up shooting empty space because you probably killed the enemies before waiting for the balls of doom to travel slowly across the screen.
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> *Originally posted by **[saylu](/forums/3/topics/64253?page=6#posts-3363536):***
>
> It is better to make a more diverse team with different weaponry. Sheriff, noble, noble and ranger doesn’t sound like a good team combination. Too many overlapping skills and lacking certain important skills like engineer and threat. Having 3 gravity guns doesn’t sound like a good strategy either. It is much too slow, your henchies pretty much can’t do anything else after firing except to wait for reloading. Most of the time they ended up shooting empty space because you probably killed the enemies before waiting for the balls of doom to travel slowly across the screen.
Well, your sort of right.
With this setup, your guys can handle huge waves and kill tons of guys. With impact, no other setup can match three gravity guns. Having two may be enough, but three helps until your troops get into reloading levels of 15 or higher. I have gotten to level 300+ and 250+ with this setup several times, and on hardcore mode I could do the same (but I don’t want the anger that will be associated with losing that file if I get careless/distracted/etc).
That part that you are correct about is that more diversity is better. Engineer is a big plus, but who cares if your gun has an extra 30% if your troops do most of the killing. And it doesn’t matter for them if they have gravity guns as you just add impact and then party.
I dont find much use in threat. The way I look at this skill is that it could be helpful, but when compared to other options it just isn’t worth it.
Now Disarm is one skill that will help any team. Having a trooper with this set on defense helps a ton, and even more so if you have it your self. After a few shots enemies will do almost no damage.
And my setup is just my opinion of the best/ easiest strategy for getting through a hundred or two hundred days. Something like a rogue may be better for going super far because of there critical kill and coin bonuses. The Sheriff just makes the beginning so much easier allowing for perfect days (30% more coin) and taunting. Those two are very important as your game is won or lost in the first 10 or 20 days. I think this is why beginners have so much trouble. The 3500 coin that I start with allows me to do so much more, like repairers, hammers, troops, house, chickens, etc. 3500 doesn’t sound like much, but after 20 days it allows me to end up having probably 20,000 more coin than a no medal newbie. Also bad luck or a bad setup can be frustrating, but you need to be aware of when your game is going in the wrong direction
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Gravity guns are overrated. I like Engineer and threat skill very much. Sheriff, noble, and ranger don’t have disarm.
My good strategy goes like this. Play hunter, get guardian, noble and rogue henchies. Hunter using a bowgun/rifle. Guardian using shotgun/auto-shotgun. Noble using HMG/Gravity gun. Rogue using SMG/laser pistol. All essential skills covered(just make sure they don’t get each other overlapping skills), able to use a variety of weapons. Find 5~6 slot weapons = Profit.
Hunter is much better. When you modded a bowgun with fire rate and autofire mods, you don’t even need to aim. Just spray volley of arrows all over the battlefield. Most of the enemies will die. Your henchies can clean out the rest.
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You can get REALLY far if you read the WHOLE guide carefully, and if you listen to all of the useful comments and, add all the info up, it’s like, three whole new guides, people like SirDurant and more. Actually try and see oyurself doing these things before you ask questions or quit or get stuck, like in rogue, they say it generates lots of money, listen to it, its LOTS of money, and money means better EVERYTHING, party, everything. Hunter is the bets Ally, Militia is great for Grav gun, if you really are stuck and nothing helps, then try going in all directions, all classes, keep trying and if you want, redo some classes. Medals make ALL the difference. This post is almost useless if you don’t listen and understand.
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Gravity gun is best if you set it not for air as it wastes shots, it is NOT overrated as it clears crowds for good. And also, Villa is amazingly helpful later on, it has no limit so you can just keep on upgrading it, perhaps, i dunno, get +200/300 damage bonus? Amazing, im only on +40 atm, it is costly. Rogue is crap completely until you get laser pistol, after that, it owns, as beforehand, I ended up getting henchman all the time and getting stuck, but after a full party, and laser pistol, regular thousands of money. It’s always good to make Allies max on party skills like breeder, negotiator, active, leadership, cook and scavenger perhaps more even. Also, keep some classes FULLY party and some extremely equipped and make them deal heavy damage. Same thing as my last post.
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> *Originally posted by **[Darkruler2005](/forums/3/topics/64253?page=3#posts-1685010):***
>
> Robbing is no longer a skill.
Yes it is.
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Do weak point kills count as critical kills for the achievements?
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\<\<\<supplyer skill can be used by ranger to :)
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yeah if you kill with “head shots” or whateva then it counts as criticals.
i had problems with the bowgun, it has a tendancy to miss when going after suicidals or those charging guys, that seems to get less troublesome the faster you get its fire rate but that the start it can be deadly for you.
im on 125 on hardcore now, i started with rogue, picked up a revolver asap. i found the sheer income of rogue makes it superior to others, ive played HC as all the different classes but rogue worked best for me. i also had one noble and one ranger each with a gravity gun and a sheriff with an auto shotty. i also had a windbow on my rogue which i used for air.
it seemed to me that there are two big stepping stones in the game, 1 is when you get past level 10, then creeps seem to become much more dangerous and the other is past level 40. after about 70 the game becomes relatively easy.
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I actually got through Ragnarok as a duelist :P
Here’s how I did it:
Get the best bloody Laser Pistol,
Use ragnarok at the BEGINNING of the day
Kill them all
???
PROFIT!
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Does getting anti-air or anti-armor past 100 (natural level of weapon, plus weapon mod, plus skills) do any good?
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Yes, it does increase the damage dealt if you go overboard :) Tried that.
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1st time I was playing this game I think “what a crap”.
Then I saw how much things I did wrong.
Here is some tips&tricks&cheats.
cheats:
[hard] in impossible mode you can copy flash saves to a safe place to prevent restarting the game because of 1 bad fight ;-). filenames (I’m not sure if all platforms use the same names): elonas[0-7].sol
tricks:
1st buy chickens then get eggs, on 1st day always buy 1 chicken to have chicken button active.
save money and do not bother with chickens, sisters if they are not good for your strategy.
when enough money to get the medal get it and then return to menu and back to game (start a day then menu and no oversave). you have medal and no need to waste money into unneeded stuff.
some math:
chickens – max to buy – 60 if having all medals and breed. they will give you your money back in about ~20 days. without medals do not bother with chickens. get only 1 more if you have 1 AP free to get new eggs. when having enough money for 30-60-120 medal go for it. with chicken medals but no breed max to buy 20-40. decide what you want to do with free AP.
do not use town searching at all if new to the game. it is bad because: it gives you skills you do not need, it waste your AP, it waste your money. yes, I know you can get a little more then loose… but anything is better then searching town. even “cheating” and withdrawing from bad events is not worth using it at start of the game.
when you “know what you are doing” best start of the game is to use AP to choose good person to help you (and then good weapon).
if you met something like a nice weapon with more then 3 slots and correct 1-2 weapon mods do not think much. replace weak point and get hiring for such stuff.
1st thing to do if you have no good weapon/hiring combo – set prefered skill to a weapon not to a skill. no skill is so important at start of the game as having high weapon ability to easilly use what you can find or buy.
shop change stuff every time you expand it. use it smart. I am buying new shop slot at mod day most of the time. only if having good weapon with free slot it is worth to get at least 1st 2 levels of shop before mod day.
if you have shop tokens. use them for a weapon. it is better to buy weaker weapon with more slots and upgrade it at start (before adding mods) then to waste money for a 1-2 slot weapon.
I think that thieve is best to play when having no medals at all. I have starting thieve above level 60 and I’m working for a strategy to earn all medals just playing 1 game and thieve.
Do not bother with getting +30% reward. It is nice and worth to replay fight to get medals… but when all medals are done… Thieve can easilly get much more then +30%.
Best starting strategy for a no medal game:
thieve and no later then at mod day geting him a riffle. You can even recruit someone to get his riffle and then change him for someone else.
Thieve is good with a revolver or sniper-revolver (combo is best) but it is easier to get riffle.
Just keep in mind that riffle and Aimed Shot is not a good combination.
I guess every time you upgrade a weapon it is remoded with your current Engineering skill. Do not bother with duelist, hunter if they are not good solution for your starting strategy. Seek one with correct skill when you have good weapons/mods in hands of your people.
Important starting party skills:
Leadership
Cook
Active
Negotiator
It is better to kill critical with 1-2 shots then to have a party skill high.
For a thieve go for:
Luck, Sense and a good weapon. you will get more money then from any other source (and later for Threat and Cripple Shoot for rest of the team).
If having luck and nice Revolver + Sniper-revolver it is worth to get Aimed Shot.
Sisters are not worth to use when:
you are using Bowgun, Gravity Gun and most other weapon with unpredictable shot area.
Impact mod or Sheriff are the only to help when fighting against Exploder.
Person settings:
Boss – do not use if not using Bowgun, Shotgun or person with only air, armored targets.
Defend – teammate will attack ranged attackers too. Do not set for the only person with low accuracy impact weapon ;-).
Attack settings. It needs practice. But most of the time keep in mind you will get more critical bonuses then anyone else and keep it “closed”. Use F to set fire at will if needed.
Do not for any reason set “Always fire at will” for a person with low accuracy weapon.
Do not bother with repairing wall if not needed. Use “loot” hammers or for example use Villa bonus ;-). Most of the time you can get from few points left to fully fixed before harder waves if using Leech mods and Repairman. Most of the time it is better to “earn” money in Museum and buy something then to fix walls.
Save money. Spend them when you know what you are lacking. I mean use money when hard wave, mod day, new good weapon. Do not bother with overinvesting in your castle.
btw. I’m going to try to get all “soft” medals in a one single game. Any place you can find all days with information what can happen?
About Ragnarok. Dragons are harder every “pass” of monsters. Most of the time you can expect to be too weak on waves with sheeps and chickens. Before day 10 it is better to sell Grall, Sword then to bother with them.
Trainer is better then Dinner if you have no Cook skill. If possible get higher Trainer level before overusing Dinner.
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