Any updates coming? page 2

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What i see is that somebody is getting the natural payback for his misplanned actions.
The one is kingk and his staff:
1st error :self capping level , using engineering coding you can manage high numbers so people can keep exp over 10lvl
2nd error : static encounters : encounters like girl, guardian ,well,chest, box, map, devil etc should self adapt to player lvl properly and some should be replaced or added, are the encounter which make the game interesting
3rd error: no internal chat nor messaging within players except for GM no mail hystory even for GM
4th error: no possibility to set a defense strategy for arena/mystic(you could give the possibility to insert a list of 3-5 actions like: (if hp less than 10000 heal or if opponent lvl>your lvl+2 shield and so on..)
THERE ARE MANY OTHERS BUT LESS IMPORTANT
THIS GAME WAS GREAT WHY YOU WANT KILL IT KINGK

 
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I have spent 20 minutes thinking about how to make people want to gem again. Here is what i thought of :)
New type of personal boss THE DARK ONE (father and leader of demon bosses)
-he has his own town
-available from level 86 for example
-at level 86 he has 500M hp and then plus 100M at level 87 and plus 110M on level 88, plus 120M at 89… you see where I am going with this, right?
-entry fee, 100gems
-1000 energy needed to rage it
-it has same chances of puzzles, chests etc. as mainland INCLUDING possessed bosses with an a addition of lvl 96+ possessed boss POSSESSED BOOGIE MONSTER (couldn’t really come up with the name xD)
-wells don’t work
-you only have to rage it once, just like normal bosses
-hits a bit stronger than lolith, insta kill after 10th attack
-and for the reward, 10 random pills
This is just an idea, what do you guys think?

 
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I like the idea in broad strokes, though I think that the entry fee of 100 gems is a bit high, as is the reward or 10 pills. I think you’d end up getting a lot of revenue from a few people. Might be better to bring the entry and the reward down a bit and possibly get a smaller revenue stream per person, but a lot more people ponying up cash for a bigger take overall.

Definitely an interesting proposition, though

 
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Originally posted by scottystals:

I like the idea in broad strokes, though I think that the entry fee of 100 gems is a bit high, as is the reward or 10 pills. I think you’d end up getting a lot of revenue from a few people. Might be better to bring the entry and the reward down a bit and possibly get a smaller revenue stream per person, but a lot more people ponying up cash for a bigger take overall.

Definitely an interesting proposition, though

About the fee. I wanted it to be high to encourage gemming (even tho I don’t gem lol), also, for 100 gems I’m not sure if strong players can buy one pill from lp and 100gems= 20 mboxes. On the other hand I haven’t thought about gemming energy aspect of it, but like I said, I thought of it in 20 minutes, couldn’t have made it perfect ;-)

 
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would be interesting to figure how often you could reasonably open one up relying solely on natural gem accumulation. It seems all updates should be at least minimally accessible to all players, but it seems pretty fair to reward people for putting financial support behind a game. I dunno. It’s a delicate balancing act, for sure.

Also, not bad for 20 minutes of thought :P

 
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Originally posted by scottystals:

would be interesting to figure how often you could reasonably open one up relying solely on natural gem accumulation. It seems all updates should be at least minimally accessible to all players, but it seems pretty fair to reward people for putting financial support behind a game. I dunno. It’s a delicate balancing act, for sure.

Also, not bad for 20 minutes of thought :P

Thanks, I try :P

 
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Create a VERY HARD Isendel V2.0, 4 areas, 81-85, 86-90, 91-95 and 96-100, with VERY HARD bosses, with a gem fee for every area.
This would give new areas to farm for those levels (we don’t like to have only expansions for 2 players, you should know) and a way to spend gem.
Spend gem—> you gain. I think. And add premium items. Please. I wouldn’t like to qui, this game is still enjoyable.

 
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Originally posted by scottystals:

the only problem is figuring out the right formula. How do you escalate the amount of lp you get for those with huge stats without wrecking the balance at the bottom?

I wonder if there isn’t a way to make it dependent on level, current stats, and the number of times you have bought lp… obviously I haven’t thought this all the way through, but I think all of those variables should matter somewhat.

KingK did work one out…When you buy gems you get lp per gem….and the LP scales depending on how how your stats are…I believe the max is 6 lp for very stats…

 
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Originally posted by kroner20:

I have spent 20 minutes thinking about how to make people want to gem again. Here is what i thought of :)
New type of personal boss THE DARK ONE (father and leader of demon bosses)
-he has his own town
-available from level 86 for example
-at level 86 he has 500M hp and then plus 100M at level 87 and plus 110M on level 88, plus 120M at 89… you see where I am going with this, right?
-entry fee, 100gems
-1000 energy needed to rage it
-it has same chances of puzzles, chests etc. as mainland INCLUDING possessed bosses with an a addition of lvl 96+ possessed boss POSSESSED BOOGIE MONSTER (couldn’t really come up with the name xD)
-wells don’t work
-you only have to rage it once, just like normal bosses
-hits a bit stronger than lolith, insta kill after 10th attack
-and for the reward, 10 random pills
This is just an idea, what do you guys think?

The most important question is how much coin that boss would be giving per encounter :) If every boss encounter gives more than one mist price (like current instakill bosses do – 2x for Mothership, 3x for Fallen/Fortresses/Poseidon, 4x for Mystics), that would be a great place for farming coins for future misting. Of course 100 gems is a bit costly and you’d still need to spend 1000 E raging it but once you reach it, you could be grinding it slowly to make it last as long as possible and gain an incredible amount of coins. But if there is no coin reward for every encounter, it would be just a useless coin sink. You might be thinking that 10 pills is a huge amount but in fact it’s roughly equal to what an active player gets in one event day without paying 100 gems :) Last time I tried to count them out of curiosity, it was about 36 pills per weekend, that is 12 per day.

 
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The most important question is how much coin that boss would be giving per encounter :) If every boss encounter gives more than one mist price (like current instakill bosses do – 2x for Mothership, 3x for Fallen/Fortresses/Poseidon, 4x for Mystics), that would be a great place for farming coins for future misting. Of course 100 gems is a bit costly and you’d still need to spend 1000 E raging it but once you reach it, you could be grinding it slowly to make it last as long as possible and gain an incredible amount of coins. But if there is no coin reward for every encounter, it would be just a useless coin sink. You might be thinking that 10 pills is a huge amount but in fact it’s roughly equal to what an active player gets in one event day without paying 100 gems :) Last time I tried to count them out of curiosity, it was about 36 pills per weekend, that is 12 per day.

Well, I can’t really say, but 2.5x seems like a nice number, don’t you think? And yes, for you 10 pills doesn’t seems that much, but it would be a nice edition to that 36 you find anyhow, plus you would probably find some during rage :)

 
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Originally posted by kroner20:

Well, I can’t really say, but 2.5x seems like a nice number, don’t you think? And yes, for you 10 pills doesn’t seems that much, but it would be a nice edition to that 36 you find anyhow, plus you would probably find some during rage :)

The only problem is that if you want ppl to spend gems on a thing then you need the top players to want to spend gems on it. For a person with 1k in the primary stats then is 10 pills a very small amount. And since most of those ppl who gem are at quite high stats then you need to make it worth it for them to spend 100 gems and 1000e.

Other than that, pretty decent idea. I would maybe do it, depending on the final polishing of the idea. ^^

EDIT I also think that this idea would gain a huge amount on being useful for the guild. Just some kind off reward for doing a boss like this. May it be a exp. bonus that lasts 14-days or something. It doesn’t have to be really that big, but just something lol.

 
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EDIT I also think that this idea would gain a huge amount on being useful for the guild. Just some kind off reward for doing a boss like this. May it be a exp. bonus that lasts 14-days or something. It doesn’t have to be really that big, but just something lol.

I agree, I just don’t know what :P

 
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Well all I can say is that if the update is good for the whole guild then it’s more likely that someone would like to spend gems on it. So please come with any idea you have. Nothing is to stupid or well, some things are ;) So, almost nothing is to stupid to be suggested :P

 
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add off fame – 400 or something – we will be doing 1 per day…
less than 10 pills won’t make it worth the trouble… but even at 10 pills per run there will be people getting 120 pills per weekend, if coin return is the same as FW / fallen / atlantis, there will be insane Leviathans around…

In fact the best solution i can think of is making different tiers of difficulty: it seems that nowadays it takes 6 months or so to get a lvl 90+ char at 450/450 stats, which is reasonable, something like 180-250M per run in fallen / FW and a shitload of time to cap poseidon… on the other hand there are people, like me, who started years ago and amassed lots of pills, having 900/900 stats is just insane compared to late joiners, poseidon could be dead in less than 40 mins, which probably doesn’t fit in the original plan for its power…
Basically i am proposing a switch for normal / hard mode you can flip; normal stays as it is, hard is a doubled / tripled defense mode with more exp rewards – making it clear… I AM NOT SUGGESTING SERVER 3.
There are many things to think about, but a cooldown to switch between difficulties is a must…

(yes, i think Diablo is the best game / engines ever conceived)

 
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I am reposting this from the Facebook forum for Dream World. I am aware your timer works differently for recharging energy and such. I make it here simply so that KingK has a higher chance of actually reading this.

You wanna make this game profitable? Here you go. I’ve held these ideas for quite a while,
and I am throwing them out now, free of charge.

1) Stat cap has got to go. This game is about how big and bad your character can become, not restraining it.

2) Weekly specials. Give us items like a drow ring of greed, which causes monsters to drop 10% more gold when defeated. Make it a hard item to find, say 1% MB chance or thereabouts, and at the same time, offer players an option to buy it outright for gems. There’s plenty of ideas to tweak the existing items as such. How about a lucky fallen battle armor of speed +9, which boosts the GoD encounter rate by 10% or some percentage? You’re not just limited to items that already exist either. How about an item that does nothing but boost your recharge rate on energy by 1 minute, making it 5 minutes per energy instead of 6. I would pay out the nose in gems for it, and I bet a lot of players would as well. Just be creative with what you already have. This shouldn’t require any super coding, and no new artwork. It just takes using a little bit of imagination.

3) Here’s an item that is competely new. I call it the “gambling token”, though you can call it whatever. Have it drop from puzzles and mystery boxes at a 2% rate. What do you do with these tokens, you might ask? Why, you use them at the Dream World casino, which I am sure you can just latch onto any town. Demon Gates has a spot open, since it have no wall, stick it there. Take out the coins option from the Guardian buying menu and let people buy gambling tokens for gems if they so desire.

What does the casino do? It lets you use your token for a chance at a wide variety of prizes. No alien armor or fairy dust, none of that crap. Give away learning points, stat pills, genius and heroic, make the jackpot 5 points in a random stat. Make items that can ONLY be won from the casino via gamlbing tokens. I’m sure you can fill in the prize table without resorting to junk like alien armor, etc. We don’t need fancy animation for any of this gambling either. Rip off the slot machine from Time World and modify it for us, easy enough.

Anyway, enough rambling from me. I doubt any of this is going to even be read, let alone considered. I’m only trying to suggest ideas to refresh and rejuvenate this game, an area that has, until now, been failed miserably in.

 
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I’m assuming there is some reason for removing my previous post. We are trying to help you here.

 
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Originally posted by AlbertoV05:

I never mist. I Tarzan. 7.9 Trillion coins. I’d have more…but I make sure people don’t get items they want in the Bowel Movement.

i concur

 
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I’m sure kingk isn’t planning on doing anything that someone would call “crazy.” Also, I doubt there’s going to be any area that gives pills away for doing something except opening mystery boxes.

 
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Originally posted by runy12222:

I’m sure kingk isn’t planning on doing anything that someone would call “crazy.” Also, I doubt there’s going to be any area that gives pills away for doing something except opening mystery boxes.

tell my yellows, pinks and white crystals that.

 
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If you’re referring to that he said that there would be no new area which will give away pills except from opening mbs then you’re semi-right. Most ppl in this game will need several yellow sets to afford just 1 stat points, I would need about 26 if I remember right. So that kinda rules out the yellow crystals. Then about the pink and white crystals, well that’s were you get half-right. Yes you can buy lp with gems, but for me it would cost me over 50 gems just to get 1 stat point. So that leaves the last option left of getting free pills from crystals, buying mbs which is what he mentioned. So as I said, semi-right.

 
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in fact i was refering to buying MBs / E, depends on time and patience as mentioned before, but i agree that at 900 stats, it isn’t worth it buying LPs, but as i also said before, 900 / 900 stats just isn’t natural considering a late entrance, making 450/450 stats is pretty quick, only then raising stats gets tough

 
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The game would have been fine if it had remained mostly a “pay-to-play”. The expansions wouldn’t have needed to be so often…as people wouldn’t have leveled as quickly. He mostly could have sit back and thrown a random event at us and talked a little in the forums and had much more time to work on content.

 
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The game would have died around last year’s summer.

 
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no updates for us. OBVIOUSLY.

 
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Others said it before , but its a really good idea,
Why not copy all the Isendel area, and create a harder version (+10 lvls entry for each area) and scale up the bosses/mobs accordingly, maybe even a super hard +20 lvls higher area too. coding and artwork can be kept the same to save on Dev time. this would add a massive expansion, with limited new coding/ testing required….