Took a liking to brute wars so my thoughts on how to min max the build after a second play though. Since this game will get badges sooner or later might as well write this up now.
fast and dirty is merely 3x trikes in front, 3x gold dragons in back… can get this team set up after only what, 3 fights. Just head to the western zone and you land on the shop for randomizers right away. hint: level 2 beast magic is god like.
why trikes… wahhh????
ok book time! Kiddies can stop reading, lest their eyes and minds bleed hehe
First off, Beast Clan is by far the best form of magic for the level 2 spell ‘drain’ alone. with a 6 beast magnifier, 150% of damage caused that turn is healed . Water’s healing is a joke compared. Healing is very important since the penalty for death is ugly with a capital G Y (me)
Single attacks are really best overall and at start especially since living though fights is by far the most important aspect of the game. Tri attacks dish out nice damage but they suck in counter damage so fast they die/must be swapped before you can get to 2 magic for the heal. That costs cash and time.
Trike is the one of the best front line troops having a single forward attack of 8 and a counter of 1 start. It's 32 hpstart is second only to gold dragons and storm mares (both at 34hp@start) That a beast in both name and clan. Storm mares aren’t normally gotten at start but well one save appears bugged that way hehe.
Best part is that you can nab a few of both on your start team as it is part of the initial randomizer.
Incidentally,Trex has subpar hp, has no counter and gets shafted at level 50 so it’s just out of the running.
For back row gold dragons are the clear winner with their nice single range attack of 6 and the highest hp totaling 34@Start. At the start when the going is rough, they can swap into front to tank the last mobs. They might not be the damage kings but they should never die ever.
So 6x beast bonus is 150% hp healed on next attack at level 2 magic… this is great for not only surviving a fight at start but also to heal up your brutes before ending the fight. This saves countless food.
So how do you get this boffo team going at start?
Randomize til you get a decent group of whatever… trikes and gold dragons at start are nice but a team of all single arrow whatever’s is fine too since you’ll most likely be swapping the front line out for the next 3 fights hehe.
Path to nirvana is a mere 3 fights away. Try not to die but well if one or two brutes kick it, it’s not that bad. Incidentally, one or five Levels doesn’t seem to do much of anything that I noticed until like level 50, whereupon Team Boffo becomes immortal =). Key here is that a few deaths is not gonna sink you but lets not make it a habit; It costs money better spent elsewhere.
Center Front always takes the most damage incidentally, swap out of the front line generously!!!. Shop for food if you need it and enter fights full hp always. It’s then two more to the zone out in the west. On the next map, the monsters are an uglier mix but the only shop in zone is right here!
Randomizer time! Randomizers are so cheap you should have no problem kitting the team out. This map has both the trikes and the gold dragons so get 3 of each as they pop. Hit the starting map if you ran of of money somehow as the monsters are more forgiving. Get the team going and we are ready to roll!
Head back to the eastern starting map and slum a fast 10ish levels on the junk mobs here. Get levels up and nab the +5 hp upgrade. You should never die again btw. Standard kill order are whack the ranged dragons first while there’s a target to hit. If one kills the front mob first round the trikes can still attack the exposed mobs in the second row… the dragons cannot. Can leave the castle alone for now.
Next stop after nabbing at least the +5hp chest is heading back to the western zone for a very very important chest upgrade. It’s the top most chest and it increases the amount automatically healed after a fight. This is one of the best upgrades in the entire game as it heals roughly 50% of a brutes hp after a fight if they aren’t dead. Slum fights here if low on cash but get that upgrade!. Head to the castle here and when all said and done your brutes’ lowest level should honestly be 18ish at the least where I think hp is better hehe. This castle is prolly the hardest of the normal castles (for the level intended) as the monster mix is a pretty ugly form of magic balanced puppets and faeries. A good test for your brute care skills honestly.
Once done head back east and clear the castle there as you yawn on over to the water zone. Follow this path as you want that beast powerup chest in the zone north of water world.
Fast forward and the power ups you get fall in as
Beast more attack power
Water more actions
Fire higher counter
Shadow and Mystical get nothing I think
+1 to beast, fire, water, and mystical magic levels
Start off with one level of stored magic power so 2 gems is literally only surviving 2 enemy rounds.
I managed to delete my saves so not too sure now hehe.
By the time I reached the first gate the team were all easily MAX Level (50). The trikes were at 11 attack power with 2 counter and 2 actions!!!! (oddly trex never got an extra attack – bug?)
Gold dragons were 9 attack 2 counter 2 actions as well but never noticed the hp of either of them. I do know ‘only’ 32 odd points of healing from drain wasn’t even close enough to heal my trikes completely.
After 2 rounds my trikes were draining for 150% of 11 two times! with the dragons not too far behind. The only thing that messed me up was the final final boss who made my center trike swap out in round 3.
Now as put, this team easily steamrolls the game with nary a death if you live past the first three fights. That’s never enough though of course, is it?
So the deal here is we want 6x beast magic for the 150% drain but since we get a +1 to beast magic from a chest we can opt for a different 6th (level 7 in any magic field is wasted =/).
I still do not like the 3 arrow attacks since the counter only gets more common and shadow cobras are NASTY in this regard.
So a few ideas… adding a ? monster of some sort to replace a dragon for always-can-hit love. Not sure how an octopus works at max level as it prolly gets ripped off for an extra action or two.
Can put some sort of really nasty counter monster in front but unless it’s fire it’s not getting a bonus.. If only cobras were fire clan hehehe but then trikes are near perfect front line for this setup.
To be honest I’m really not sure how to improve on trikes and dragons. Since one can set the team up after only 3 fights it’s not like it’s super exotic either. Win Win.
Cheers!
-Boffo
Man this board destroyed the formatting , one edit to try and at least make the bullet statements readable hehe