skill points (locked)

36 posts

Flag Post

anyone know the formula for figuring out why your SP is what it is?

 
Flag Post

its based on level, based on int, based on skill levels, based on what your guild bonus is. skill capsule

 
Flag Post

too many variables X_X

 
Flag Post
Originally posted by salty_text:

its based on level, based on int, based on skill levels, based on what your guild bonus is. skill capsule

very good, you answered absolutely nothing.

 
Flag Post

thanks i tried my hardest

 
Flag Post
Originally posted by ihatethisfing:
Originally posted by salty_text:

its based on level, based on int, based on skill levels, based on what your guild bonus is. skill capsule

very good, you answered absolutely nothing.

Very simple equation…
(Lvl * x) + (int * y) + ((skill 1 * a) + (skill 2* b) + (skill 3 * c)) + Guild bonus + Skill capsule

where x, y, a, b, c are independent unknown variables and/or substitute equations.

Simple yes?

 
Flag Post

Not sure… but it’s something like this:
(INT-5)*13+(SwordSkills+MageSkills+GunSkills)*7+ClassBonus+RingBonus+GuildBonus

 
Flag Post

sword and gun gives 10 in higher LVLs and magic 15

 
Flag Post
Originally posted by Lifia:

Not sure… but it’s something like this:
(INT-5)*13+(SwordSkills+MageSkills+GunSkills)*7+ClassBonus+RingBonus+GuildBonus

Something in there isn’t right, with that formula I came up at 1008 when my SP is 853.

 
Flag Post
Originally posted by XxKey_Master77xX:
Originally posted by Lifia:

Not sure… but it’s something like this:
(INT-5)*13+(SwordSkills+MageSkills+GunSkills)*7+ClassBonus+RingBonus+GuildBonus

Something in there isn’t right, with that formula I came up at 1008 when my SP is 853.

The formula is plain wrong, i came out to 2400-ish and i have over 3k.
A good attempt though i suppose. Though he forgot to factor in lthe lvl of a character.

 
Flag Post

Well yes… we can manage to find the formula if we have more data…
For me:
LVl 68 / 38 INT / 31 SwordSkills / 40 MageSkills / 46 GunSkills = 1198 baseSP

Edit:Forgot the skill capsule

 
Flag Post

LVl 60/35 INT/Sword 47/16 Mage/16 Gun/50 Guild Bonus/15 Class Bonus/0 Ring Bonus = 853 SP

 
Flag Post

(sighs) If i must i must…

73
70 int
45/47/51 SMG

2469 Base SP
(thats without guild, class, and capsule bonus)

 
Flag Post

it’s very complicated, roughly equals to:

int / 3 * magic + int / 6 * gun + int / 6 * sword + gun + sword + (1 for each magic up to 30) + (1 for each gun up to 30) + (1 for sword up to 30) + (1 for each level gun greater than magic) + (1 for each level sword greater than magic) + various bonuses (guild/class/accessory/capsule)

value not to exceed 32767

(note it does not depend on character’s level)

 
Flag Post
Originally posted by kingk:

int / 3 * magic + int / 6 * gun + int / 6 * sword + bonuses (guild/class/accessory/capsule)
value not to exceed 32767

Character lvl doesnt have a factor? O.o

Its been awhile since my last lvl but i coulda swore i got some SP just lvling.
Did you change the formula or was it my imagination these past 73 lvls? XD

 
Flag Post
Originally posted by kingk:

int / 3 * magic + int / 6 * gun + int / 6 * sword + bonuses (guild/class/accessory/capsule)
value not to exceed 32767

Whoa. Didn’t know there was a cap. :o 2^15 – 1?

Any chance on raising the limit? I understand why there is a cap but this changes things. :(

 
Flag Post
Originally posted by alt99:

Character lvl doesnt have a factor? O.o

Its been awhile since my last lvl but i coulda swore i got some SP just lvling.
Did you change the formula or was it my imagination these past 73 lvls? XD

Just your imagination.

Originally posted by KnowingEyes:

Whoa. Didn’t know there was a cap. :o 2^15 – 1?

Any chance on raising the limit? I understand why there is a cap but this changes things. :(

Sorry, that limit will not be raised for now as it is already too high compared to cost of skills.

 
Flag Post

I fully understand. Just wondering if you’d bump the limit by an order. :)

 
Flag Post
Originally posted by kingk:

it’s very complicated, roughly equals to:

int / 3 * magic + int / 6 * gun + int / 6 * sword + gun + sword + (1 for each magic up to 30) + (1 for each gun up to 30) + (1 for sword up to 30) + (1 for each level gun greater than magic) + (1 for each level sword greater than magic) + various bonuses (guild/class/accessory/capsule)

value not to exceed 32767

(note it does not depend on character’s level)

Cool, thanks for the info…

Mind clearing up an old rumor while your handing out free info? XD
Been floating around for awhile that Magic/Gun/sword lvl’s might have a small effect on DMG output…

Fact or fiction?

 
Flag Post

Partial Fact.

Increasing sword and gun level when it’s lower than your character level will increase lower end of damage range, thus increasing average damage. For example, if your level is 75 and sword skill level 1, then against certain monster your damage output at same power meter can range between 80-120. But if your sword skill is 75 or higher, the damage range will be between 119-120 instead assuming same power meter position.

Magic damage is not affected by magic skill level, but is dependent on your character stats (dex, int) and your character level. Magic attack damages will have a ~5-10% variable range assuming same attack at same power meter position.

 
Flag Post

Awesome information.. Thanks

 
Flag Post

very confusing :s

 
Flag Post
Originally posted by kingk:

it’s very complicated, roughly equals to:

int / 3 * magic + int / 6 * gun + int / 6 * sword + gun + sword + (1 for each magic up to 30) + (1 for each gun up to 30) + (1 for sword up to 30) + (1 for each level gun greater than magic) + (1 for each level sword greater than magic) + various bonuses (guild/class/accessory/capsule)

value not to exceed 32767

(note it does not depend on character’s level)

I’m assuming it’s:

(int/3) * ([Magic + int]/6) * ([gun + int]/6) * (Sword + gun + sword) + (1 for every magic upto 30) + (1 for each gun up to 30) + (1 for sword up to 30)+ (1 for each level gun greater than magic) + (1 for each level sword greater than magic) + various bonuses (guild/class/accessory/capsule)

Just trying to figure it out. I haven’t had to do algebra in quite a while, and wanna see what I have to do to increase skill points.

 
Flag Post
Originally posted by MrFnClean:
Originally posted by kingk:

it’s very complicated, roughly equals to:

int / 3 * magic + int / 6 * gun + int / 6 * sword + gun + sword + (1 for each magic up to 30) + (1 for each gun up to 30) + (1 for sword up to 30) + (1 for each level gun greater than magic) + (1 for each level sword greater than magic) + various bonuses (guild/class/accessory/capsule)

value not to exceed 32767

(note it does not depend on character’s level)

I’m assuming it’s:

(int/3) * ([Magic + int]/6) * ([gun + int]/6) * (Sword + gun + sword) + (1 for every magic upto 30) + (1 for each gun up to 30) + (1 for sword up to 30)+ (1 for each level gun greater than magic) + (1 for each level sword greater than magic) + various bonuses (guild/class/accessory/capsule)

Just trying to figure it out. I haven’t had to do algebra in quite a while, and wanna see what I have to do to increase skill points.

Nope-

((int/3) * magic) + ((int/6) * gun) + ((int/6) * sword) + gun + sword + (1 for each magic point up to 30) + (1 for each gun point up to 30) + (1 for each sword point up to 30) + (1 for each point that gun is over magic) + (1 for each point that sword is over magic) + all the guild/ring/class/capsule/etc bonuses

 
Flag Post
Originally posted by kingk:

Partial Fact.

Increasing sword and gun level when it’s lower than your character level will increase lower end of damage range, thus increasing average damage. For example, if your level is 75 and sword skill level 1, then against certain monster your damage output at same power meter can range between 80-120. But if your sword skill is 75 or higher, the damage range will be between 119-120 instead assuming same power meter position.

Magic damage is not affected by magic skill level, but is dependent on your character stats (dex, int) and your character level. Magic attack damages will have a ~5-10% variable range assuming same attack at same power meter position.

Thanks for the info. Would it be possible to move these kind of posts to the official announcements? There are quite a few posts like this one floating around in old threads. It’s hard to keep track of all the info available, especially for new players.