Official Suggestions Thread page 275

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I just wrote out a reply reinforcing that it wouldn’t be a great idea to let players market things, making the economy even worse than it is now, stopping people who play a lot having to back up their bank amounts by gemming energy etc…

Then I remembered the 3x DW Enchanted+9 sticks, and the couple of +9 armours sitting in my bank, along with my constantly pitiful low bank balance, so… awesome idea, make it so!! ;)

 
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1. Premium item with small chance to survive a KO hit from a boss(Omega Blast, Super WMD etc).
2. When a allies skill reaches 21 for every x books failed the percentage goes up.

 
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Please let the Black Market be accessed at the Demon Gates, Alien Portal, Mystic Wonders and Isendel. (And Atlantis?)

A couple of older suggestions:
- The exchange of keys for other stuff like orbs, Alien Portal openers, Mine keys (or maps), Isendel tickets, Fallen?, Atlantis?;
- An Oracle, perhaps accessed via guild the Guild tab, that gives information about all bosses: Demon Gates, Alien Portal, Invasion, Mine, Isendel, Fallen, Mystic Wonders, Faction Wars and Atlantis.

Edit: Added Demon Gates for another place to access the Black Market. (Yes, we need to care for all the level 50 players.)

 
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You forgot the most important place of them all… Demon gates…

 
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I suggest energy to take less than 4 minutes to recharge. Maybe something like 2 minutes, so we don’t have to stop playing all the time. Even if it were 3 minutes, I’d be happier.

 
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Originally posted by lost_sinner:

I suggest energy to take less than 4 minutes to recharge. Maybe something like 2 minutes, so we don’t have to stop playing all the time. Even if it were 3 minutes, I’d be happier.

4 min never going to change been suggested so many times. It keeps the 10k+ mob killers/week gemmin E every now and then. Still a business :)

 
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New end game.

Reaching lvl 100 gives you 2 options:
Keep lvl 100, no changes.

Or move back to lvl 1, keep all other stuff like stats etc.. To make this more attractive give the option to pick 1 perm buff. (for example +5% attack / +5% xp bonus / +5% defence). And new grinding fest to lvl 100 it is :P

options:
- this new lvl 1 is higher ranked than a lvl 100.
- this new lvl 1-99 is new color in ranking, but lower ranked than a lvl 100. (so in the end you will see different colors in ranking, some slow green, and new fast ones with other colors, i suggest fluffy pink).
- Add here whatever you can think about to expand life time.

(edit: I wrote this bc ranking based on FW points is just plain stupid)

 
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I think not every reward should be a bonus exp or everything will be pointless.
We need something different.

 
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Originally posted by desmonde:

Putting your items in the BM aint ever gonna happen, mainly because if you put an attractive +9 item in the bm and it sells for over 100bil …Hello, mist loop anyone! (even if only 1 item a day)

Also, these dodgy folk with alts would just use it as a way to transfer coins to their main. Mist loop again!!

But those coins would come from someone, so the total amount of coins and misting does not change. The seller can mist more, but the buyer can mist much less.

It could work well, with some restrictions:

  • The sold item appears at a random time during the next week (=> you cannot time it, to give an item to a certain person)
  • Only 10% of the buy price is transferred to the seller (=> not really useable for coin transers)
  • You can only buy items from sellers that have the same level (or within a small range) (=> not a large difference in the coins available to seller / receiver)
  • The item loses all enhances
  • perhaps You can only sell good items (e.g. guardian, scoped, enchanted) ( => there will be an actual bidding)
Originally posted by Avalokitesvara:

I think not every reward should be a bonus exp or everything will be pointless.
We need something different.

Not sure why a reward is needed, but gear is always nice.

Like a dream world staff+9

 
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instead of bonus crit rate on scoped guns, make it pierce defense for a certain % depending on the weapon level just like the bonus spell damage goes up for enchanted staves…

 
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Originally posted by SCAVENGER09:

instead of bonus crit rate on scoped guns, make it pierce defense for a certain % depending on the weapon level just like the bonus spell damage goes up for enchanted staves…

Extra critical rate from “scoped” attribute goes over the normal max. overcrit, providing more damage. No point to change that.

 
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Originally posted by Vusa:

New end game.

Reaching lvl 100 gives you 2 options:
Keep lvl 100, no changes.

Or move back to lvl 1, keep all other stuff like stats etc.. To make this more attractive give the option to pick 1 perm buff. (for example +5% attack / +5% xp bonus / +5% defence). And new grinding fest to lvl 100 it is :P

options:
- this new lvl 1 is higher ranked than a lvl 100.
- this new lvl 1-99 is new color in ranking, but lower ranked than a lvl 100. (so in the end you will see different colors in ranking, some slow green, and new fast ones with other colors, i suggest fluffy pink).
- Add here whatever you can think about to expand life time.

(edit: I wrote this bc ranking based on FW points is just plain stupid)

I really like this idea. Mainly because it’s been tried out in another game and achieved success. What motivates me to play this game is to level and chat with guild mates. Once someone gets to 100, I’d imagine the game gets incredibly boring and they usually just stay for the guild. Another grind fest to 100 but with benefits would be very nice. Except rather then them keeping all their stats, which would be crazy since they’d be monsters, they should get to keep bought LP and when they reach a certain level…Say level 100 again, they get back all their LP from the original grind to 100. (in addition to their new stats)

-There is a badge awarded for getting to 100 again
-Separate ranking for the ‘Ascended Players’ (A new player that logs on into the game and sees a bunch of lower levels at the top would be too confused)
-Gems earned from the original grind will also be kept
-New Zone Only for the Ascended an elite area for those that completed the first grind
-More xp bonuses for both original and ‘new’ grind to motivate players to level to 100 and beyond
-Exclusive premium items, allies, new weapons, armors, etc.
-Not just in rankings but name is colored everywhere
-Ascended players get to beta test new updates before anyone else (doubt we would ever get to do this)
-Conquerors Ring: an energy and attack ring that also gives entrance to Isendel with 1e cost awarded at 93 from an mbox drop that would otherwise be the Dream World ring but in Ascended mode is the Conquerors Ring
Well sorry for quoting a long post and posting a lot myself but I really feel that something like this is needed for Dream World. The level 100s have no need to really worry about things like experience boosts or energy. Something to keep them entertained and feel they can be rewarded for staying in the game for so long would be nice.

 
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Originally posted by kingasofnow:
Originally posted by Vusa:

New end game.

Reaching lvl 100 gives you 2 options:
Keep lvl 100, no changes.

Or move back to lvl 1, keep all other stuff like stats etc.. To make this more attractive give the option to pick 1 perm buff. (for example +5% attack / +5% xp bonus / +5% defence). And new grinding fest to lvl 100 it is :P

options:
- this new lvl 1 is higher ranked than a lvl 100.
- this new lvl 1-99 is new color in ranking, but lower ranked than a lvl 100. (so in the end you will see different colors in ranking, some slow green, and new fast ones with other colors, i suggest fluffy pink).
- Add here whatever you can think about to expand life time.

(edit: I wrote this bc ranking based on FW points is just plain stupid)

I really like this idea. Mainly because it’s been tried out in another game and achieved success. What motivates me to play this game is to level and chat with guild mates. Once someone gets to 100, I’d imagine the game gets incredibly boring and they usually just stay for the guild. Another grind fest to 100 but with benefits would be very nice. Except rather then them keeping all their stats, which would be crazy since they’d be monsters, they should get to keep bought LP and when they reach a certain level…Say level 100 again, they get back all their LP from the original grind to 100. (in addition to their new stats)

-There is a badge awarded for getting to 100 again
-Separate ranking for the ‘Ascended Players’ (A new player that logs on into the game and sees a bunch of lower levels at the top would be too confused)
-Gems earned from the original grind will also be kept
-New Zone Only for the Ascended an elite area for those that completed the first grind
-More xp bonuses for both original and ‘new’ grind to motivate players to level to 100 and beyond
-Exclusive premium items, allies, new weapons, armors, etc.
-Not just in rankings but name is colored everywhere
-Ascended players get to beta test new updates before anyone else (doubt we would ever get to do this)
-Conquerors Ring: an energy and attack ring that also gives entrance to Isendel with 1e cost awarded at 93 from an mbox drop that would otherwise be the Dream World ring but in Ascended mode is the Conquerors Ring
Well sorry for quoting a long post and posting a lot myself but I really feel that something like this is needed for Dream World. The level 100s have no need to really worry about things like experience boosts or energy. Something to keep them entertained and feel they can be rewarded for staying in the game for so long would be nice.

Liking it, liking it :P

This is only a minor suggestion (probably a crappy one), but like maybe add a repair system to your equipment? You know, like your gear would have durability and as you fight mobs and stuff it will decrease. The amount of coins needed to repair your gear would depend on the level, rarity, no. of enhances, etc. of your gear. I think this would be a great way to use your coins instead of just storing them in the bank, especially for level 90+ players.
Repairing your gear at the armoury seems appropriate enough, eh? :D

And how about have full set of armour, as in a helmet, gloves, boots… this could probably entice previous players, or like those high-level players, to play again. This is just a rough idea. Feel free to expand it in your own ways :)

 
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An easier way to sell Books, without going to a store…..

If we’re not allowed a sell option on them as they drop, maybe a ‘Sell’ button on the pop up you get to after clicking on ‘use’?

 
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Originally posted by kingasofnow:
Well sorry for quoting a long post and posting a lot myself but I really feel that something like this is needed for Dream World. The level 100s have no need to really worry about things like experience boosts or energy. Something to keep them entertained and feel they can be rewarded for staying in the game for so long would be nice.

But please remove some of the exp boosts for this mode or they’ll get to lv100 in a blink.

 
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Why remove some of the exp boosts? And why remove the stats? o.O They should keep their stats and also their wep (in some way, maybe putting the same amount of the enhances on an equivalent fallen weapon). Just think about it, why the hell would someone like Wasabi want to access this new mode? He has crazy high stats that he has paid a pretty nice amount for. There’s absolutely nothing in it for him to enter the new mode if he loses his stats… But then again, why would any level 100 want to get rid of all they have worked/paid for.

And then for the exp boost, don’t decrease the boosts. If you want to mess with the boosts then I suggest giving another boost for going into the new mode. It will still take them a good amount of time to reach level 100. And then they could redo it all if they want to. Having a system like this would enable people to never have to worry about never being able to gain exp anymore. Reaching level 100 is not an easy thing, especially not with some bonuses removed…

With that said I think that this is an excellent thing if it could be implemented. It works like in CoD with the prestige-system. So yeah, if I were to vote for something to be implemented in the game then is this my clear 2nd choice (my 1st choice is a level 96+ pb so yeah… ;)).

 
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Originally posted by DB10:

An easier way to sell Books, without going to a store…..

If we’re not allowed a sell option on them as they drop, maybe a ‘Sell’ button on the pop up you get to after clicking on ‘use’?

But why would you sell it in the first place? o.O

 
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‘Cause what’s the point in training allies you never use? I have my EP, Valk and Huntress at 25/25/25 and have had for a very long time. So yeah, instead of training worthless allies such as Alien Lord then it’s better to sell the books.

 
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Originally posted by Vusa:

New end game.

Reaching lvl 100 gives you 2 options:
Keep lvl 100, no changes.

Or move back to lvl 1, keep all other stuff like stats etc.. To make this more attractive give the option to pick 1 perm buff. (for example +5% attack / +5% xp bonus / +5% defence). And new grinding fest to lvl 100 it is :P

options:
- this new lvl 1 is higher ranked than a lvl 100.
- this new lvl 1-99 is new color in ranking, but lower ranked than a lvl 100. (so in the end you will see different colors in ranking, some slow green, and new fast ones with other colors, i suggest fluffy pink).
- Add here whatever you can think about to expand life time.

(edit: I wrote this bc ranking based on FW points is just plain stupid)

Kind of like ascending in anti idle the game.

 
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Originally posted by omark96:

‘Cause what’s the point in training allies you never use? I have my EP, Valk and Huntress at 25/25/25 and have had for a very long time. So yeah, instead of training worthless allies such as Alien Lord then it’s better to sell the books.

I’d quite like to be able to use the books to club them about the head, and ‘untrain’ them… I’d steal all EPs heal from her.

 
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Uhm… kinda odd suggestion, I know that if you run kill imp enough times then you can accept quests from Girl in Red again… Maybe make a counter to know how many times you have to kill imp to be friendly again….

Ie.) I killed Girl in Red 263 times so the meter would show -263 and would go down every time I killed imp and the meter would go up every time I killed her.

 
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Dont you remember GiR’s quest take a lot more energy to complete, and you have to kill the imp the same amount of GiR kills as well

Originally posted by halo0000:

Uhm… kinda odd suggestion, I know that if you run away from girl in red enough times then you can accept quests from her… Maybe make a counter to know how many Girl in Reds you have to run away from to be friendly again….

Ie.) I killed Girl in Red 263 times so the meter would show -263 and would go down every time I ran away and would go up every time I killed her.

 
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Make beggar not to drop lvl50ish gear anymore if we give her too much coins, for example 1b by an accident. Rather get 4e from her all the time.

 
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please put bank storage to 60

 
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replace alien gear, ally skill books, and dusts with coins in mystery boxes!