Welcome one and all to a helpful repository of post-game information!
Half the topics I see when I look at the forums now a days are people asking questions about the post game. What happens when I get to level x? When can I get item y? How do I do z? So I thought I’d try my best to make a little post game guide/info section that will try to concentrate on players between levels 50 and 70 that are in a guild, as well as provide advanced players with a helpful guide of game knowledge.
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Section 0: Re-visiting
So you just reached level 51. First of all congratulations. Welcome to the post-game, which is arguably much more fun then everything that came before it.
The first thing to note in the post-game is that every single area you have explored and fought in throughout the game will now contain higher level enemies as you level up, starting in the town of Lakeview.
You will notice that the level 1 area has been replaced by a level 51 area. Every time you level up, the next area available to explore will contain enemies that are equal to your level.
When first starting your post-game adventures, its a good idea to spend some time exploring these revamped areas before taking on the tougher enemies ahead.
In your first visit back to Lakeview, take the time to talk to the leader of the town. She’ll give you a quest to defeat all the other town leaders. You’ll probably have to level up a bit before that is possible. Killing a leader for the first time nets you no rewards other than quest progress. However, every time you fight and defeat a town leader after the first time, you’ll gain quite a bit of experience and coin. After defeating all the town leaders, you’ll be rewarded with a skill ring which increases your max skill points.
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Section 1: Tips’n’Tricks
This section will go over some of the basic do’s and don’ts when you’re first starting out in the post game.
DO
- Get your stats to their “max level” as quickly as possible (50,120,32,32,32)
- Buy strength and constitution upgrades from the town healers as often as possible!
- Explore plenty to find pills for your other stats
- You can still find pills in mystery boxes for all your stats except Constitution after they reach their “max level”
- Spend time in your guild’s chat room. Be active and talk to people.
- Buy the Block Charm, Wisdom Cap, and Banker’s Guild once you’ve saved up enough gems from crystals (or if you’re impatient, spend some cash)
DO NOT
- Unless told otherwise by your guild, do not donate coins to vault before maxing your stats
- Spend gems on the + 3 to a stat premium item, until your stats are high enough that spending an equal amount of gems on learning Points won’t raise your stats by more than 3 total.
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Section 2: Demon Gates
Demon Gates are the first new area you can explore after getting to level 51 and finishing your last storyline quest. Demon Gates contain a number of demons that is based on the size and rank of your guild. If you are not in a guild, your demon gates will be populated by 20 demons, while a full guild can have up to 99 demons.
Each gate also contains 1 boss with a large amount of health. You share each gate with everyone else in your guild, meaning that everyone in your guild can kill some demons and do some damage to the gate boss.
There are 2 types of Demon Gates: Key Gates, and Orb Gates.
Key Gates: Demons have between 20,000 and 25,000 hp. (Level 56)
Boss will have between 1,000,000 and 2,300,000 hp based on guild size and rank (Level 60)
Key Gates can be opened in the following ways:
- Key Gates are opened by finding an elemental key from a chest or mystery box.
- Paying 666,666,666 coins
- Spending 6 Gems
Orb gates: Demons will have between 60,000 and 65,000 hp. (Level 60)
Boss will have between 10,000,000 and 20,000,000 hp based on guild size and rank. (Level 64)
- Orb Gates are opened by finding elemental orbs from a mystery box or as a drop from any level demon after reaching level 54.
After defeating a gate, every player that did damage to the gate boss will receive experience based on the amount of damage done. They will also receive either an item or coins based on how much damage they did compared to other members of their guild. For a detailed reward breakdown, click the “?” icon next to “Demon Gates” after entering the area.
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Section 3: Alien Portal/Invasion
The next area to be unlocked in the post game is the alien portal, which basically works the same way as the demon gates. You must be Level 56 or above to access the portal. The Alien Portal differs from Demon Gates in that it will only stay open for 24 hours. If the Portal is not defeated in that time, no one gets rewards for any damage done to the boss. In the portal you will find:
- Aliens (Level 61- 65 depending on player level)
- Alien Boss has 25,000,000-50,000,000 hp depending on guild size and rank (Level 68)
Rewards are calculated the same way as Demon Gates.
You can open an Alien Portal by:
- Using your Demon Ring (more info in the ring section) Note: Using your demon ring will reduce your constitution by 2 points every time it is used
- Paying 2,500,000,000 coins
- Spending 6 gems
Invasion
You can participate in Invasion by clicking the “Fight” button next to any of the towns on the World Map after reaching level 56. In Invasion, you will encounter aliens that are 2 levels higher than you (capped at 75) and an invincible boss called the Mothership. For every 1-3 aliens you fight, you will encounter the Mothership.
Guilds compete on a weekly basis to do the most damage to the Mothership in each town. For every 25,000,000 damage your guild does to the Mothership, the entire guild will receive +1% Exp and +10 Max Sp Bonus for the next week, capped at +10% Exp and +100 Max Sp. Please see the official announcements thread for a more detailed breakdown of guild rewards from invasion: http://www.kongregate.com/forums/35-dream-world/topics/74043-official-announcements-thread?page=1
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Section 4: Isendel
Isendel is located in the bottom left corner of the world map. To travel to Isendel, you must be at least level 66. You must also pay 2,000,000,000 coins and 10 energy, or be in possesion of a crystal ring and spend 5 energy (more info in ring section)
Isendel is set up like other areas in the game. There are 4 sections to explore, each requiring a higher level to access. Each area also holds a high level boss much like the ones found in gates or portals. Killing 1 normal enemy in an area raises the “Rage” meter by .25%. When the rage meter hits 100%, explore in that area and you will encounter a boss. Boss rewards work the same way as gates and portals, however, a player must do at least 10% of the bosse’s total hp in damage to be eligible to receive an item. The rage meter may be raised by 25% by throwing 1,000,000,000 coins in to the wishing well, or raised by 100% by paying the Imp 6 gems.
The areas to explore in Isendel are as follows:
- Level Required: 66
- Boss: Level 73, 60,000,000 hp
- Level Required: 71
- Boss: Level 78, 100,000,000 hp
- Level Required: 76
- Boss: Level 83, 150,000,000 hp
- Level Required: 81
- Boss: Level 88, 200,000,000 hp
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Section 5: Hell Gate & Fallen
Fighting the Fallen is only avaiable to players level 81 and up that have helped kill the area 4 boss by dealing at least 10% of the boss’s total health. After a player accomplishes this, an option to fight in the Hell Gate area will appear. In order to reach the boss, a player must raise the area’s rage to 100% by themselves.
Once done, they will have the oppurtunity to fight against the Fallen boss. A player is allowed to attack the boss a maximum of 10 times before they must repeat the entire process of raging the area up to 100% again.
Boss: Level 93, 2,000,000,000 hp
The Fallen Boss is shared among all players and thus is often killed very very quickly. After the boss is defeated there is a three hour break before the boss becomes available to attack again.
The rewards for dealing top damage to Fallen boss seem to be rebalanced and changed quite often. Please check the announcement thread if you’re interested in learning about the rewards.
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Section 6: Mystic Mines
The Mystic Mines can be found in the final area of the main story portion of the game, in Mt. Killjoy.
The Mines are split up in to 3 areas, and basically work the exact same way Isendel does. Each area must be explored until the rage meter reaches 100% for the boss of the area to appear.
The rage meter may also be raised by 25% by throwing 1,000,000,000 coins in to the wishing well, or raised by 100% by paying the Imp 6 gems.
The areas to explore in the Mystic Mines are as follows:
- Level Required: 61
- Boss: Level 71, 40,000,000 hp
- Level Required: 82
- Boss: Level 90, 100,000,000 hp
- Level Required: 90
- Boss: Level 98, 150,000,000 hp
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Section 7: Mystic War
The Mystic War battles are available to players level 72 and up.
The basic preimse for Mystic Wars is that you and your guild are trying to build a “wonder” out of mystic stones. This process is called the Build phase. Your guild must collect 100 mystic stones to build a wonder.
To earn stones, kill bosses. Each boss on Isendel is worth 1 stone, while the Mystic Mine bosses are worth 1, 2, and 3 stones for the first, second, and third area respectively.
The Mystic War lobby can be found in the upper-right corner of the world map. In the lobby you can check and see how close your guild is to completing a wonder, as well as what other guilds currently have a wonder built. Once 7 guilds have completed a wonder, the War phase of Mystic War starts. No more mystic stones can be earned during the war phase. Additionally, guilds must try to destroy other guild’s wonders in order to earn experience bonuses, as well as protect their own wonder if they have currently built one.
On the Attack
When attacking a wonder, a player must enter and win 3 pvp matches against players from an opposing guild. Once they have beaten 3 defenders, they can attack that guild’s wonder. An attacker will be matched up against any player from the opposing guild that is within 10 levels of the attacker’s level. This can include players below level 72. After attacking a wonder, the player must again defeat 3 more players in pvp before being allowed to attck the wonder again.
Defending
When your guild has built a wonder, you gain an exp bonus for the duration your wonder remains standing. It is therefore in your best interest to keep the wonder standing as long as possible. The best way to do this is to repair your wonder as it is damaged by other players. Each guild can repair their wonder a certain number of times, which is specified in the mystic lobby next to their wonder’s remaining health. To repair a wonder, a guild must simply defeat any boss in Isendel or the Mystic Mines. This will regenrate 1% of the wonder’s max health.
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