Magic: The Gathering Combos, Decks, and Ideas-Part Duex

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avatar for AgentBlueSky AgentBlueSky 125 posts
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Ok… This is my second attempt at a decent discussion. As to avoid the confusion that occurred with the first one, here are a few things that I would appreciate was saved for other forums…

For starters, I don’t care if you don’t like the new sets (or Magic in general) because they’re “overpowered” and/or “Yu-Gi-Oh”-Esq (and I will admit, they are sort of). As a matter of fact, and please take no offense by this, if thats how you feel about Magic then please, go else where to bash… this forum is intended for M:TG faithful… and anything is better than the Kamigawa block… again, if you happen to be a fan of Kamigawa… I mean no offense.

Second, seeing as how some people will still take offense from what was written above despite what I say… Please if you feel the need to bash me, Magic, or anything related. Please try to keep it short, and at least have the decency to follow it with a combo, deck, or interesting idea/s relating to both.

Thirdly, I have been trying to find a way to expand on this combo for awhile now… and aside from the obvious extensions… am having little success.

- Lich’s Tomb
You don’t lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

-Darien, King of Kjeldor
Whenever you’re dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.

Now I know that there is a card that damages both players when ever a creature comes into play… I just can’t remember what is is.

Anyway, please keep this forum in the area of combos, decks, and/or interesting ideas relating to both… or just interesting in general.

 
avatar for Draco18s Draco18s 5884 posts
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Mirrodin is better than Kamigawa? Most everyone I’ve met thinks Mirrodin was the worst set ever made (I’m biased because it was the first set I played).

And why don’t you like Kamigawa?

 
avatar for Carados Carados 10049 posts
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That combo is basically unworkable.

It’s a three (or more) card combo that costs 12(+) mana.

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Originally posted by Draco18s:

Mirrodin is better than Kamigawa? Most everyone I’ve met thinks Mirrodin was the worst set ever made (I’m biased because it was the first set I played).

And why don’t you like Kamigawa?

Well, as with all sets, it has its cards that I like (Wicked Akuba is one of my personal favorites)… But its to closed of, unless your going to build a Kamigawa spirit deck a lot of the cards don’t “function” very well with other sets… on top of that most of them weren’t that good to begin with.

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Originally posted by Carados:

That combo is basically unworkable.

It’s a three (or more) card combo that costs 12(+) mana.

And in response to you I say; do you think I am throwing this down in one turn? A white artifact deck is going to be slow as molasses in January… But there is the trick… No one expects to much from Darein (ohh! Tokens! Scary!) and they expect even less from Lich’s Tomb. But if I could figure out what card does X damage whenever a creature enters or leaves play… then it becomes a different scenario if I was able to have something in play that does damage to me when a creature enters/leave play, thats infinite gain and loss of tokens… but then I play something like Grave Pact and wipe out ALL of my opponents creatures… throw in a Twilight Drover and all hell literally brakes loose, but then again this is the afore mentioned “obvious” extension.

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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It still requires you to play three colors that don’t have much synergy. And unless you were playing Darien first, you’d have to play them both at once.

It still puts you in a situation where a terror (what’s the split second that gives -4/-4?) would wreck your world.

But if I could figure out what card does X damage whenever a creature enters or leaves play

You could get somewhere with hissing miasma, maybe.

Edit: I take that back, hissing miasma doesn’t cause damage.

If you want to go full 5 colors (just for lols), a lot of grull cards would be fantastic, since their mechanic hurts you to pump up their creatures.

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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hmmm… Last Laugh might work… I am looking for something like Last Laugh…

 
avatar for Draco18s Draco18s 5884 posts
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Originally posted by AgentBlueSky:

Well, as with all sets, it has its cards that I like (Wicked Akuba is one of my personal favorites)… But its to closed of, unless your going to build a Kamigawa spirit deck a lot of the cards don’t “function” very well with other sets… on top of that most of them weren’t that good to begin with.

You haven’t seen enough imagination with the set then.

Buried Alive

- Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
– Kokusho, Kokusho, and Kokusho.

Patriarch’s Bidding

- Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
- You name “dragons”

3 Kokusho just went into play at the same time and all explode due to the Legend Rule

- When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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- When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.

I usually use Kokusho, Kokusho, Platinum Angel (just as a way of being a dick :D)

It takes them about the same amount of time to die (unless you drained them for 5 life earlier – then 3x Kokusho is the way to go), but the Platinum Angel is strong enough to kill them off in 2 more turns, and it gives you a lot of security as well.

Also, even worse than that combo -

Kiki-Jiki, Mirror-Breaker, and Sky Hussar. Hopefully you can see how the two combo (I ATTACK WITH INFINITE 4/3 FLIERS WITH HASTE).

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Originally posted by FuzzyBacon:

- When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.

I usually use Kokusho, Kokusho, Platinum Angel (just as a way of being a dick :D)

It takes them about the same amount of time to die (unless you drained them for 5 life earlier – then 3x Kokusho is the way to go), but the Platinum Angel is strong enough to kill them off in 2 more turns, and it gives you a lot of security as well.

Also, even worse than that combo -

Kiki-Jiki, Mirror-Breaker, and Sky Hussar. Hopefully you can see how the two combo (I ATTACK WITH INFINITE 4/3 FLIERS WITH HASTE).

Now thats what I am talking about! More like that please… And in response to your infinite 4/3 fliers… with haste is… Djinn Illuminatus, Desperate Ritual, Seething Song, Cabal Ritual, and/or Dark Ritual… and here is my favorite part Dragon Storm Grapeshot (although anything with storm will work just as well). Throw in a couple of Pyromancer Ascensions and all hell will break loose… Although One doesn’t need the other to work… but its much funner that way.

 
avatar for FuzzyBacon FuzzyBacon 10791 posts
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More like that please…

If you want to be silly, a tidewater minion combined with the bounce lands from Ravnica block give you infinite mana (Can’t remember how you work this one exactly. I do remember it’s annoying).

Also, you’re doing dragon storm wrong. What you want to do is put out a Ancestral Vision on turn one or two, then one or two lotus blooms. Then, wait for those both to pop, and drop as many Rite of Flames as possible, Seething song then eat up any extra mana you may have with Skred, then finish it off with an 8- or 9- times stormed Dragonstorm.

If you want to make it even faster, put a pandemonium in play before hand

 
avatar for fractalman fractalman 582 posts
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I haven’t played it myself, but I saw this combo while watching, and it looked pretty good…

darksteel forge
arbitrator
a card that needs 3 cards to block, can’t remember the name.

It was basically game over once darksteel forge was summoned, though I suppose you experts know a way to defeat it.
er…this is the same game, right?

 
avatar for Carados Carados 10049 posts
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That looks like a terribad combo.

A) It requires Darksteel Forge
B) It requires Darksteel Forge
C) It requires Darksteel Forge
D) It’s a three card combo that doesn’t autowin the game.
E) It’s a three card combo that costs 15+ mana on the same turn
F) It requires Darksteel Forge.

 
avatar for fractalman fractalman 582 posts
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E. He never did it in one turn.

Though at least i’ve confirmed it’s the same game…

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Originally posted by Carados:

That looks like a terribad combo.

A) It requires Darksteel Forge

B) It requires Darksteel Forge

C) It requires Darksteel Forge

D) It’s a three card combo that doesn’t autowin the game.

E) It’s a three card combo that costs 15+ mana on the same turn

F) It requires Darksteel Forge.

My friend… there are no terrible combos… just poorly executed ones… Also, although the instant win is impressive… Its also boring… I am looking for the EPIC win, and mana is not a concern… It is possible to drop 30+ plus mana of any color on turn three (I can’t remember how its done… but ounce I do I will post it here).

Also… You want an Auto win? How does this float your boat…
- Dark Depths
- Dark Ritual
- Vampire Hexmage
= A 20/20 indestructible with flying… on turn 2… and if you’re feeling really squirrelly you can throw in a Rite of Consumption.

 
avatar for Carados Carados 10049 posts
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Originally posted by fractalman:

E. He never did it in one turn.

Then how did you lose to it?

 
avatar for Jabor Jabor 11382 posts
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My friend… there are no terrible combos…

Yes there are.

It is possible to drop 30+ plus mana of any color on turn three

That is an example of a good combo. There are plenty of ways to kill once you’ve got that (like, a single Dragonstorm or Tendrils, because your storm count will easily be sufficient at that point). Trying to use it to power a terrible combo is a pretty big waste.

Also… You want an Auto win? How does this float your boat…

You’re using Dark Ritual. That restricts you to Eternal formats, in which a big monster on turn two isn’t really much of a threat.

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Originally posted by Jabor:

My friend… there are no terrible combos…

Yes there are.

It is possible to drop 30+ plus mana of any color on turn three

That is an example of a good combo. There are plenty of ways to kill once you’ve got that (like, a single Dragonstorm or Tendrils, because your storm count will easily be sufficient at that point). Trying to use it to power a terrible combo is a pretty big waste.

Also… You want an Auto win? How does this float your boat…

You’re using Dark Ritual. That restricts you to Eternal formats, in which a big monster on turn two isn’t really much of a threat.

Dark Ritual isn’t necessary to this combo… Two black mana is, I just put that down assuming that the first land put down isn’t Urborg, Tomb of Yawgmoth (I find myself using this card a lot), which is the easiest way I have found to play this combo.

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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And to keep up with the “add something with every post” that I am attempting to achieve… Vampire Hexmage is the a great Planeswalker slayer… with the plus of first strike… not a combo… but a good card to have around if your opponents Planeswalker is starting to get out of control.

 
avatar for Draco18s Draco18s 5884 posts
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I have seen Darksteel Reactor pulled off. Admittedly, it was an opponent in a chaos game and he used a sorcery on my Arcbound Ravanger to suck all of its +1/+1 counters and turn them into charge counters on his reactor.

He asked me (showing me the card) if I thought he should do it, I told him “yes.” The reactor had been out for….3 turns? I think, so no one had been panicking about it. Then in one foul swoop costing 3 mana he won the game with 21 charge counters.

Ohh,

Turns one and two: play lands and cheap artifacts.

Turn three: play Thousand-Year Elixir.

Turn four: Play Master Transmuter.

Turn five: use transmuter and elixir abilities to get Platinum Angel and the forge into play.

turn six: use Master Transmuter to get in Sphinx of the steel wind

turn seven: laugh uncontrollably

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Hello everyone… I have gone roughly 67 hours without sleep… and there is only one question bouncing in my sleep deprived mind… What exactly would happen if you had multiple (full play set), and fully quest tokened, of Pyromancer Ascensions/s in play? Or in actuality; does a copy of a instant/sorcery made by one Pyromancer Ascension count towards activating the other Pyromancer Asensions… causing an infant loop? The optimist in me says “Yes”… the person that has played M:TG for WAY to long says… no… maybe.

 
avatar for Draco18s Draco18s 5884 posts
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From the comprehensive rules:

706.9. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Originally posted by Draco18s:

From the comprehensive rules:

706.9. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.

Thank you for clearing that up for me… It was about to come to blows here on my end… and now, for something completely different-

First you take a Paradise Mantle, Freed From the Reel, and/or Pemmin’s Aura, then put them on anyone of these creatures

(Tap/Untap, activate ability, pay one blue mana, and repeat… this is the Merfolk Doom Engine)

-Fallowsage: Infinite card draw
-Grimoire Thief: Deck your opponent with the added benefit of being able to counter… pretty much anything they play in response.
-Hollowsage: Make your opponent discard their hand… endlessly…
-Stonybrook Schoolmaster: Infinite 1/1 merfolk wizards… put it along side Lullmage Mentor and be… damn near unstoppable…
-Veteran of the Depths: infinite + 1/+ 1 on equipped/enchanted creature
-Judge of Currents: Infinite life with the plus of it doesn’t need to be equipped/enchanted or tapped/untapped for its ability to work, any merfolk will do (especial on of the afore mentioned).

 
avatar for AgentBlueSky AgentBlueSky 125 posts
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Now thats what I am talking about! More like that please… And in response to your infinite 4/3 fliers… with haste is… Djinn Illuminatus, Desperate Ritual, Seething Song, Cabal Ritual, and/or Dark Ritual… and here is my favorite part Dragon Storm (although anything with storm will work just as well). Throw in a couple of Pyromancer Ascensions and all hell will break loose… Although One doesn’t need the other to work… but its much funner that way.

To make up for my Dragonstorm mistake (still works if you have a LOT of dragons in your deck) here is something fairly devastating…

-Djinn Illuminatus
-Fervor
-Pact of the Titan
…and swing…

 
avatar for 1337al 1337al 1046 posts
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my combo was: shivan basalisk (all creatures blocking shivan basalisk are instantly killed) and lure (equip to basalisk so everything must block it)
= everything dead

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